RockmanPM
Good Evening,
June 19, 2013, 09:02:24 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: READ THE RULES!! | Introduce Yourself | RPM Holiday/Theme Weeks | Rockman 10 Ranking
Community: Music Archive (2012.01.01) | Betas/Trials/Promos | WikiSpace | Oekaki | Rockman 10 Boss Damage
 
   Home   Help Arcade Search Calendar Members Login Register  
Pages: 1 2 [3] 4   Go Down
  Print  
Author Topic: New MegaMan Universe trailer, courtesy of 1up.com  (Read 8632 times)
0 Members and 1 Guest are viewing this topic.
Bueno Excelente
Diddlyboodlyzoodly
Master's Unit
*
Offline Offline

Gender: Male
Posts: 3839



gama4000@hotmail.com
View Profile Awards
« Reply #50: September 03, 2010, 08:50:24 AM »

I'm curious how the megaman/player character will look like. I don't know why ppl are comparing this to LBP. While I don't own the game, I have feeling that LBP has a lot of limits of its own, like the character always being the game's mascot in some form just altered. This game looks like it could have potential for even more characters other than MegaMan. I for one hope the megaman style character maker/generator will have lots of options, and options as much as Graffiti Kingdom has.
Sometimes I wonder. PS2 game before PSP and PS3, and LBP came on the PSP and PS3 systems. Its unfortunate that Graffiti Kingdom failed to get the attention it deserves. With GK's object maker you basically draw in 2D, then you can decide which shapes you want to use to turn it into 3D. This is why I wonder how MegaMan Universe's character generator will be like, if we really get to make our own megaman of our dreams.
I for one have an interest to make characters other than MegaMan to be played in this. Examples being Ninji, Mario, PulseMan, GIR, Sonic. Though I'm actually trying to make them in Graffiti Kingdom as I do not own any LBP games or a PS3 as of this message.

I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX. Wink
You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.
Logged
Bolt Crank
World's Greatest Explorer and
Legendary Hero
*
Online Online

Gender: Male
Posts: 15178



Kansei!

FlameG102
View Profile WWW Email Awards
« Reply #51: September 03, 2010, 12:37:16 PM »

Just saw this. Nice.
I lol'd at "American Megaman is hardcore" angry Megaman, in contrast to the normal looking Rockman Laughing
also, Steve the bad box art Megaman awesome. I like the graphical look, (AKA the route it should have gone, without the ridiculous overly cutesey PU designs)
But thopse jump animations... are awkward.
Logged

Also known as: Flame
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Zan
Neo Arcadian
*
Offline Offline

Gender: Male
Posts: 1866



"It seems that the rumors were true."


View Profile Email Awards
« Reply #52: September 03, 2010, 12:47:20 PM »

This game is either the best ever for Rockman randomly throwing a Metal Blade, or the worst ever for doing so without changing color.
Logged


"Ki!  Ki ki ki ki!  Ki!"
TheOnly
Servbot # 014142
A-Class Hunter
*
Offline Offline

Gender: Male
Posts: 553



erick_felix5@hotmail.com
View Profile Email Awards
« Reply #53: September 03, 2010, 01:45:07 PM »

MMU has MM2 cast.

http://bit.ly/97YgVp
Logged

Whatever's mines is the FATHERS and whatevers the FATHERS is the FATHERS.
Blackhook
Dropper of ships
Legendary Hero
*
Offline Offline

Gender: Male
Posts: 7536



whiteknot@hotmail.sk captainblackhook
View Profile Email Awards
« Reply #54: September 03, 2010, 01:54:30 PM »

As if the fact that they used MM2 stages in the trailer wasn´t obvious enough Cheesy
Logged

N-Mario
Video Game Veteran
A-Class Hunter
*
Offline Offline

Gender: Male
Posts: 615



Video Game Veteran

6138641 N64Mario84@hotmail.com N64Mario84
View Profile WWW Email Awards
« Reply #55: September 03, 2010, 05:37:06 PM »

You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.

Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.
Logged


I want to ride inside you.
Solar
SHSL Solar Boy
Legendary Hero
*
Offline Offline

Gender: Male
Posts: 6099



lan_netto@hotmail.com rockexe2
View Profile Email Awards
« Reply #56: September 03, 2010, 06:02:16 PM »

His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>

MMU has MM2 cast.

http://bit.ly/97YgVp

I find the fact that the JP title is using Megaman instead Rockman quite interesting.
Logged


My life is currently bears and Jojos and everything is great.

