Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Mirby

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Reply #400 on: February 18, 2010, 12:23:13 AM
Don't forget that before the DC even launched in Japan, there was a commercial where one of the Sega exec's was ridiculed, overheard kids saying that Sega sucks, and gets his ass kicked by some hoodlums. It ends with him being consoled by his wife. I'm still not sure how that was supposed to hype the Dreamcast.

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Offline HyperSonicEXE

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Reply #401 on: February 18, 2010, 01:16:24 AM
*Rages into SSJ3*

Rush's soundtrack was not only the best Sonic soundtrack in ages, it brought back a lot of what had previously gone lost in the series musical progression - actual sampling and homages. Hell, imo I think it's soundtrack and composition should have been the next true evolution in Sonic music.
*Insert Jet Set Radio music here~* <3
Hell yes. 8B

Now see, Jet Set's music was a bit different. I remember more tracks out of it than Rush.

If you wanted Rush/Dimps' music to be an evolution, keep the same number of instruments as the Genesis games, replace one instrument with a new beat or sound, and maybe add the vocal element to it.

Not overcomplicate it to the point where it has no soul.

Although now we're getting into music theory and genre preferences...



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Reply #402 on: February 18, 2010, 01:18:44 AM
Actually, I preferred SRA's music over SR's because there weren't as many voice clips. I hated that about SR's music (except for Wrapped In Black, where it worked)

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Reply #403 on: February 18, 2010, 01:39:02 AM
Sonic Rush's soundtrack was actually pretty solid.  It was pretty unique, and I'd have to say that it was a rather bold move for them to try something new like that.

As for Sonic 4, I'd honestly have to agree with HokutoNoBen here.  I'm a little paranoid about Sega potentially flubbing up the mechanics.  I liked Sonic Rush, mind you, but that was a separate game; when you call it Sonic 4, it's generally expected to be like it's successors, which may or may not be the case here.  The inclusion of the homing attack worries me a little, and I hope this is the only "current" ability they're adding.  Sonic Rush's stage design wasn't horrible, but the whole bottomless pit thing Sonic Team keeps pulling in recent games isn't helping at all.  If anything, I'd say it destroys the replay value quite a bit, particularly with how unforgiving they can be.


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Offline Jericho

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Reply #404 on: February 18, 2010, 01:54:01 AM
Now see, Jet Set's music was a bit different. I remember more tracks out of it than Rush.

If you wanted Rush/Dimps' music to be an evolution, keep the same number of instruments as the Genesis games, replace one instrument with a new beat or sound, and maybe add the vocal element to it.

Not overcomplicate it to the point where it has no soul.

You know what, it would have just been better to leave this and "agree to disagree", but that last line is so much crap. Overcomplicated? Nothing in Sonic Rush's compositions is overcomplicated to the degree that you are describing. The use of samples to create an eccentric yet lively and truly "Sonic-y" type of sound (for 2004) is something that really added to the lasting appeal of the game.

As for the evolution idea you've mentioned, that sounds more like playing things safe and sticking to tried and true foundations rather than an evolution, something whose results are proven in Sega's approach to Sonic 4. Who didn't hear the initial title screen music that first day Sega revealed it and say "hey, this sounds like the Genny Sonic intros?" That works though since Sonic 4 is supposed to continue along those styles set by the series in '91 - '94. Sonic Rush tried to do something different and shake up a formula that had been used ever since then (strictly taking about Sonic 1 - 3K to SAdv1 - 3 that is).

Now I understand that this could all be because of musical preferences and the like, but to say the music really didn't possess anything lasting and break it's kneecaps by calling it overly complicated seems highly biased/opinionated. Say the music wasn't for you instead.



Offline Alice in Entropy

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Reply #405 on: February 18, 2010, 02:18:02 AM
I have no choice, really, but to agree with Jelly here. Bravo.



