Well, if those games have been stroking you right, you might want to get used to what they have to offer. Capcom may be sticking with the "2.5D" look for a while now.
Capcom made quite a splash in 2008 when their near reboot of Street Fighter IV combined the depth and detail of 3D graphics placed over the traditional controls and mechanics of a 2D fighting game.
The developers liked the 2.5D effect so much they decided to apply it to upcoming Wii fighter Tatsunoko vs. Capcom: Ultimate All-Stars and producer Ryota Niitsuma tells Kotaku that all Capcom fighting games for the foreseeable future will also use the visual effect.
"I think that was the best way to present the Capcom and Tatsunoko characters to their fullest," Niitsuma said through a translator. "I think at Capcom one of our specialties is 2D fighting action and we have had a great history of making games like that.
"The 3D models on a 2D plane is a very good match and all of the (game) systems are capable of supporting such a feature. When making such games we can show our knowhow. Going out into the future I can't say it will remain like this forever, but for the forseeable future I can see us making our games in this style."
-
http://kotaku.com/5453638/capcom-to-adopt-25d-for-future-fightersThis shouldn't really be but so shocking to any body now, but at least it seems to be more or less plain now.
My thoughts? I don't care that much, really. TvC and SF4 have pretty much shown that Capcom can basically make 2D style fighting games just fine in 3D. Hell, some characters have been animated in SF4 than they've ever been in the past (see: Dhalsim and Chun-li).
Now...how about that Vampire/Darkstalkers game Ono wanted to work on so badly, hm, Capcom? Different art style, Vampire Savior mechanics, and we'd be in business, in my eyes.