MegaMan R

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Offline Xane

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on: March 19, 2011, 11:59:21 PM




Yes, yet another MegaMan Classic fangame.
We were lurking around and watching the progress of other fangames that are being worked on, but now we finally feel like sharing some information about our own ongoing project.

It is being developed by only two people as of right now; Me (responsible for the programming) and a friend (responsible for all assets, from GFX to BGM).
The engine is being written in C# and XNA (Not to be confused with Tesserex's C# MegaMan Engine) and will mimick most of the NES' features and limitations, including full hardware palette emulation and NSF playback.

We are still in mid planning phase and at the same time working on the game's assets.
Additionally, we are working on different projects for WP7 and Android, as such the speed of progression might suffer just a little bit.





Also, you may have seen our take on a cheesy Retro Cover.
This will probably undergo some changes in near future.

[Retro Cover (Cheesy / Western version)]

(Click the thumbnail for a much larger, detailed version)



More information and artworks will be released over time as the development progresses.
« Last Edit: April 03, 2011, 08:43:32 PM by Xane »



Offline Acid

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Reply #1 on: March 20, 2011, 12:12:28 AM
I like Mega Man's bored/annoyed look.



Offline Police Girl

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Reply #2 on: March 20, 2011, 12:46:00 AM
Wily... with a scouter.

Nice.

Also, I like how Megaman is clearly getting irritated.

What would the Japanese name be? Rockman R? Rockman M?



Offline Xane

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Reply #3 on: March 20, 2011, 01:02:10 AM
Wily... with a scouter.

Nice.

Also, I like how Megaman is clearly getting irritated.

What would the Japanese name be? Rockman R? Rockman M?
We do in fact have a Japanese Cover in work.
As for the title, it is "Rockman R: 最後の対決!?".
Will be released as soon as it's finished.



Offline Gatuca

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Reply #4 on: March 20, 2011, 06:24:18 AM
not bad, but wouldnt the title conflict a bit :P

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Offline Xane

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Reply #5 on: March 20, 2011, 10:38:12 AM
not bad, but wouldnt the title conflict a bit :P
We thought the same after coming across Rockgirl R for the first time. :P
But seeing it's more about Roll than MegaMan, I think it is fine.



Offline Tesserex

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Reply #6 on: March 20, 2011, 04:05:17 PM
Maybe we can collaborate on any code related issues that come up? If you ever try to get the ntsc filter working, with scan lines and such, let me know! I tried implementing one, and it killed the performance because I couldn't find a fast way to manipulate individual pixels of XNA textures.

Or you could feel free to just contribute code to my engine, since it is on github...  :D

Glad to see you're going for full authenticity. I know it can be a challenge, particularly in C#. Best of luck.



Offline Xane

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Reply #7 on: March 20, 2011, 04:55:17 PM
Maybe we can collaborate on any code related issues that come up? If you ever try to get the ntsc filter working, with scan lines and such, let me know! I tried implementing one, and it killed the performance because I couldn't find a fast way to manipulate individual pixels of XNA textures.

Or you could feel free to just contribute code to my engine, since it is on github...  :D

Glad to see you're going for full authenticity. I know it can be a challenge, particularly in C#. Best of luck.
Maybe we're talking about the same filter, the one from Shay Green aka Blargg?
As far as what I've seen, it looks like it might be possible to rewrite the filter into a GFX Shader (HLSL) and compute it all on the graphics hardware.
But I've only looked into it briefly, I'll study it as soon as I have more time available next month.

As for the code contribution, maybe~ I'll see what I can do, thanks for offering!
But in general, we have slightly different goals and our engine will be used in future XBLIG projects as well.
Also, I have nothing against competition. After all, it can be seen as incentive to drive motivation!



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Reply #8 on: March 21, 2011, 12:04:17 AM
Very glad to see some news on this project! It is also very to see someone else using C#.

I'm not very certain how much I could offer to help on the programming portion, but if you ever need help with sound and graphics, I don't mind lending a hand. Having only one person doing all of the content sounds like it could be stressful, and I would be happy to do some stuff for you guys if you are stuck on something :P

Anyways, can't wait to see some screenshots or engine footage!



Offline RetroRespecter

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Reply #9 on: March 21, 2011, 03:25:47 AM
This is good stuff.  owob

Curious question: What is the story behind this project?



Offline Xane

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Reply #10 on: March 21, 2011, 09:20:16 AM
Very glad to see some news on this project! It is also very to see someone else using C#.