Offline HyperSonicEXE

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Reply #406 on: February 18, 2010, 03:09:11 AM
Actually, I preferred SRA's music over SR's because there weren't as many voice clips. I hated that about SR's music (except for Wrapped In Black, where it worked)

I personally agree with that statement, though voice clips do have their place (Sonic CD, for instance).

You know what, it would have just been better to leave this and "agree to disagree", but that last line is so much crap. Overcomplicated? Nothing in Sonic Rush's compositions is overcomplicated to the degree that you are describing. The use of samples to create an eccentric yet lively and truly "Sonic-y" type of sound (for 2004) is something that really added to the lasting appeal of the game.

As for the evolution idea you've mentioned, that sounds more like playing things safe and sticking to tried and true foundations rather than an evolution, something whose results are proven in Sega's approach to Sonic 4. Who didn't hear the initial title screen music that first day Sega revealed it and say "hey, this sounds like the Genny Sonic intros?" That works though since Sonic 4 is supposed to continue along those styles set by the series in '91 - '94. Sonic Rush tried to do something different and shake up a formula that had been used ever since then (strictly taking about Sonic 1 - 3K to SAdv1 - 3 that is).

Now I understand that this could all be because of musical preferences and the like, but to say the music really didn't possess anything lasting and break it's kneecaps by calling it overly complicated seems highly biased/opinionated. Say the music wasn't for you instead.

Can't. It's more than just the music wasn't for me, now. That all did sound like a generality; there were a few tracks in Rush that did have some soul (the ones I mentioned earlier), but much like a person, you have to dig through a whole bunch of layers before you get to it.

And if sticking to tried and true songs means more tracks like Casino Night, Green Hill, Ice Cap, Flying Battery, songs that inspire people to do remixes that still highlight the soul and basic melody of the songs rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix) or static voice clips, then I'm sticking to my guns.

The Title Screen sounded vaguely Genesis-esque. Even it was distracted; it had those same short note hits and that same "bop" pattern that the Sonic 1 and 2 title screens had, but it still had too much in the background and not enough emphasis on that main line.
This. This is my gripe with Dimps' music.

It's been over a decade since these games; I'm all for a change to how the games and their music are done, but don't lose yourself in the process.



Offline Flame

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Reply #407 on: February 18, 2010, 03:10:19 AM
I recall us bashing OC Remix because they couldnt do genesis tunes, and now were talking about a musical evolution? I think I missed something here. I just want my Genesis styled Sonic tunes like that catchy title screen.
In any case, on the Xtreme thing, theres an interview with the producer.
http://sost.emulationzone.org/sonic_xtreme/interviews/mikewallis/index.htm

Every time I see those videos on Youtube, I feel we missed out on a  really trippy game.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Alice in Entropy

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Reply #408 on: February 18, 2010, 03:37:19 AM
Every time I see those videos on Youtube, I feel we missed out on a  really trippy game.

I recall Sonic Retro having a rather large and interesting collection of potential scripts and ideas circulating around during the game's early development phases. There was a lot of weeeeeeeeird stuff there.



Offline Satoryu

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Reply #409 on: February 18, 2010, 03:39:46 AM
rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix)

Oh now you're really making an enemy out of me. 02 was the best [tornado fang]ing song in the game.


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Offline HyperSonicEXE

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Reply #410 on: February 18, 2010, 03:55:15 AM
Oh now you're really making an enemy out of me. 02 was the best [tornado fang]ing song in the game.

0^2 was a good song in K64.

But did they really need that guy shouting HEY every other beat?



Offline Nekomata

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Reply #411 on: February 18, 2010, 04:21:58 AM
Kirby music is always good
anyone who disagrees is a deaf [Top Spin].



Offline HyperSonicEXE

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Reply #412 on: February 18, 2010, 04:25:25 AM
No kidding. I can't think of any bad Kirby tracks. Average, maybe, but not bad.



Offline Police Girl

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Reply #413 on: February 18, 2010, 04:50:03 AM
On the subject of music, Sonic CD has some of the best [tornado fang]ing music in the Series. I'm pretty sure most people could agree with me on that.



