Legend of Zelda - The official Zelda thread

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Offline Mirby

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Reply #1600 on: December 19, 2013, 12:29:34 AM
Historia Link's scarf is dark red, actually. But yeah, he does.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline HokutoNoBen

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Reply #1601 on: December 19, 2013, 01:04:38 AM
After watching the trailer again, is it just me or does that Link look like the one from the Skyward Sword manga in the Hyrule Historia?
Historia Link's scarf is dark red, actually. But yeah, he does.

PB would pay attention to Link's new choice in apparel... 8D

But assuming this game is meant to be "canon" in some way? Koei would likely place the game within the context of one of Hyrule's known major wars. And as of now, there's three main choices:

The Demonic Raid (pre-Skyward Sword, prompted the events of that game)
The Hyrulean Civil War (pre-Ocarina of Time, lead directly into the events of that game)
The Imprisoning/Seal War (pre-LTTP, takes place in the "Downfall" branch)

Of course, beyond the Demonic Raid, it was never said that a Hero was active during those times (at least, per the Historia). So, either we'll be getting another set of retcons or maybe Koei will get to introduce their own "war".



Offline Police Girl

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Reply #1602 on: December 19, 2013, 01:09:16 AM
But didn't they specifically say it was Non-canon and basically just for fun?



Offline Zan

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Reply #1603 on: December 19, 2013, 01:20:08 AM
Given how most of the character designs are lifted from either Skyward Sword or Ocarina, I'd peg this as a title anywhere between Hyrule's founding to the civil war. Could be interesting.



Offline Fxeni

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Reply #1604 on: December 19, 2013, 02:10:42 AM
After watching the trailer again, is it just me or does that Link look like the one from the Skyward Sword manga in the Hyrule Historia?
All the more reason his scarf should be red!



Offline Blue Valkyrie

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Reply #1605 on: December 19, 2013, 02:24:58 AM
Maybe the scarf colour has something to do with multiplayer like back with four swords? Just a theory. *shrugs*



Offline Police Girl

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Reply #1606 on: December 19, 2013, 02:28:22 AM
I recall somebody saying on SA that the scarf was Blue because of team colors and [parasitic bomb] using one of the Gundam games as an example.

Blue is you.
Red is enemies.
Yellow is other.

So maybe that's why its blue.

Or maybe they just wanted to use blue.



Offline Rin

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Reply #1607 on: December 19, 2013, 03:20:26 AM
Or perhaps this whole thing will be non-canon [parasitic bomb]. Like it's supposed to be.

Besides... who [tornado fang]ing cares about canon in a Zelda game? That's almost as stupid as someone trying to make sense of Megaman/X/Zero/ canon.

OH WAIT...

I'm sorry.

I-I shouldn't have said that last part, have I? Someone here might have taken it personally. I-I'm sorry.

[spoiler]Nah, just kidding. It's stupid.[/spoiler]



Offline Protoman Blues

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Reply #1608 on: December 19, 2013, 04:25:38 AM
PB would pay attention to Link's new choice in apparel... 8D

You know it, old friend!  8)

All the more reason his scarf should be red!

Or yellow, with Link wearing shades!  8B

Maybe the scarf colour has something to do with multiplayer like back with four swords? Just a theory. *shrugs*

Yeah. Good theory.

Honestly, I hope this is as crazy as Gundam Musou. I want to be able to use different Links & Zeldas from every game, each with different movesets.

IN FACT, I AM NOW GIVING THIS GAME AN OFFICIAL NAME.

THE LEGEND OF ZELDA: CHAIN LINK!

 TM THAT [sonic slicer]! 8D



Offline Phi

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Reply #1609 on: December 19, 2013, 05:47:47 AM
The irony of posting that kind of quip on a Rockman fan site...  8D

Touche.

Except for Rockman's case, you actually need to use your brain to get through a stage.



Offline Blue Valkyrie

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Reply #1610 on: December 19, 2013, 02:18:34 PM
If it dos turn out to be multiple links playable I hope they change the the way NPCs talk during the missions other wise we'll be getting a torrent of "....." messages. Riveting.  XD



Offline Zan

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Reply #1611 on: December 19, 2013, 02:36:06 PM
Quote
Or perhaps this whole thing will be non-canon [parasitic bomb]. Like it's supposed to be.

When establishing a world setting, no matter if it's part of the continuity or not, it helps to have a clearly defined aim. In this case their aim is clearly based on both Skyward Sword and Ocarina.

Also, Zelda continuity is so loose this might as well be canon. It wouldn't hurt, and another company producing Zelda games surely isn't without precedence either.



Offline Blue Valkyrie

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Reply #1612 on: December 19, 2013, 02:43:51 PM
When establishing a world setting, no matter if it's part of the continuity or not, it helps to have a clearly defined aim. In this case their aim is clearly based on both Skyward Sword and Ocarina.

Also, Zelda continuity is so loose this might as well be canon. It wouldn't hurt, and another company producing Zelda games surely isn't without precedence either.

Minish Cap being an example if you care for the timeline in the hyrule historia. Personaly I gave up on trying to fit things together a while back, if the games have some clear connection between them cool if not eh I'm not going to lose sleep over it.



Offline CephiYumi

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Reply #1613 on: December 19, 2013, 02:44:38 PM
I'm assuming the scarf is a Zhao Yun thing, he seems to be popular enough to be on the last several DW cases and he has a scarf x3  (cept int he latest one...)