I'm not very certain how much I could offer to help on the programming portion, but if you ever need help with sound and graphics, I don't mind lending a hand. Having only one person doing all of the content sounds like it could be stressful, and I would be happy to do some stuff for you guys if you are stuck on something :P

Anyways, can't wait to see some screenshots or engine footage!
Thank you for your kind offer!
I'm fine on the programming part, but my artist could potentially need some assistance here and there, especially on the BGM.
We might be a bit picky on stuff, since we're trying to reach maximum authenticity, but if you wanna lend us a hand, drop me a message on MSN.
But the usual approach is to finish establishing the general mood and atmosphere of a stage first before working on the BGM, so we can make sure it suits the stage well.


This is good stuff.  owob

Curious question: What is the story behind this project?
Now this might be a strange one, but sure:

Back in late April 2010, a friend of mine just finished playing MegaMan 10.
Later he came up with some really good ideas for Robot Masters and showed me some of his drawings.
I thought they were pretty good, something that even Capcom might come up with, so I showed him my interest and he continued working on more of them.
After drawing his fourth Robot Master he told me he'd like to work on a fangame and that he would probably use GameMaker for the engine.
Seeing that I've showed my interest and currently studying computer science, I quickly offered my help on writing a real, authentic engine.
This was back in late May 2010. Since then we have also started working on other projects for mobile devices (WP7 / Android) and XBox 360 (XBLIG).
We also planned on using this Engine in our own spinoff series for the XBLIG platform with MegaMan-ish gameplay and feel.

But that's future talk, right now we're busy with MegaMan R. :P



Offline Krystal

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Reply #11 on: March 21, 2011, 01:21:53 PM
"Not another 8 robot masters..."

Really wanna see how this turns out~ Also really want to know what the scouter has to do with all of this =w=b



Offline Xane

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Reply #12 on: March 21, 2011, 01:41:23 PM
"Not another 8 robot masters..."

Really wanna see how this turns out~ Also really want to know what the scouter has to do with all of this =w=b
Yeah, pretty much what MegaMan is thinking, eh? :P

As for Wily's scouter, it will probably just be a relic for the cheesy cover.
In the past, pretty much every original western MegaMan cover featured over the top representations of MegaMan characters that didn't really resemble the actual game. :P
But we do have two Japanese covers in the works that will represent whats actually in the game.



Offline HertzDevil

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Reply #13 on: March 25, 2011, 07:10:14 PM
trying to put things together in a slightly hidden fashion so as to attract more gnats complaining about how the promo thingy is impossible on a real NES

how smart you are

by the way, I'm up for BGM if that matters

Me bringing up more dA dramas really makes no sense but I guess I KILLED ANOTHER GAME.
YouTube


Offline RetroRespecter

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Reply #14 on: March 25, 2011, 07:17:02 PM
Pardon my earlier questio. What I meant to say was "Does this game has a story?"



Offline Xane

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Reply #15 on: March 25, 2011, 07:43:49 PM
trying to put things together in a slightly hidden fashion so as to attract more gnats complaining about how the promo thingy is impossible on a real NES

how smart you are

by the way, I'm up for BGM if that matters
Thank you for your comment! I like your sarcasm.
And thanks for the offer, I think we can use all the help we can get when it comes to BGM.


Pardon my earlier questio. What I meant to say was "Does this game has a story?"
It does, of course, have a story!
Or to put it another way, it will have a story.
We do have a couple of rough sketches of how the story should play out, but nothing complete for now.



Offline Xane

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Reply #16 on: April 03, 2011, 08:47:28 PM
Updated the Promo image, now revealing the names of the Robot Masters. Nothing special, but still.
The mugshots will be revealed later, as they're still subject to change.



Offline HertzDevil

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Reply #17 on: April 03, 2011, 09:33:52 PM
enjoy extremely unfitting music due to inability to show adequate information

even that means one-to-one chats

Me bringing up more dA dramas really makes no sense but I guess I KILLED ANOTHER GAME.
YouTube


Offline Splash

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Reply #18 on: April 04, 2011, 04:48:43 PM
Eh, what means "Concsn"?  o~O

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Offline Xane

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Reply #19 on: April 04, 2011, 08:35:33 PM
Eh, what means "Concsn"?  o~O
Short for "Concussion".



Offline Rockara

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Reply #20 on: July 20, 2011, 04:48:23 AM
[Retro Cover (Cheesy / Western version)]

(Click the thumbnail for a much larger, detailed version)

DAT FACE!

PORCUPINES ARE GOD!!!!


Offline O Ilusionista

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Reply #21 on: July 22, 2011, 10:34:41 PM
Cool, I will keep my eyes on this.