Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Mirby

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Reply #525 on: February 23, 2010, 10:21:43 PM
Playing through the old games, I realized how many things in Rush and RA weren't actually new. Gimmicks, for instance. They're in S3&K (Mushroom Hill Zone's shrooms, the see-saw), etc. Actually, that's all I can think of for now. But there are things from the original games that are in Rush and RA that could feasibly be in this.

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Offline Turian

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Reply #526 on: February 23, 2010, 11:14:23 PM



Offline VixyNyan

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Reply #527 on: February 24, 2010, 12:07:13 AM



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Reply #528 on: February 24, 2010, 12:14:20 AM
It's Sonic Advance 1's final levels all over again.  >0<

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

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Offline Protoman Blues

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Reply #529 on: February 24, 2010, 12:16:09 AM
Hopefully we get a demo sometime soon.



Offline KyoKusanagi

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Reply #530 on: February 24, 2010, 12:18:44 AM
I think this leak just killed all remaining optimism and anticipation I had for this game.

RIP Sonic 1991-1997

The only thing that Sega can do to save face is cancel the game, or have dedicated fans create the REAL Sonic 4.

But of course, that won't ever happen.



Offline Mirby

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Reply #531 on: February 24, 2010, 12:22:54 AM
What a simple boss... I could beat him with my eyes closed.

Also, we already knew this was coming, soo....

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Offline Satoryu

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Reply #532 on: February 24, 2010, 12:33:49 AM


Not only retreading old stages, but bringing back old boss fights too? Looks like they are hearkening back to old days, playing it safe. This can actually be a good thing. Can't tell from the picture, but if you can get multiple hits on Eggman before touching solid ground, if not all 8 hits, that's another plus. No more boss that take 10 minutes to finish, please.

Actually, perhaps we shouldn't be so quick to think this is the same ol Wrecking Ball. Megamix put a nice spin on it, pun not intended. Maybe they're doing something similar here?


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Offline KyoKusanagi

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Reply #533 on: February 24, 2010, 12:37:47 AM
Not only retreading old stages, but bringing back old boss fights too? Looks like they are hearkening back to old days, playing it safe. This can actually be a good thing. Can't tell from the picture, but if you can get multiple hits on Eggman before touching solid ground, if not all 8 hits, that's another plus. No more boss that take 10 minutes to finish, please.

The problem is that this is Sonic 4. A sequel implies new content, not rehashing the old. The wrecking ball appearance in S3K was acceptable, seeing how it wound up the Death Egg saga, but this is just unacceptable.



Offline Mirby

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Reply #534 on: February 24, 2010, 12:45:58 AM
Haven't you ever heard the saying "If you don't have anything nice to say, don't say anything at all?" If not, then follow it. If you don't like this, then don't post here. Other people have expressed their dislike for this, but not to the extent you have.

Anyways, Sato, 10 minute boss fights should only be in RPGs. And only if they're final bosses.

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Offline Satoryu

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Reply #535 on: February 24, 2010, 12:46:30 AM
Not true, Kyo. Sequels rehash things from their predecessors all the time. Play a Contra to see what I mean. Mega Man, Castlevania, even Mario, they all do it.


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Reply #536 on: February 24, 2010, 12:47:22 AM
Or Final Fantasy, or Kirby, or Metroid, or etc.

If a sequel truly meant new material, then it wouldn't be a sequel. It would be a new game independent of the old one. Characters and continuity are part of what makes series' good, and having that stuff in a sequel is important. If Sonic 2 had all new material, you wouldn't play as Sonic, you wouldn't be in Zones or Acts, you wouldn't collect rings, you wouldn't gather the Chaos Emeralds, see where I'm going with this?

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Offline Satoryu

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Reply #537 on: February 24, 2010, 12:49:36 AM
I wouldn't go so far to say Metroid does it. But yeah, Kirby is notorious for this stuff.


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Reply #538 on: February 24, 2010, 12:55:36 AM
Same weapons, right? Sure, there are some new ones, but others are reused. Same enemies, too. Mother Brain is in both the original and Super Metroid. See? The whole "A sequel implies new content, not rehashing the old" argument is now null and void. Just like the cataclysm theory! A sequel needs old content to create some sort of continuity with previous games in the series. Or to create a sense of nostalgia for long-time fans of the series. Old content is a necessity, so your argument is hereby lost.

