Mega Man 9's secret?

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Offline Turian

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Reply #75 on: November 21, 2008, 12:54:19 AM
Has anyone cared to try this out with Protoman? You know, just to see if it has the same affect?

Edit: I'll do it later.



Offline Nexus

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Reply #76 on: November 21, 2008, 12:55:19 AM
Infact, has anyone tried finding the "secret" using Protoman at all?



Offline Yllisos Zanon

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Reply #77 on: November 21, 2008, 04:33:40 PM
I keep getting this strange feeling, that the mid-boss in Hornet Mans stage, has something to do with the 'secret".  :|

The rotating clock arm, as anyone tried to make it stop, in every possible location?

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Offline Gauntlet101010

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Reply #78 on: November 21, 2008, 05:07:45 PM
The thing is, this secret all hinges on what this S-Kill guy thinks we know.  So if we do know the secret and he doesn't know that we know then he would still be saying there's a secret. 

That is, if he isn't full of it.  Which he might be.


Offline Alice in Entropy

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Reply #79 on: November 21, 2008, 10:14:15 PM
The thing is, this secret all hinges on what this S-Kill guy thinks we know.  So if we do know the secret and he doesn't know that we know then he would still be saying there's a secret. 

That is, if he isn't full of it.  Which he might be.
I was actually thinking about both points myself...I'm still skeptical of the "secret", but I'm probably just being cynical. That, and I'd much rather sit back and watch you guys figure it out. =P



Offline Rad Lionheart

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Reply #80 on: November 21, 2008, 11:07:55 PM
I keep getting this strange feeling, that the mid-boss in Hornet Mans stage, has something to do with the 'secret".  :|

The rotating clock arm, as anyone tried to make it stop, in every possible location?
I got that feeling too.
It also appears in a Wily Stage and in the Special Stage, so it may or may not have a secret behind it.
But that rotating flower arm, the way the platforms are set up, it all seems like an elaborate clock puzzle.



Offline Flok

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Reply #81 on: November 21, 2008, 11:59:32 PM
It's supposed to hypnotize you and play mind games. Just watch the flower and the spikes, they both rotate, except for the spikes below.

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Offline HyperSonicEXE

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Reply #82 on: November 29, 2008, 05:54:31 AM
This isn't the secret, per se, but how the heck does Megaman survive the spikes after getting TornadoMan's power?



Offline Rad Lionheart

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Reply #83 on: November 29, 2008, 08:26:39 AM
I wanted to do a comic of Mega Man defeating Tornado Man, jumping into the air to get his power, then realizing spikes are there and dying, then having to defeat Tornado Man all over again.

It's funny in my head.



Offline VixyNyan

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Reply #84 on: November 29, 2008, 09:14:34 AM
Just like the Dark World bosses that has spike tiles in Triforce of the Gods/A Link To The Past, when the boss is defeated, the spikes won't hurt you at all and you can fool around and be all playful and stuff around them before picking up the Heart Container and Crystal. :3 </wii>
« Last Edit: February 04, 2011, 03:50:12 AM by VixyNyan »

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Offline Soultrigger

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Reply #85 on: November 29, 2008, 09:09:24 PM
Huh? I thought you could still get hit by the spikes after beating him. Several times, I fought Tornado Man last and Rush Coiled into the blue chippy thing he drops, which resulted in me hitting the spikes and blowing up. Unless you mean post-victory tune.

Either way, he's either invincible during the "weapon get" jump or he magically stops right before touching the spikes.



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Offline VixyNyan

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Reply #86 on: November 29, 2008, 09:18:15 PM
The moment you defeat the boss (they explode), right after that, Rock is invincible.
The game is programmed like that.
If you tried Rush Coiling after already beating the stage before, it would be interesting. ^^

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Offline N-Mario

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Reply #87 on: December 01, 2008, 03:52:08 AM
I wanted to do a comic of Mega Man defeating Tornado Man, jumping into the air to get his power, then realizing spikes are there and dying, then having to defeat Tornado Man all over again.

It's funny in my head.

I can probably make a short flash video of megaman hitting the spikes & exploding, after defeating Tornado man. But I got my hands tied right now. ;)
Besides, I don't know how I would rip his stage.  >w<



Offline Nexus

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Reply #88 on: December 01, 2008, 04:00:04 AM
This isn't the secret, per se, but how the heck does Megaman survive the spikes after getting TornadoMan's power?

He breaks the 2-dimensional barrier and teleports around them.  :P



Offline VixyNyan

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Reply #89 on: December 01, 2008, 04:02:22 AM
He breaks the 2-dimensional barrier and teleports around them.  :P

^ I agree with this. So much for boundaries. ^^

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Offline Cherrykorock

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Reply #90 on: April 10, 2009, 10:43:41 AM
IF it does have something to do with the clock-flower-things perhaps you would have to get them to stop at the time Megaman 9 was released or something along those lines, kinda like how Dr. Wily's Swiss bank number is the release date for the first Rockman game.
This is merely conjecture on my part.