Offline Alice in Entropy

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Reply #414 on: February 18, 2010, 04:52:16 AM
I will never forgive that game for the US boss music.



Offline Protoman Blues

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Reply #415 on: February 18, 2010, 04:56:48 AM
Too busy, too many instruments, methinks.

LoL, am I watching the movie Amadeus here?  "Too many notes!"

I personally agree with that statement, though voice clips do have their place (Sonic CD, for instance).

Sonic CD, Sonic & The Secret Rings, almost any Crush 40 based Sonic soundtrack, etc.

Quote
That all did sound like a generality; there were a few tracks in Rush that did have some soul (the ones I mentioned earlier), but much like a person, you have to dig through a whole bunch of layers before you get to it.

Onions, cakes, and ogres have layers.  Soundtracks do not.  You either like certain songs or you don't.

Quote
And if sticking to tried and true songs means more tracks like Casino Night, Green Hill, Ice Cap, Flying Battery, songs that inspire people to do remixes that still highlight the soul and basic melody of the songs rather than add distracting horn blasts, long-winded and aimless synth, and shouting (see: 0^2 SSBB Remix) or static voice clips, then I'm sticking to my guns.

....Okay, except that the majority of remixes for any song essentially comes from older games in general.  It's not because the songs had more soul.  It's because the music itself is limited and thus can be worked with more, but it's mainly because remixers grew up with those songs a lot more than they did the newer songs and thus have more of a personal attachment and feel to them.  You could also factor in the popularity of the game itself.  Our beloved MegaMan series is the prime example for this.  How many remixes of Dr. Wily's Castle from MM2 have you heard compared to say anything from MM6-8?  With Sonic, I hear more remixes of IceCap Zone than I do of say Death Egg Zone, Stardust Speedway, or anything from the Adventure series.

I will never forgive that game for the US boss music.

It was weird, yeah.  I still liked it though.  XD



Offline Satoryu

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Reply #416 on: February 18, 2010, 05:02:18 AM
On the subject of music, Sonic CD has some of the best [tornado fang]ing music in the Series. I'm pretty sure most people could agree with me on that.

Depends which soundtrack. People are divided on that one. I'm not too familiar with CD's music, so all I can say is Sonic Boom is great and [tornado fang] Megamix for using the Jap CD speed shoes song. First off, the American version is better. Second, the regular stage music shouldn't be replaced, just sped up.


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Offline Protoman Blues

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Reply #417 on: February 18, 2010, 05:04:48 AM
I honestly like both the US and Japanese Sonic CD soundtracks.  Certain tracks are better than others, without a doubt, but I think overall both soundtracks are awesome.



Offline Flame

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Reply #418 on: February 18, 2010, 05:09:44 AM
Sonic Boom was an awesome song. I actually prefer it.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Alice in Entropy

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Reply #419 on: February 18, 2010, 05:30:59 AM
It was weird, yeah.  I still liked it though.  XD

Oh, I liked it, don't get me wrong. It was those damned "secret messages" in the Sound Test that got to me. THAT is why I don't play the game. I know THEY'RE lurking there, mocking me.



Offline Flame

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Reply #420 on: February 18, 2010, 05:32:54 AM
The secret messages were freaky. specially that one with Sonic with the human face.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #421 on: February 18, 2010, 08:26:59 AM
I prefer the japanese OST of Sonic CD a bit more. It's more to my taste... and the boss music: <3



Offline Alice in Entropy

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Reply #422 on: February 18, 2010, 02:52:21 PM
WORK DAT SUCKAH TO DEATH

C'MON NOW

WORK DAT SUCKAH TO DEATH



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Reply #423 on: February 18, 2010, 03:03:18 PM
Emmeroowds~

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Offline megaman24681012

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Reply #424 on: February 18, 2010, 03:34:55 PM
Kirby music is always good
anyone who disagrees is a deaf [Top Spin].

YAY! Kirby FTW! I'd say "High five!" but she'd probably eat me.


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