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Author Topic: MegaMan 10 - More Playable Blues  (Read 63079 times)
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Solar
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« Reply #875: March 13, 2010, 08:16:41 PM »

Ok, I just beat the game on normal with Rock. It was awesome, but it didn't give me that feeling of joy that 9 did, must've been the nostalgia. Honestly, I feel it gave me more trouble than 9 did, but 9 does have the strongest arsenal in the series so that may have made it easier. Still, the levels felt better designed to me.

I wish I hadn't been spoiled about Wily 5, that was SO [tornado fang]ing awesome and I can't imagine how I would've felt had I discovered it by myself Sad
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« Reply #876: March 14, 2010, 04:18:24 AM »

Game is fun so far, I'm kinda pissed off however. Mainly because of Inti's failure to realize that challenges and rankings shouldn't be "Normal Mode Rockman Game Only", Reminds me of Zero 4 with the Cyber Elf and weather system (Except that game wasn't very hard.). Plus it seems like I have it in my head that challenges look down on you now.
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somedays i wish i could just jump into an empty space.
otherdays i feel like i should just sleep
and finally, most of the time i just want to feel like i'm actually alive.

addendum:
everything is a cycle
no matter how much change one hopes to make
it will always regress, and all change, along with all hope to change, is completely lost.
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« Reply #877: March 14, 2010, 03:17:30 PM »

Um you can do challenges on any difficulty, but the Ranking is only for Normal Rockman. If you want show your Time for the other characters, you have to take a picture or record a video. ^^;



</wii>

Posted on: March 14, 2010, 08:51:24
Anyone that got PAL version of Mega Man 10, is the game really this slow? omg

Mega Man 10 | Mega Man's Story | Solar Man
<a href="http://www.youtube.com/watch?v=QfCgJLjW6iI" target="_blank">http://www.youtube.com/watch?v=QfCgJLjW6iI</a>

Mega Man 10 | Mega Man's Story | Nitro Man
<a href="http://www.youtube.com/watch?v=aoYWCBQ-ctg" target="_blank">http://www.youtube.com/watch?v=aoYWCBQ-ctg</a>

I guess Mega Man 9 was the same, right?
I wonder, how does this affect Time Attack? Silly Kobun
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« Reply #878: March 14, 2010, 05:30:18 PM »

Anyone that got PAL version of Mega Man 10, is the game really this slow? omg

No, definitely not. I had both NTSC and PAL versions, they play exactly the same. Except for Virtual Console, 50hz slowdown should be a thing of the past (thankfully).

Maybe he made it with an emulator, or had capturing issues.
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« Reply #879: March 14, 2010, 05:39:19 PM »

Maybe. ^^; Here's the boot-up video.

Then I saw this Demo for the PS3 version.

O.o;
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« Reply #880: March 14, 2010, 08:11:49 PM »

Um you can do challenges on any difficulty, but the Ranking is only for Normal Rockman.

The game lied to me. Sad It made me believe I had to play normal mode.

EDIT: Holy [parasitic bomb]... the Easy mode is filled to the brim with Yashichis... its making it TOO easy...
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somedays i wish i could just jump into an empty space.
otherdays i feel like i should just sleep
and finally, most of the time i just want to feel like i'm actually alive.

addendum:
everything is a cycle
no matter how much change one hopes to make
it will always regress, and all change, along with all hope to change, is completely lost.
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« Reply #881: March 15, 2010, 11:40:53 PM »

Finally beat the game with Rock (I know, I know, I'm late but blame PS3) and I'm tackling Hard mode now. Got to Chill Man and I love the fact that the stages are more difficult and the bosses have new attack patterns. omaigah

1 gripe so far, I'm baffled by ending. :/
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« Reply #882: March 16, 2010, 02:13:53 AM »

What the hell is wrong with the #1 Time attack for Wily Stage 5? The guy is just randomly shooting and [parasitic bomb] and somehow wins.
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somedays i wish i could just jump into an empty space.
otherdays i feel like i should just sleep
and finally, most of the time i just want to feel like i'm actually alive.

addendum:
everything is a cycle
no matter how much change one hopes to make
it will always regress, and all change, along with all hope to change, is completely lost.
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« Reply #883: March 16, 2010, 02:31:33 AM »

Holy [parasitic bomb]... the Easy mode is filled to the brim with Yashichis... its making it TOO easy...
I think Capcom is insulting our intelligence...
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« Reply #884: March 16, 2010, 02:39:20 AM »

It must be for all the game reviewers and journalists. Cause they all complained how hard 9 was, even though it's not hard at all. Same goes for 10 on Normal; I still think it's easier than 9.
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« Reply #885: March 16, 2010, 02:43:04 AM »

EDIT: Holy [parasitic bomb]... the Easy mode is filled to the brim with Yashichis... its making it TOO easy...

