Yes it was. I seriously didn't feel like wanting to have to re-arrange over 500 bytes of other sprite's data because the dirll mole was currently in between enemies in the begining of one of my tables....and if 1 single frame were to become 1 tile longer, i'd have to re-shift hundreds of bytes of data over, re-update about 50 sets of pointers..and i just didn't feel like it.
The main thing is i should of just said to only stick with 3 colors, not 4. Because well it's true that i have 5 on it, but ONLY for 1 single little spot on it, being the drill on it's mouth, no where else period whatsoever. Tiles are only allowed to have 3 colors period. Anymore requires a double, or even triple tile layering which requires much much more individual 8x8 tiles to be used. And it turns out i would of had to use an extra 6 or more tiles minimium on the frames where the mole is fully stickign out of the ground in order to have white, pink, blue and black. So it was much more trouble than it was worth to have to go through.
Sorry for telling you the wrong amount to use.
I'd say that your cold man sheet would literally take 3 full pages of graphic space on estimate just from looking at it. (64 tiles per page) It looks totally great, though if to be on a NES hack/real NES ..would take up a ton of graphic space, and that fact that parts of the weapon sprites appear to be 9 pixels wide which just takes up even more space.