Offline kuja killer

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Reply #91 on: April 10, 2009, 11:36:19 AM
kinda like how Dr. Wily's Swiss bank number is the release date for the first Rockman game.

Wow i have never realized that fact, how interesting. :) I did not feel like turning on my 360 just now to take a look again at the intro to see what ya mean, so i looked at a quick youtube video and your right.
How cool! :)



Offline Shinichameleon / Nayim

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Reply #92 on: April 10, 2009, 02:08:49 PM
I just wondering, remember Tornadoman's stage with secret pattern cloudy when you jump at cloud as you think almost die, maybe there is secret about at........maybe first "rain" stage with big cloudy... i think :\.



Offline BaconMan

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Reply #93 on: April 11, 2009, 08:17:43 PM
If it's true, then it could just be something as simple as stopping them at the 9 o'clock position, too. I'm sure that's been tried, right?



Offline Shinichameleon / Nayim

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Reply #94 on: April 12, 2009, 02:20:54 PM
If it's true, then it could just be something as simple as stopping them at the 9 o'clock position, too. I'm sure that's been tried, right?

Maybe.



Offline Trike

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Reply #95 on: April 14, 2009, 01:36:52 AM
S-Kill said it was something to be noticed while playing the game, and nothing that is unlocked. It is also nothing huge like a new secret weapon or anything. This is a list of things that has been confirmed to not be it.

Quote
1 Buy Roll costume and she'll appear wearing it during the ending.

2 Buy the Book of Hairstyles before beating the first boss. Beat any boss and during the cutscene, MegaMan will put the helmet and pulse out, even if you're not using it.

3 A blueprint of Bass (Forte) appears flashing during the ending.

4 There's a blue "E" much like an optical illusion due to the tile arrangement in TornadoMan' stage - it's an hint for the hidden E tank behind the clouds.

5 Dr.Wily's machine (final boss) is a reference/cameo to the boss SlashMan, from MegaMan7 - from its form (dinosaur) and its eggs.

6 When you beat the last boss, the cutscene is a view from that last boss perspective - that's why you don't see it in the group.

7 The game doesn't finish while MegaMan doesn't collect the circuit board dropped by Dr.Wily.

8 The endless challenge brings pieces of old MegaMan stages, many of them from MegaMan2.

9 The game is rendered in low resolution and upscaled - all the graphics are in low resolution, much like the old NES graphics.

10 The empty slot in Weapons Menu isn't for an hidden weapon.

11 I'm kicking the things with this, and many of you might disagree - a lot of tunes resemble other tunes. The stage select resembles SnakeMan' stage; the main title bgm resembles the "select your team" from the game Goal! (NES); (this one is ok) the ending theme is a remake of MegaMan2' stage select.

12 Splash Woman is a man - beat this boss by last and Auto will make a mention as "his" circuit board.

13 As far as I can tell you, there's NO old bosses cameos, or else their sprites would be found, much like those unused ones (Skater green guy and a Flying cat-like unused sprites).

14 Wily Castle stage 3 (or 2?) is the first one to have left-walking/scroll.

15 Those Yellow/Green Eyes is a "cameo" of Yellow Devil, from MegaMan1.

16 The Mystery Tank fills up the weapons exactly like MegaMan5 - one after another.

17 You cannot carry more than 1 M tank, even if there's one collectable during the Wily's Castle stages.

18 The HardHats (or Metools) are from MegaMan1.

19 When you defeat TornadoMan, MegaMan does a jump and touches the spikes in the top, but nothing happens.

20 Is that Shark boss a cameo from Rockman.EXE series SharkMan?

21 Blues use a Jet and a Coil. The Jet is much like item-2 (MM2) and the coil acts much like the Rush Coil of MegaMan5.

22 The sprites rip of MegaMan/Blues reveals a throwing animation (unused).

23 (another kick) The boss theme is similar to MegaMan3 boss music, but the notes go down instead of up, a good remix.

24 The "You Got Weapon" screen is similar to MegaMan5, except that MegaMan doesn't spin, but spreads his arms and flashes.

25 All the MegaMan cast (except bosses) appears in the Leaderboards screen.

26 JevelMan stage has MM2 Woodman stage elements (the floor, the miniboss doors), as well as PlugMan stage has CrashMan elements (pipes) and HeatMan elements (pop blocks). MagmaMan stage looks like MetalMan stage by its colors (green and red).

27 You cannot take the M tank effect during a boss battle, like the bees from HornetMan or the fishes from SplashWoman (all the enemies will NOT turn 1ups).

