Ugh! USK,
y u so zetta slow?? Posted on: July 27, 2011, 12:35:25 AM
TL;DR version: A fatal bug found in the original Japanese had to be fixed before the game can get out in other countries (which was already patched as of this writing, and the North American and European versions of La-Mulana will be released with the bugs fixed) and these European ratings boards love to troll us as much as Nintendo trolls NIGORO.
Hello!
I’m Shoji Nakamura, the director of Asterizm (NIGORO), the developers responsible for La-Mulana. La-Mulana was released in Japan earlier this summer. We wanted to give our fans an update on the status. Since Japan and other regions are independent of one another, the release date for North America and Europe couldn’t be decided at that time. I suspect some fans may be waiting impatiently for the game’s release. I am one of them, too.
We NIGORO have done everything what we can. NIGORO and Nicalis are currently working with Nintendo of America and Nintendo of Europe to coordinate the release in each respective region. All the translation/localization work was completed after the Japanese version. Unfortunately, we found some fatal bugs in the Japanese version after its release and had to resubmit it for an updated game file in Japan. Luckily, the overseas game (that is, the North American and European versions) will already have these major issues addressed.
So, in July, we weren’t able to get lotcheck results for North America or Europe; with the latter, there was a misunderstanding on part of EU’s rating system. We’re in lotcheck now, but can’t announce a release date until we receive final confirmation that the title has passed. I see various differences between Japan and overseas countries. For instance, when we submit to Nintendo of Japan (NCL) versus other regions, the response times are different.
Nicalis, our publisher, is working closely with NOA and NOE. After submission and approval from NOA and NOE, the game files still need to be approved by NCL. Although we have full control over the development of a game, we won’t always have direct control over the process to release a game; this is true for almost any distribution channel, including the Apps Store, PSN, Steam or XBLA. As a result, we have kept you waiting. We are so sorry and regrettable for that. We do our best for releasing the overseas version. You will be the first to know as soon as we have a final release date.
P.S.
We are planning to release La-Mulana’s original sound track. It takes long time to make bonus track the same quality as the music used in the game, so we had a questionnaire before determining the release date. We incorporated not only Japanese users’ opinions but also a lot of overseas users opinions. Lastly, we may have some bonus content for those of you who have waited so patiently for the game’s release.
Thank you so much for the support to NIGORO and Nicalis.
Source:
http://la-mulana.com/en/blog/regarding-la-mulana-in-north-american-and-europe.htmlI'm hoping that the "may" in the last sentence becomes a "will" at some point considering those in Japan (and those few lucky people with a Japanese Wii) probably finished this game already before we even get a chance to play this.
Posted on: September 16, 2011, 10:57:47 PM
NIGORO recently unveiled some details of the upcoming DLCs for La-Mulana on WiiWare, one of them La-Mulana's
Hell Temple and a
Time Attack mode.
For those that haven't already of beaten the original PC game, the Hell Temple is an extra and very difficult area that becomes available after clearing the game. This was something that fans requested to see in the WiiWare version.
The Time Attack was actually based after
a mod to the original game. In this version, you can chose which equipment to use. So if you want to go in with over-powered weapons or with the minimal stuff, you can do that if you like. There's no sort of leaderboards to this feature however, but this is something that they're not capable to bring on their first venture into the Wii market.
I hope they do release this as part of their compensation for having everyone in North America and Europe wait, but I doubt it...
Posted on: October 22, 2011, 10:16:53 PM
Yup...
Good news that the game MAY have hope in Q1 2012. Plus, there's the possibility of a PC (and other console) release.