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Offline Flame

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Reply #539 on: February 24, 2010, 12:59:03 AM
Quote
Actually, perhaps we shouldn't be so quick to think this is the same ol Wrecking Ball. Megamix put a nice spin on it, pun not intended. Maybe they're doing something similar here?
Haha. I wish. Doubtful though.

In any case, I hope they dont simply take old sonic bosses and rehash them... I DO want some new Eggman bosses... even if its old things with new spins. :\

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #540 on: February 24, 2010, 01:03:44 AM
Thanks for steering the topic back on-track Flame! Anyways, I think that's what they're going to do. Fresh takes on classic bosses. Maybe we'll see the drill machine from Sonic 2 that looks like Eggman's trying to [twin slasher] you?

Sure, Sonic Advance version, but still.

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Offline Satoryu

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Reply #541 on: February 24, 2010, 01:04:54 AM
If my theory's correct, they're saving the new [parasitic bomb] for Episodes 2 and onward.


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Offline Flame

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Reply #542 on: February 24, 2010, 02:04:08 AM
If my theory's correct, they're saving the new [parasitic bomb] for Episodes 2 and onward.
Makes sense to me.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #543 on: February 24, 2010, 02:41:21 AM

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Offline Fxeni

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Reply #544 on: February 24, 2010, 02:43:43 AM
I wouldn't go so far to say Metroid does it. But yeah, Kirby is notorious for this stuff.
Ridley and Kraid come to mind as far as Metroid is concerned.

But yeah, that's not an issue. Well, at least it shouldn't be, but apparently it is. They can pay tribute to the old games all they want, as long as they don't overdo it.



Offline Waifu

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Reply #545 on: February 24, 2010, 03:07:16 AM
As long as we get playable Super Sonic, decent level design, the speed feel, two player co op and the debug, it just be okay but honestly I am not expecting too much from tyhis game. As far I am concerned and I quote:

RIP Sonic 1991-1997

Although we could alway have:

Quote
The only thing that Sega can do to save face is cancel the game, or have dedicated fans create the REAL Sonic 4.

I would like if we the dedicated fans can just make the Sonic 4 ourselves, we already spriters and game desingers on this forum alone, why not Sega just let us create the real Sonic 4 while they can continue milking the franchise by putting in more angsty Shadow, the Trunks clone Silver and just random buddy that is just a plot device for the latest game, they "worked" so far at designing?




Offline HokutoNoBen

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Reply #546 on: February 24, 2010, 03:09:59 AM
...Ok...sorry, but now that I see even clearer, I like the overall look even worse. Everything in the foreground seems to have a sort of "tacky" gloss to it, and then there's hi-res BGs. The looks clash, and it doesn't make for a good overall presentation.

On the other hand, I guess when we're talking about like 5 dollars for an asking price, then y'know what, what the hell? You do you, Sega-Sonic.  8D

 







Offline Jericho

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Reply #547 on: February 24, 2010, 04:08:11 AM
Honestly, I'm just looking for a good game. If this game is a good game, I'll play it, even with some gripes that come up here and there (most notably so far for me is the stiff and "plasticy" look the game has so far). If it isn't well, it isn't.

I would like if we the dedicated fans can just make the Sonic 4 ourselves, we already spriters and game desingers on this forum alone, why not Sega just let us create the real Sonic 4 while they can continue milking the franchise by putting in more angsty Shadow, the Trunks clone Silver and just random buddy that is just a plot device for the latest game, they "worked" so far at designing?

This would never be a good idea. Know why? There's too much of a gap between the fanbase over what makes a good Sonic game. Grabbing a bunch of these folks and putting them together with financial backing could only lead to disaster unless all of them could compromise and come to a group decision on things.



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Reply #548 on: February 24, 2010, 04:16:12 AM
The problem is that this is Sonic 4. A sequel implies new content, not rehashing the old. The wrecking ball appearance in S3K was acceptable, seeing how it wound up the Death Egg saga, but this is just unacceptable.
how about you quit bitching and let me enjoy this while you go back to reporting every vaguely offensive post on gamefaqs.



Offline STM

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Reply #549 on: February 24, 2010, 04:50:06 AM
Sonic fans can never be pleased.

Seriously, go kill yourselves.