Offline HokutoNoBen

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Reply #1614 on: December 19, 2013, 06:21:59 PM
Honestly, I hope this is as crazy as Gundam Musou. I want to be able to use different Links & Zeldas from every game, each with different movesets.

I still think that even sticking with Links and Zeldas would be aiming too low. If nothing else, Musou games pride themselves on even giving characters who don't even really do that much in their proper series/historical telling some shine.

In short, I'm hoping that again, we can get characters from various parts of the series represented. And if there is at all a chance that we get to play on the side of evil, that would make it all the better to have the likes of say Ganon, Ganondorf, Vaati, Ghirahim, Agahnim, Twinrova, Onox and Veran present.

For those who may be concerned about the scale, I think Shin Gundam Musou has since thrown that out the window. 8D

[youtube]http://www.youtube.com/watch?v=jd0p_AtHYo8[/youtube]

Touche.

Except for Rockman's case, you actually need to use your brain to get through a stage.

I think a pal of mine put it best, so I'll just quote him on this!

Quote from: ShockingAlberto
Here is what you need to know about Musou games:

1) Always play on a fairly high difficulty. The game is on baby mode for like the first three difficulties. Enemies barely attack, they all stand in circles and send one guy at you at a time like a dance battle, and there's never any pressure between two choices or how fast you can get somewhere with that level of AI.

2) Every trailer is always on an easy difficulty. It's impossible to get a feel for the AI without actually playing it or seeing the game LPed on Youtube. Everyone just gathers around Link here because it's probably on easy,

3) They are ultimately high-score games. Yeah, I suppose you can just put it on easy and press the attack button three times, but you're going to get a shitty score by doing so. By making the most efficient route, using combos and area attacks, and fighting smartly, you maximize your score. It's okay to still not like that genre, but recognize the genre for what it is before you dislike it.
- http://www.neogaf.com/forum/showpost.php?p=94003879&postcount=865

Additionally, much like any other high-score game, a Musou game will pretty much expect you to be aware of where enemies/enemy formations will spawn, how to best seek/protect your objective and other aspects that just boil down to pattern-recognition.

So, in short? Musou games have their own degree of depth, such that you can pretty much play it as "mindlessly" or "intensely" as you may wish. That's part of the reason why the genre has the appeal that it does, for those who love it!



Offline Protoman Blues

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Reply #1615 on: December 19, 2013, 06:38:28 PM
I still think that even sticking with Links and Zeldas would be aiming too low. If nothing else, Musou games pride themselves on even giving characters who don't even really do that much in their proper series/historical telling some shine.

In short, I'm hoping that again, we can get characters from various parts of the series represented. And if there is at all a chance that we get to play on the side of evil, that would make it all the better to have the likes of say Ganon, Ganondorf, Vaati, Ghirahim, Agahnim, Twinrova, Onox and Veran present.

For those who may be concerned about the scale, I think Shin Gundam Musou has since thrown that out the window. 8D

Hey, I did say Playable Tingle up above!  :V

I agree though. Stuff it full of characters. Go crazy. Playable Granny from Wind Waker. Have her throw hot soup in your face!



Offline HokutoNoBen

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Reply #1616 on: December 19, 2013, 09:19:31 PM
Hey, I did say Playable Tingle up above!  :V

I agree though. Stuff it full of characters. Go crazy. Playable Granny from Wind Waker. Have her throw hot soup in your face!

Hey, now! They gotta save some things for the sequel, right? 8D



Offline Protoman Blues

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Reply #1617 on: December 19, 2013, 09:21:21 PM
By Zelda Musou 2, we should have Playable Irene from Link Between Worlds.

Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.



Offline Sakura Leic

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Reply #1618 on: December 19, 2013, 09:26:32 PM
By Zelda Musou 2, we should have Playable Irene from Link Between Worlds.

Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.
Yes~ The Cuccoos are thirsty for blood!~

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Police Girl

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Reply #1619 on: December 19, 2013, 11:37:36 PM
Also, I think we can ALL agree that there needs to be a "Million Cuccoo Swarm" battle in the game somewhere.

It needs to be unlocked first by finding a random cuccoo in a stage, then slashing it repeatedly till it unlocks.

When you play it, you can never win, you can only try to survive for as long as possible as everybody knows the cuccoo is an indestructable monster.



Offline Sakura Leic

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Reply #1620 on: December 19, 2013, 11:40:34 PM
It needs to be unlocked first by finding a random cuccoo in a stage, then slashing it repeatedly till it unlocks.

When you play it, you can never win, you can only try to survive for as long as possible as everybody knows the cuccoo is an indestructable monster.
Except in Link's Awakening.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Police Girl

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Reply #1621 on: December 19, 2013, 11:41:07 PM
Except in Link's Awakening.

I don't recall them being unable to be killed in Links Awakening.



Offline Sakura Leic

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Reply #1622 on: December 19, 2013, 11:43:59 PM
I don't recall them being unable to be killed in Links Awakening.
You can kill them with the Magic Wand.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Fxeni

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Reply #1623 on: December 20, 2013, 12:02:35 AM
Pssh, I don't care if it's canon or not... I just like red scarves!

There better be a playable monkey from Majora's Mask.



Offline Sakura Leic

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Reply #1624 on: December 20, 2013, 12:06:26 AM
There better be a playable monkey from Majora's Mask.
I love the Monkeys! :)

Current playthrough: Chrono Trigger and God Eater Ressurection