I kinda doubt that would work, but it's worth a try, I guess.
Posted on: January 06, 2009, 04:11:19 PM
So I messed around a little bit with the map editor following that partially translated picture someone (I don't remember who unfortunately) posted on this site and I found out some interesting things. However, I probably should warn you guys ahead of time that I still have trouble trying to figure this stuff around so some of the new information might be incorrect. Make sure you guys back up the levels before you edit them.
Anyways, first, you know that box with those 5 check boxes? I figured out what most of them do. The first two check boxes disable/enable the front/first and back/second layers views and the third check box enables/disables the tile type views. The fourth checkbox enables/disables a grid (I just forgot to label that on my diagram). I don't know what the last tile types does.
Second, there's a way to get rid of/change the different tile types that are on the map. I still don't know what all the tile types are, but there's a ladder tile type (it's that orange ladder looking one), the spike tile type (it's that orange tile with the giant black blotchy thing in the middle of it), and the delete tile type (it's the light blue tile with nothing on it. I'm assuming the snow looking tile type is for slippery surfaces. Basically, you click on the third selection and then enable the third check box and you'll be able to mess around with the tile types. I still haven't really gotten the hang of it though and I usually end up deleting some other random stuff...
Lastly, there's that area with the 4 boxes right underneath where you enable/disable the add/delete tile types thing. All that does is it lets you move the level camera around. I can't really explain it any other way.
That's all I was able to figure out. I managed to successfully change some parts of the first Wily stage and Slash Man stage. I still have no idea how to add enemies or even enable how to view them in the editor.