1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"

Started by Jazz Shaking, January 02, 2009, 05:13:12 AM

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Jericho

I'd still kill for a Command Mission 2 with better cel shading and design and a more refined turn based battle system or even more awesome real time battle system.

Let's face it, Command Mission was a great change of pace.

Flame

Quote from: Jericho on January 04, 2009, 07:34:47 PM
I'd still kill for a Command Mission 2 with better cel shading and design and a more refined turn based battle system or even more awesome real time battle system.

Let's face it, Command Mission was a great change of pace.
command mission was INCREDIBLE.
also, the next one should feature facial expressions.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Acid

Quote from: Flame on January 04, 2009, 07:35:50 PM
command mission was INCREDIBLE.

The ingame models looked like wreck though.

Egg headed misshaped monsters.

Jericho

I just wonder how long the storyline for that series could go before the eventual "give us Elf Wars links" arguement started. Also, Marino, Cinnamon & Massimo were well designed characters. They need more screen time.

Quote from: Acid on January 04, 2009, 07:37:39 PM
The ingame models looked like wreck though.

Egg headed misshaped monsters.

I remember feeling so hyped thinking the models in game would be 1:1 with the gorgeous box and concept art for the game. Imagine my disappointment after starting it. XD

Acid

Quote from: Jericho on January 04, 2009, 07:39:15 PM
I remember feeling so hyped thinking the models in game would be 1:1 with the gorgeous box and concept art for the game. Imagine my disappointment after starting it. XD

You are SO right. X and Co look awesome on the official art.

Jericho

Being an X fan myself, his redesign was nothing short of godly for me. Plasma cape... *drools*

HyperSonicEXE

Quote from: Flame on January 04, 2009, 07:29:47 PM
also then theres some of the "forced VAing. lol, RRRREDIPS!

That gives me a YTP idea!

X GETS A NEW MOTORCYCLE

RRRRRRRRRR, RRRRRRRRRRRRRRRRRR, RRRRRRRRRRRRRR, RRRRRRRRRR

Edit: But seriously, Command Mission was really fun. I'd like another, and they'd probably have the $$$ and knowledge to fix the quirks, this time.

Acid

I'd like to see another one too. But with more freedom, and not so close to the MM formula of "defeat 8 bosses, defeat 4 more bosses, defeat last boss".

They should get their Breath of Fire teams to work on that.

Jericho

Quote from: Acid on January 04, 2009, 07:46:35 PM
I'd like to see another one too. But with more freedom, and not so close to the MM formula of "defeath 8 bosses, defeat 4 more bosses, defeat last boss".

They should get their Breath of Fire teams to work on that.

Cosigned and all that. Seriously though, if there's anything more that they should add to the mechanics of the game, then it has to be a real time battle system. I loved how Action Triggers were pulled off and some of the turn based stuff was top notch, but if I get full control over my party a la the "Tales of..." series, that'd be like my X series fangasm right there. XD

Rodrigo Shin

Quote from: Acid on January 04, 2009, 07:46:35 PM
They should get their Breath of Fire teams to work on that.
Uh... far as I know, a lot of the BoF staff was in. Kitabayashi prides himself in creating the series even. I had checked a listing of the staff and it seemed a lot of the staff in CM was also in at least Dragon Quarter.

But I don't think we'll be seeing another CM2 anytime soon if ever, now that Inafune commands (punchline drumroll) all the Mega Man series again.
QuoteThe reason for retcon is to cancel out contradictions
Quotea retcon is a last resort to erase a contradiction
Guys, please let me know when did Gwen Stacy getting retroactively impregnated with Goblin Twins solve any contradiction whatsoever and didn't create a whole set of new ones. TTFN

--

Whenever it comes to "consensus" and things alike, always remember Tony Bullet-Tooth's sage advice:
"You should never underestimate the predictability of stupidity."

Zx

"Di Mant de Vongole Primo!"

Acid

Quote from: Rodrigo Shin on January 04, 2009, 07:53:22 PM
Uh... far as I know, a lot of the BoF staff was in. Kitabayashi prides himself in creating the series even.

Hmmm must have missed that. However, doesn't change the fact that CM has potential, which could be exploited in future sequels.