Gaia
RPM's only Card Collector.
Legendary Hero
*
Offline Offline

Gender: Male
Posts: 7142



Yep.

559439988 citolarson1@hotmail.com GaiaX5@aol.com gaiax2@ymail.com
View Profile WWW Email Awards
« Reply #57: September 03, 2010, 06:08:15 PM »

Looks like the MM1 and MM2 cast is confirmed, along with Arthur from the Ghosts and Goblins series (although he was already confirmed for the trailer).
Logged

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  Undecided

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.
xnamkcor
Neo Arcadian
*
Offline Offline

Gender: Male
Posts: 1525



xnamkcor
View Profile Email Awards
« Reply #58: September 03, 2010, 06:33:16 PM »

His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>

I find the fact that the JP title is using Megaman instead Rockman quite interesting.

It seems they intend on it being an international thing, with Rockman and Megaman and BBAMM. So they probably decided to use Megaman across all regions.

Also, if BBAMM is in, we can hope for someone else too?

(click to show/hide)
Logged

Bueno Excelente
Diddlyboodlyzoodly
Master's Unit
*
Offline Offline

Gender: Male
Posts: 3839



gama4000@hotmail.com
View Profile Awards
« Reply #59: September 03, 2010, 07:26:56 PM »

Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.
What I meant was, LBP's objective isn't to make people play with several different characters with different abilities, it's to make a classic platformer everyone can play. To say the game has limitations because it only has one character to play as is to miss the whole damn point of it.
Logged
Sato
Visually Appealing
RPM Purifier
****
Online Online

Posts: 3709



DAT


View Profile Email Awards
« Reply #60: September 03, 2010, 07:33:07 PM »

There's a fourth trailer on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.
Logged


What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.
Gaia
RPM's only Card Collector.
Legendary Hero
*
Offline Offline

Gender: Male
Posts: 7142



Yep.

559439988 citolarson1@hotmail.com GaiaX5@aol.com gaiax2@ymail.com
View Profile WWW Email Awards
« Reply #61: September 03, 2010, 07:48:28 PM »

Looks like by what he mentioned "play as diffrent megaman in diffrent artstyles", he means it. Also: NUUU no more SF. Like we have enough street fighter characters in a ton of crossovers already.
Logged

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  Undecided

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.
Hypershell
disassembled their ensemble.
Master's Unit
*
Offline Offline

Gender: Male
Posts: 4352



Steel in Zee Head

Orga1984 Hypershell_SBL@yahoo.com
View Profile WWW Email Awards
« Reply #62: September 03, 2010, 08:09:33 PM »

I'm still trying to figure out why a retro-visualed side-scroller is giving the Nintendo camp the cold shoulder.  I can only assume "download size/network feature" limits...

Yay for the Spark Man remix (even if Disco Dan's is better...).
Logged


They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.
Acid
RPM Knight
****
Offline Offline

Posts: 8145


View Profile Awards
« Reply #63: September 03, 2010, 08:14:36 PM »

There's a fourth trailer on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.

I wonder if the Spark Man's theme is a hint of some sorts. I wouldn't mind some MM3 love from Capcom's side.
Logged
xnamkcor
Neo Arcadian
*
Offline Offline

Gender: Male
Posts: 1525



xnamkcor
View Profile Email Awards
« Reply #64: September 03, 2010, 08:21:42 PM »

If Nintendo wants to have the same games as the other two, it needs to have a system of comparable features. MMU is an HD title.
Logged

Protoman Blues
Green Lantern of Sector 1337
RPM Knight
****
Offline Offline

Gender: Male
Posts: 21300



Venger


View Profile Awards
« Reply #65: September 03, 2010, 09:24:23 PM »

Nice to hear a sample from the Megas' MM3 album.