28 Blues (Protoman) takes more damage than MegaMan, and he's pushed back longer.

29 GalaxyMan changes his color, much like a chameleon.

30 JevelMan mimics MegaMan jumps and his attack is similar to SkullMan (MM4).

31 The MM9 intro seems to have been based on MegaMan' Soccer intro (the TV news, the colors and the reporter).

32 I was waiting for bees during the HornetMan' stage, but it's a garden within flower pots and scissors, plus a strange yo-yo style platform. No bees, only during the boss battle.

33. If you use the M-Tank while all of your weapons and life are full, all on-screen enemies turn into 1-UPS. (Doesn't work on bosses, mini-bosses, or the cannons in Hornet Man's stage.)

34. Bringing up the Weapon Select Screen while any weapons are currently being fired, and they will be erased. This glitch actually works to your advantage with long lasting Weapons such as the Black Hole Bomb and Tornado Blow against bosses who are weak against them such as the second phaze of the Shark Boss, Magma Man, Jewel Man and the Twin Devils respectively if you can time it right. Quite the essential for speedruns. This glitch also causes Rush to disappear when used as well.

35. This video. (Watch the fight against Concrete Man at the end)

36. Use the Tornado Blow underwater to jump crazy high. You can also preform crazy high jumps if Tornado Blow is timed correctly with Rush Coil.

37. If you use Rush Coil, then quckly switch the Rush Jet while your rocketing up in the air, land on Rush Jet when you fall to gain a high vantage point for crossing over areas. (Notably Tornado Man's Stage)

38. Mega Man clones die when they touch spikes.

39. Use Jewel Satelitte near the end where the Tellys come out in Plug Man's stage for an easy supply of Bolts. If you position Mega Man properly with the Jewel Satellite (try directly underneath where they spawn), you can accumulate Bolts without having to move; just leave Mega standing there while you go do something else, then come back after some time has passed and you'll have a bunch of more Bolts, without having to do a thing.

40. When you use the Concrete Shot to freeze any magma beams, use the Laser Trident to break them apart, shortening the time it would take to wait for them to stop spewing the magma. This is helpful for speedruns.

41. The Hornet Chaser can pick up any items, except E-Tank/M-Tanks.

42. If you're low on weapon energy by Wily Stage 3, first you must have an M-Tank. Use the M-Tank you have, then snag the one you find at the second gravity section. Now your weapons are full, and you have another M-Tank!

43. Black Hole Bomb and Tornado Blow can eliminate enemy shots, even Dr Wily's.

44. There's a hidden Life Capsule in Wily Stage 2 at the end where the Dr. W logo is. Use Hornet Chaser to snag it.

45. Bring up the weapon select screen  to remove oil if you're covered. Bring up the Challenge list screen does not remove oil.

46. Beat the game with a helmet-less Mega Man.....and absolutely nothing will happen!

47. Tornado Man and Splash Woman are similar to Harpuia and Leviathan from Mega Man Zero. (Which stands to reason, since Mega Man 9 was created by Inti Creates, just like the Zero Series .)

48. The Controller 2 debug techniques from Mega Man 3 DO NOT work in Mega Man 9.

49. Chun-Li is the newsreporter at the game's intro.

50. Dr. Wily's Swiss Bank Account Number is the original release date for Mega Man 1. 19-871-217

After that list was posted S-Kill replied with this:

Quote
Great list--I learned a few tricks I didn't know about myself.  That said, what I've been referring to this entire time is not on the list.

I'm still not telling, but just in terms of relative scale of significance, as a fan I'd say my tidbit is definitely more interesting than some of the entries on this list, while less interesting than at least half.

best,

Seth

Other things have been posted since then, but S-Kill has not replied since then.



Offline Rad Lionheart

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Reply #96 on: April 14, 2009, 01:52:54 AM
I wanna know what it is! D:



Offline Trike

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Reply #97 on: April 14, 2009, 02:01:49 AM
S-Kill seems to think that it will be better if someone discovers it on their own rather than telling us. I am betting he is willing to take the secret to his grave.



Offline Rad Lionheart

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Reply #98 on: April 14, 2009, 02:03:22 AM
What a douche!
I can't go looking for it myself though, since I don't have the game.
But my curiosity spikes. >: |



Offline Rock Miyabi

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Reply #99 on: April 14, 2009, 02:28:24 AM
I keep thinking it has to be something in Galaxy Man's stage. He gave that one-liner about it not being something that powers up a ..."screen-filling Black Hole Bomb," saying it was a subtle thing you might not notice while playing. Then recently the Unity forums have that Galaxy Man stage background that came out of nowhere for no real reason. The other game forums have nice art for the image and every Megaman section has that screencap? Personally, I think he's subtly hinting at things while still saying nothing. But then again, he also said he learned things from that list instead of mocking major reaches like "Galaxy Man changes colors!" So, you know... 8D

I personally have wondered if there's something about the alignment or patterns of the stars in some certain section. But I've never put two and two together, so it's just my crackpot theory.

Previously was K.G. Inafunbags, Captain Heady, Damon Gant, and the guy who liked the blue bomber solely for the reason that he was blue.