^ WHat he said. Needless to say, despite having so many items, having so many uses for all of the items would be turning the game into a cluster-f*ck. However, instead of just using it at the time that you feel like it, pick up an item and use it at odd times. Like the ball and chain against the lizards for example. I think the point nintendo was trying to make or get to is to have the players get more creative with the weapons they had. I played around with them and had a lot of fun. The spinner itself is good for what it's good for. That's like complaining "Well...this knife can't open doors! I can cut things, but I can't open doors with it!!! Make me a KEY-KNIFE!" It is what it is, rather than 8,000 different uses, it has select few uses. Deal with it.