Then they shouldn't market it as such, which unless I miss my guess, has always been Ben's main complaint about Sonic 4. If it was marketed as Sonic Rush 3, then I don't think there'd be an issue.
Again, EXACTLY.
You're seriously comparing Sonic 4 to Sonic 06? SERIOUSLY?
In a word? Yes. You didn't read what I said, though.
In my example, I pointed out how one case (Sonic 06) was a thing where a project made it to the market place, and its issues that made it to the final version where what incited bawling. Sega couldn't care less though, because they already MADE their money. Sonic 4 was a thing where the project was shown for what it was, and well, the joke was on Sega this time. They didn't even get a chance to make any money for "all their trouble". Oh! NOW they care!
Again, if the leak had not happened, Sega would've been fine releasing the product as was, funky physics and design decisions not-withstanding.
I actually haven't seen ONE single mention of level design or how the actual gameplay works with the rest. It's "CART LEVEL AND GREEN EYES, CART LEVEL AND GREEN EYES" as far as the eye can see.
And where are you checking, pray-tell? A lot of the rhetoric that you have seen me spout? Echoed at the likes of NeoGAF, Sonic-Retro and etc. There are people who actually care about level design and game play, believe it or not, and not the borderline "Sonic Passion"-inspired kids/furs who dominate Sega USA's forums, believe it or not. If all you're citing is the likes of Sega USA's forums or whatever, then you're bound to not see what I see.
All the rest notwithstanding, this just isn't true. Remember when HL2 was leaked and a lot of people were none to happy with what they saw? Remember when it came out and got several straight 10s in everything (undeservedly, but still)?
Different cases, here. In HL2's case, hackers stole what was effectively incomplete source code and maps from Valve, compiled it all together and made it all into a make shift "beta". The game was clearly not ready for consumption yet by any means, and people were getting notions from what was a "game" basically thrown together by hackers. To put it in perspective, this is comparable to when some Neo Geo rom-hackers/pirates took a beta version of Garou (Fatal Fury): Mark of the Wolves, and did whatever bit of rom-tweaking necessary to put a "working" rom online for people to play, back in 1999/2000.
In Sonic 4's case, code was released to those who had access to devkit/presskit software on the 360, which was available to those who had specific connections (reporters, reviewers, etc.). Since Sonic 4 had already been submitted for ESRB certification by that point, and data already existed for PSN and Live certification, as well, again, it's highly likely that the game was well on its way to meeting that original Spring/Summer release date that Sega had in mind. Then, for whatever reason, some schmuck was willing to jeopardize his livelihood to showcase what was basically a completed version (or close enough to it, if they were willing to show it off to the press) of Sega's new game.
Again, clearly different cases in mind here. Comparably speaking, Sonic 4's episode earlier this year has more in common with how Halo Reach got leaked on the internet earlier this week, 3 weeks before its intended release.
http://tantraman.net/smilies_files/BeatDeadHorse2.gif
If it's what it takes for Sega to take a hint, by all means, rake up the "deadweight" combo some more. Sega's definitely aware of the video now, it'll be on them to see what they do with the knowledge presented to them.
After all, it only took several years, and a number of 8-bit MM rom-hacks/fan works being made, before Capcom finally wised up to the idea of "HEY! Maybe we should listen to what is going on out there!". Perhaps Sega's "Eureka" moment is still out there, waiting to be grasped.