Posted on: September 03, 2010, 03:46:23 PM
http://www.ustream.tv/channel/unity-events

Although I'm not sure how much it has to do with just MMU!
Logged

Acid
RPM Knight
****
Offline Offline

Posts: 8145


View Profile Awards
« Reply #66: September 03, 2010, 09:27:13 PM »

I'll just watch and wait!
Logged
Protoman Blues
Green Lantern of Sector 1337
RPM Knight
****
Offline Offline

Gender: Male
Posts: 21300



Venger


View Profile Awards
« Reply #67: September 03, 2010, 09:41:15 PM »

They just showed the trailer, and I think they are interviewing some guy next.

Posted on: September 03, 2010, 04:28:17 PM
I think they said that they're going to have more MMU info & possibly footage during their stream tomorrow.
Logged

Hypershell
disassembled their ensemble.
Master's Unit
*
Offline Offline

Gender: Male
Posts: 4352



Steel in Zee Head

Orga1984 Hypershell_SBL@yahoo.com
View Profile WWW Email Awards
« Reply #68: September 03, 2010, 09:44:21 PM »

MMU is an HD title.
No offense, but that's a pretty narrow-minded statement.  These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).

When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).

Nothing I've seen in the trailer looks like it's taxing system demands.  The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics.  Shouldn't be much more troublesome than Sega porting Sonic4.  Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities.  I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward.  I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.

If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.

To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff).  That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
Logged


They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.
Acid
RPM Knight
****
Offline Offline

Posts: 8145


View Profile Awards
« Reply #69: September 03, 2010, 11:53:55 PM »

Stream seems to be over.
Logged
VixyNyan
Kind & Generous Fluffy Pillow~
RPM Ecchi Princess
****
Offline Offline

Gender: Female
Posts: 9212



♪ Vixylicious Nya Nya~ ♪


View Profile WWW Email Awards
« Reply #70: September 03, 2010, 11:57:41 PM »

Um no, it's on every now and then. ^^;
Logged

Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Justin.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.

(c) Sky Child~                                                                                                                                                                                                                                                         
Bueno Excelente
Diddlyboodlyzoodly
Master's Unit
*
Offline Offline

Gender: Male
Posts: 3839



gama4000@hotmail.com
View Profile Awards
« Reply #71: September 04, 2010, 01:08:21 AM »

No offense, but that's a pretty narrow-minded statement.  These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).

When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).

Nothing I've seen in the trailer looks like it's taxing system demands.  The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics.  Shouldn't be much more troublesome than Sega porting Sonic4.  Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities.  I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward.  I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.

If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.

To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff).  That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.
Logged
TheOnly
Servbot # 014142
A-Class Hunter
*
Offline Offline

Gender: Male
Posts: 553



erick_felix5@hotmail.com
View Profile Email Awards
« Reply #72: September 04, 2010, 02:21:09 AM »

MMU will maybe show at TGS.

http://www.themmnetwork.com/2010/09/03/mega-man-universe-at-tokyo-game-show/

Personally I think its a givin that it should be shown since it MegaMan WAS born in the Land of The Rising Sun.
Logged

Whatever's mines is the FATHERS and whatevers the FATHERS is the FATHERS.
Hypershell
disassembled their ensemble.
Master's Unit
*
Offline Offline

Gender: Male
Posts: 4352



Steel in Zee Head

Orga1984 Hypershell_SBL@yahoo.com
View Profile WWW Email Awards
« Reply #73: September 04, 2010, 03:02:05 AM »

Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.
I'd like to believe that.  I really would...  But Cappy's established a bit of a track record for low-poly models in MegaMan games (X8, MHX, PU).
Logged


They needed a new formula a long time ago.  I honestly think Legends 3 would have accomplished that.  They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.
Mirby
RPM's Krillin
Legendary Hero
*
Offline Offline

Gender: Female
Posts: 9687



Digidestined and Netbattler!

thekirbymazter@yahoo.com dakirbymaster thekirbymazter
View Profile WWW Email Awards
« Reply #74: September 04, 2010, 06:32:41 AM »

Sweet new trailer, and I love the fact that they used another Megas track for this one (Lights Out, the instrumental version of You've Sparked a War).
Logged

Although Kirby IS a Lovecraftian beast who subjugates smaller nonharmful races to its enormous appetite and brings angryfaced monarchs back into their thrones, so he's probably got something there.
If that counts as a hint then a truck crashing through your wall counts as subtle.
Pages: 1 2 [3] 4   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 1.243 seconds with 24 queries.