March 2010 Demo
http://acmlm.kafuka.org/uploader/get.php?id=2945Introduction:
This is for my Odyssey megaman 3 project that I started on officially in 2006. My goal is to try making the best known rom hack of all time in terms of Megaman/Rockman to surpass the best known such as Exile, Exhaust, No constancy, and a few others. One of my main problems is, I'm horribly slow at "getting stuff done".
I can code just about almost anything I want in the NES's 6502 assembley language if i choose to want to. I do not have any knowledge with music, I lack any skills to draw my own sprites or graphics, besides carefully copying from other games in some cases.
I hope making my own project thread like this might help me to get things done a bit faster, since I only have 1 single level completed in 3 years. I have not even bothered touching anything for my game whatsoever in the last 20+ days.
Only 1 single person has sticked around with me since 2006, megaman-omega. He helps with ideas, sprites, and graphic design, tilesets.
if anyone has never tried my game before, this is the very first demo from Feb. 2009
http://acmlm.kafuka.org/uploader/get.php?id=1020Stage Progress:
Boltman: August 2008 - Feburary 2009: CompletePlaythrough by
http://www.youtube.com/user/Bluestar899http://www.youtube.com/watch?v=aHL_2Qp7vjEhttp://www.youtube.com/watch?v=t1sqzsak9IMDuplexman: Febuary 2009 - Present: Unfinished, Early Januarary 2010 The first area is done, but the 2nd is currently in progress by my partner, Megaman-Omega who helps with graphic and sprite design, while i'll code the enemies, he makes and construct the level design.
The event that i came up with for duplexman for the first level, i've coded and finished myself, but there's no graphics at all yet. Just plain black screen of nothing-ness with megaman, dr light, and rush.
I dont think i should show screenshots of this level cause i do not want to spoil anyone as it's not even all done yet.
Necroman: Late 2009 - ???This will be the 3rd official level i'd like to do next.
Idea plans:
** Forced or optional storyline event to the game.
** First apperance of having eddie (Flip Top) come and give megaman a random item 1 time. (already coded and fully functional)
** First main upgrade for megaman, hidden somewhere. Note: Undecided yet if i'll have capsule upgrades or armor upgrades, or something like that. But maybe so, and if so, this will be the first level to do it. Suggested by Thantas-Zero
No other levels are made or started on yet.
Non-Gameplay/Misc:
Title screen: Finished except the fact that I do not have a title for this game yet after all these years still, but if i ever do get one thought-of, I'd want the "mega man" logo to be changed.
http://www.a3share.com/members/1119/MMC5ExAttMegaMan3-143.png - currently as is
Boss Selected: When you select a boss/level to pick. Nothing for that yet. I seriously don't know what I want to have it look like, but I wanted something new and fresh.
NOT like most megaman games do where there's just some plain generic scrolling star-field with the horizontal strip in the middle of the screen with the boss, and name. Megaman 6 NES did some cool effect there with it's screen, and it looks graphically detailed. I would want to do something cool like that, but I just dont know what.
Get Weapon: When beaitng a boss and you get your weapon. - Currently nothing. I just dont know either. But i wanted to do something cool, maybe have dr light and megaman talk similiar to the playstation X5 and X6 where alia explained some facts about the level you played, and or/boss. No idea how i'd want the screen setup to look like and such graphically-wise and whatever.
Too many things to count. I'd be going on forever talking sorry.
Stuff i've coded all myself over these years:
heart tanks, sub tanks, W-tank (weapon), exit device, mega buster, level map display for the pause menu, (the pause menu is entirly full-screen and new), saving your progress (no more password system), Time Attack game mode like megaman 9, talking scripts (so i can have talking anywhere i want, anytime i want), left-scrolling (no nes mm game ever did that except for mm5 and 6 in few places, and mm9's wily2)
Too much stuff to name.
Storyline
This game WILL have a storyline. But that's currently not though-of yet. I got nothing for now except just an idea of my own for an Intro level later in the future.
Im sorry this is such a horribly long post, i hope i wouldn't turn anyone away reading some of this, being too long then just go away. I'm afraid i may serioulsy never finish my game, so it is my life long goal until i die. And i really dont think i'll ever succeed alone with just my partner, Megaman-Omega. So i hope this might help me into making some bit of progress faster, but i dont know how well this will work out.
http://www.youtube.com/user/kujakillermy youtube. I only got 3 videos. Just for showing off some of the major things i've coded. That 8-way scrolling video was a failure in the end, i was not able to do it for my game, but the Warning logo, and the time attack are 100% real.