Honestly, I hope this is as crazy as Gundam Musou. I want to be able to use different Links & Zeldas from every game, each with different movesets.
I still think that even sticking with Links and Zeldas would be aiming too low. If nothing else, Musou games pride themselves on even giving characters who don't even really do that much in their proper series/historical telling some shine.
In short, I'm hoping that again, we can get characters from various parts of the series represented. And if there is at all a chance that we get to play on the side of evil, that would make it all the better to have the likes of say Ganon, Ganondorf, Vaati, Ghirahim, Agahnim, Twinrova, Onox and Veran present.
For those who may be concerned about the scale, I think Shin Gundam Musou has since thrown that out the window.
[youtube]http://www.youtube.com/watch?v=jd0p_AtHYo8[/youtube]
Touche.
Except for Rockman's case, you actually need to use your brain to get through a stage.
I think a pal of mine put it best, so I'll just quote him on this!
Here is what you need to know about Musou games:
1) Always play on a fairly high difficulty. The game is on baby mode for like the first three difficulties. Enemies barely attack, they all stand in circles and send one guy at you at a time like a dance battle, and there's never any pressure between two choices or how fast you can get somewhere with that level of AI.
2) Every trailer is always on an easy difficulty. It's impossible to get a feel for the AI without actually playing it or seeing the game LPed on Youtube. Everyone just gathers around Link here because it's probably on easy,
3) They are ultimately high-score games. Yeah, I suppose you can just put it on easy and press the attack button three times, but you're going to get a shitty score by doing so. By making the most efficient route, using combos and area attacks, and fighting smartly, you maximize your score. It's okay to still not like that genre, but recognize the genre for what it is before you dislike it.
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http://www.neogaf.com/forum/showpost.php?p=94003879&postcount=865Additionally, much like any other high-score game, a Musou game will pretty much expect you to be aware of where enemies/enemy formations will spawn, how to best seek/protect your objective and other aspects that just boil down to pattern-recognition.
So, in short? Musou games have their own degree of depth, such that you can pretty much play it as "mindlessly" or "intensely" as you may wish. That's part of the reason why the genre has the appeal that it does, for those who love it!