Nebula ★ Black's Cola Machine

Sapphire✧9 · 122422

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Offline Zan

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Reply #350 on: May 04, 2009, 12:19:19 AM
There's occasional small amounts of shading, nothing to this degree.



Offline VixyNyan

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Reply #351 on: May 04, 2009, 12:33:10 AM
These look more close to Game Gear than the NES. XD

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Offline Sapphire✧9

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Reply #352 on: May 04, 2009, 01:48:21 PM
Isnt this a good thing ? Making a 8-bit sprite to look like 16-bit.



Offline kuja killer

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Reply #353 on: May 04, 2009, 02:13:18 PM
Matter of fact, if this were done an NES hack, and not a custom program like the FC7 or FC8 project, that would be over-doing it too much. I did not get the chance to really explain it last night when talking with you.

But the guys in the rom hacking IRC channel would like me to have you possibly come in sometime so they can explain it to you better than my attempt to. I did not decide to take your re-mod of the drill mole when i gave up after 2 hours of just even getting 3 of the frames drawn into TLP first. :(  And realizing that it would take "double" the amount of tiles to implement than before.

There's very specific reasons and rules why i didn't go for it anymore.



Offline Shinichameleon / Nayim

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Reply #354 on: May 04, 2009, 02:37:03 PM
These look more close to Game Gear than the NES. XD

Now i mention it :o



Offline Sapphire✧9

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Reply #355 on: May 04, 2009, 03:19:19 PM
lol Kuja. Was it really that hard to put it into the game ?



Offline VixyNyan

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Reply #356 on: May 04, 2009, 03:26:10 PM
Colors will be all weird and things like that. You have to divide your sprites in tiles and decide what tile will get what colors. Remember, each tile that's size 8x8 can only have 3 colors (and one extra color for transparency).

Let's say you have a face tile (a character's face), you can assign different colors for that, while the body of the character will have other colors and then you will place that body over the face. Just look at the tiles of Rockman. His face has different colors than his body, but they are using his face for different situations in the game, so that's why it's repeated many times.

So try and divide your sprites in tiles and then assign the right amount of colors and it will work just fine on say, a ROM hack. ^^

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Offline kuja killer

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Reply #357 on: May 04, 2009, 03:27:15 PM
Yes it was. I seriously didn't feel like wanting to have to re-arrange over 500 bytes of other sprite's data because the dirll mole was currently in between enemies in the begining of one of my tables....and if 1 single frame were to become 1 tile longer, i'd have to re-shift hundreds of bytes of data over, re-update about 50 sets of pointers..and i just didn't feel like it.

The main thing is i should of just said to only stick with 3 colors, not 4. Because well it's true that i have 5 on it, but ONLY for 1 single little spot on it, being the drill on it's mouth, no where else period whatsoever. Tiles are only allowed to have 3 colors period. Anymore requires a double, or even triple tile layering which requires much much more individual 8x8 tiles to be used.  And it turns out i would of had to use an extra 6 or more tiles minimium on the frames where the mole is fully stickign out of the ground in order to have white, pink, blue and black. So it was much more trouble than it was worth to have to go through.
Sorry for telling you the wrong amount to use. :(

I'd say that your cold man sheet would literally take 3 full pages of graphic space on estimate just from looking at it. (64 tiles per page) It looks totally great, though if to be on a NES hack/real NES ..would take up a ton of graphic space, and that fact that parts of the weapon sprites appear to be 9 pixels wide which just takes up even more space.



Offline Sapphire✧9

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Reply #358 on: May 15, 2009, 07:07:57 PM


The current tile for Pulse Woman's Stage; Black and White boxes are placeholders.

I just got MMF2 so I may use N64mario's engine and make my own game.



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Reply #359 on: May 15, 2009, 07:17:13 PM
As I've said, this is looking great so far.
And the jump-timing, evil. XD


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Reply #360 on: May 15, 2009, 07:24:20 PM
That's something I wanted to do.. anyway, gotta prepare Fashion Woman.. :P

Cool layout anyway.

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So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sapphire✧9

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Reply #361 on: May 15, 2009, 07:54:10 PM
Time for another mockup ^^



Hmm... Moving Platforms ! But wait, they dont seem evil at all. They dont make you fall to pit like the ones in Gutsman's level.
It looks like safe.

Both right and wrong ! Moving Platforms dont hurt you at all. Sparks are the things that are actually gonna hurt you. Dont count mets, sniper joes and platforms in your way.





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Reply #362 on: May 15, 2009, 07:56:24 PM
Again with the evilly timed jumps... XD


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Reply #363 on: May 15, 2009, 08:02:52 PM
You cant even imagine how many tricks I'm gonna have in stages.



Offline kuja killer

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Reply #364 on: May 15, 2009, 08:15:00 PM
Wow that's some cool stuff i like it.
You defintely would succeed in my opinion with your drawing and art skills..



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Reply #365 on: May 15, 2009, 10:26:58 PM
Looks like the only way to get rid of 'em is by having a slash type weapon to cut the wires, I like how the tiles turned out too.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sapphire✧9

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Reply #366 on: May 18, 2009, 05:16:44 PM
I am doing stage select screen in MMF2 now. I didnt use N64mario's engine though. I'm trying to replicate it.

Posted on: May 15, 2009, 11:02:04 PM
Oh shi- making a stage select is a pain in the ass.

Posted on: May 16, 2009, 00:21:06



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Reply #367 on: May 18, 2009, 05:24:17 PM
Nice... Full sheet of Rider Joe.
So he's basically the same as it's ZXA counterpart?


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Offline Sapphire✧9

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Reply #368 on: May 18, 2009, 11:18:39 PM
They are not same, but really really similiar.

Posted on: May 18, 2009, 17:46:47
A lil' present for RPM's Birthday  8)

RPM Dancer Joe







Offline Gaia

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Reply #369 on: May 18, 2009, 11:22:28 PM
Why is it doing the Hare Hare Yukai? X>

This animation's about 4-6 animations long, methinks.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sapphire✧9

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Reply #370 on: May 18, 2009, 11:23:36 PM
I didnt have enough time so I mixed random parts of the dance.



Offline VixyNyan

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Reply #371 on: May 18, 2009, 11:31:42 PM
Hare Hare Yukai~ >U< *saving*

That Joe is so crazy.

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Reply #372 on: May 18, 2009, 11:36:49 PM
I wish I had more time. ^^ Thanks though. This is first time I've ever made a joe to make a dance.
I added an animation of Rider Joe to my sig btw.



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Offline Sapphire✧9

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Reply #374 on: May 18, 2009, 11:50:33 PM
This is where my idea came from actually. I memorized it after watching it 30 times xD.