I know that it's a remake of FE1, and I am not really sure if this option was available back then, but did Intelligent Systems really had to leave the rescue option out? I mean, when I think of Fire Emblem, rescuing your allies is one of the traditional tactics.
I noticed that too, and it's very frustrating when a flying unit slips your eye and you need to get your Mages/Clerics/Curates the hell outta there.
Speaking of which, leveling Mages is a pain in the ass. Merric and Linde start at Level 1, they suck at the Arena, they move slowly, and class-swapping them to Cleric/Curate hampers their Magic growth.
All of these are probably just indications of how old the original game is, but with the renewed presentation you'd kinda expect them to touch things up a bit (they did add the weapon triangle, movement range, and other such things). Unfortunately this shows just as well in the script; recruited characters near always do absolutely nothing after they've been recruited. No base events, no support. You can see the difference during the Prologue, at least then Marth actually talks to his crew.
I guess that's why it's easy to hate this game's units. You have the chapter they're recruited in and their mugshot, and that's about it. There's no character development.
Difficulty should go up when playing Hard Mode
Oh yes, it does. Frey and Norne are exclusive to Normal, though, which is why I was kinda bummed at Frey dying (Norne turned out better than Gordin anyway, despite what the GameFAQs guides say).
Oh yeah, and I'm not using Wolf because, no matter how broken his growths are, Castor will kick his butt as soon as he gets a Master Seal. Leveling him up was easy since the Arena seems to underestimate him. Julian and Marth cruised through it as well.
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