And my brother STILL managed to keep dying in it -___-
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« Reply #886: March 16, 2010, 02:56:19 AM »

I finished Easy Mode... With No Deaths, and for that matter, no Continues, AND no E-Tank Usage, UNDER AN HOUR. thats how you forcibly achieve 5 easy achievements. Mr. Perfect will come at a time when I actually feel like pissing myself off.
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somedays i wish i could just jump into an empty space.
otherdays i feel like i should just sleep
and finally, most of the time i just want to feel like i'm actually alive.

addendum:
everything is a cycle
no matter how much change one hopes to make
it will always regress, and all change, along with all hope to change, is completely lost.
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« Reply #887: March 16, 2010, 04:15:32 PM »

I think it's entirely possible to die in easy mode, but only by getting too cocky and falling into the sole unaltered trap. Which is why by default, you should just take some beat items and spike guards with you. I mean, got to use those screws for something, right?
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« Reply #888: March 16, 2010, 04:24:16 PM »

You can buy the Hairstyle Book and do Headbanging and Trusty Sidearm in Castle Stage 4 if you feel like it. ^^b
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« Reply #889: March 16, 2010, 09:19:35 PM »

If I'm right, you don't have to rebuy the Hairstyle book every time you die, right?
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somedays i wish i could just jump into an empty space.
otherdays i feel like i should just sleep
and finally, most of the time i just want to feel like i'm actually alive.

addendum:
everything is a cycle
no matter how much change one hopes to make
it will always regress, and all change, along with all hope to change, is completely lost.
VixyNyan
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« Reply #890: March 16, 2010, 09:22:15 PM »

I never died when I bought it the very first time and got those challenges, so I don't exactly know.

But like Mega Man 9, I think you have to buy it again if you lose a 1UP. >v<;
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« Reply #891: March 16, 2010, 09:30:47 PM »

Mr. Perfect will come at a time when I actually feel like pissing myself off.

Same here on both Mega Man 9 and 10... Kobun Crying I only manage to get about 40% of the challenges completed in Mega Man 9. I don't even want to think of even trying to accomplish them on Hero or Super Hero mode for that matter on Mega Man 9...
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« Reply #892: March 16, 2010, 09:49:00 PM »

Easy's embarrassing.

Hard Mode is bloody relentless, though. I beat Blade Man, and bloody if I got to Strike Man that same day. And Chill Man H shoots 3 shots and has a spread attack?
Forget Hard Mode; I can beat it in time, but I want to have fun doing it, not this tedious junk. And they've violated so many boss movement/attack design principles in this game, I lost count at Weapon Archive NAPALM whacking you over the head just about no matter where you stand and THEN huge ass bombs that most of the time you can jump over, but if the prior happened to you, you need the slide. Not to mention speedruns aren't as fun as 9's. And then there's the ending.

MM10, though not a bad game, is even higher on my Hit List than MM2 and on about the same level as MMX6.

Good thing it's got bloody good music...
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« Reply #893: March 16, 2010, 09:52:00 PM »

I lost count at Weapon Archive NAPALM whacking you over the head just about no matter where you stand and THEN huge ass bombs that most of the time you can jump over, but if the prior happened to you, you need the slide.

Sliding? No. Just stand somewhere and when the bombs are thrown, walk towards Napalm's spot. ^^b
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« Reply #894: March 16, 2010, 11:06:27 PM »

I think it's entirely possible to die in easy mode, but only by getting too cocky and falling into the sole unaltered trap. Which is why by default, you should just take some beat items and spike guards with you. I mean, got to use those screws for something, right?
This is the most shameful objection I have ever had to make, but that is not true.  Sheep Man's stage on Easy Mode actually found a way to kill me that Normal Mode never could have.

Ordinarily, when jumping under disappearing blocks, a jump that peaks next to an existing block is safe from another block appearing right above your head and dropping you into the abyss.  Not so on Easy Mode's block bridges.
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« Reply #895: March 17, 2010, 01:18:25 AM »

Sounds to me like you got cocky and tried to move too fast. Which is pretty much what I meant. It's a recipe for falling into the lone trap that does not have a convenient floating platform above it.
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« Reply #896: March 22, 2010, 06:29:45 PM »

Something tells me we're getting some updated info and images today... Green
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*EDIT* I was hoping for more, but at least we get a little description about the stages, along with dates. Special Stage 1 is out on the week of April 5th, with 2 and 3 coming out on the week of the 26th.
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« Reply #897: March 22, 2010, 07:23:15 PM »

So, is that new art of the Rockman Killers or old art reused?
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« Reply #898: March 22, 2010, 07:47:18 PM »

I am not sure...the shading seems different... I might be wrong
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« Reply #899: March 22, 2010, 08:19:24 PM »

It's brand new art as far as I can tell. There might be some similarities in the poses here and there, but I'm 99% certain it's fresh art.
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