Quote from: Zx on January 04, 2009, 07:54:06 PM
And who's tired about every boss have to be an animal?

Not me.

Jericho

Quote from: Rodrigo Shin on January 04, 2009, 07:53:22 PM
But I don't think we'll be seeing another CM2 anytime soon if ever, now that Inafune commands (punchline drumroll) all the Mega Man series again.

FFFFFFFFFFFFFFFUCK. This is the wait for Mega Man Legends 3/Rockman DASH 3 all over again. XD

Quote from: Zx on January 04, 2009, 07:54:06 PM
And who's tired about every boss have to be an animal?

I'm not, but mixing things up with humanoid reploids would be cool. It's one of the reasons why I love the Big 4 so much in the Zero series. They had awesome character designs and interesting personalities. ZX screwed them over though. XD

Zx

"Di Mant de Vongole Primo!"

Jericho

At which point, they'll re-use them with a different element or power. :P

Acid

Quote from: Zx on January 04, 2009, 07:58:15 PM
I mean, soon or later they will run out of animals >_>

Are you sure? There are more species on this planet than you can possibly list. And every single one of them can be turned into a Reploid. Every. Single. One.

Zx

"Di Mant de Vongole Primo!"

Flame

i want another Split mushroom. he was awesome. he was SUCH a Geminiman clone.
but I digress, who else agrees that if they  make an Elf wars game, it should be like CM? I mean, it WAS a final strike that defeated Omega...
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Rodrigo Shin

QuoteThe reason for retcon is to cancel out contradictions
Quotea retcon is a last resort to erase a contradiction
Guys, please let me know when did Gwen Stacy getting retroactively impregnated with Goblin Twins solve any contradiction whatsoever and didn't create a whole set of new ones. TTFN

--

Whenever it comes to "consensus" and things alike, always remember Tony Bullet-Tooth's sage advice:
"You should never underestimate the predictability of stupidity."

Blackhook

There are some plant based mavs.: Wire sponge, Split Mushroom, Spike Rosered, Optic Sunflower, The wierd tulip thing from X7...

Flame

Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Blackhook


Hypershell

Boy, I take some downtime from the internet and look at what I miss? :|

On the original topic, no matter how many magic fish smacks and boots to the head I bequeath, the fanboy favoritism will never die.  The NES style, despite being technically limited, is still a worthwhile format in that they actually present a nice level of detail considering the technical limitations they're adhering to (that and the whole thing is cheap and easy, so it helps minimize development costs).  The Classic series also contains relatively simple designs no matter what technical limits are applied, simply because that's the atmosphere they built it on.

The SNES X-series style, on the other hand, is a different story.  It was made for the relatively simple armor designs of X1, and two sequels later it was all too obvious that the series character design had outgrown the visual style.  Zero's revised armor was never displayed properly on the SNES, and the X3 capsule upgrades were a complete mess of pixels.  I could accept this if it were a technological limitation, but it's not, it's a style flaw.  The SNES is capable of better.  The style chosen for X on the SNES was adequate for its conception but is too lacking in detail for the later evolutions of the series.  As the designs have grown even more complex since the series left the SNES, these issues have only been magnified further (how in any way do you expect an SNES-style Axl to be done well?).  Also, from a production standpoint, the relative complexity of the SNES as compared to NES lessens the development cost benefits.  Hell, it's the same number of colors to a character on the SNES as on PS1 or NDS, the extra processing power of later systems were merely used to add bells and whistles: more/larger objects, faster framerate, recorded audio clips, and a few spiffy effects like transparent dash shadows.  Take that away, and the only difference is that the SNES uses an inferior drawing style.  There's no reason to return to those shackles.

I have no issues against a 2D X9, mind you.  But there's no reason to adhere to the archaic and now inadequate SNES visuals (SFX, on the other hand, are another story).  Either do PS1 style sprites and re-think the physics (air-dash momentum in particular), or just build a new style.

Quote from: Flame on January 04, 2009, 07:29:47 PM
yeah, the graphics seemed sorta bad in places, such as how no one has facial expressions. this is the biggest issue with X though. as hes just standing there with no expression, screamin REDIPS! YOU... YOU MAVERICK! which is hillarious to watch. also then theres some of the "forced VAing. lol, RRRREDIPS!
You say that as if facial expressions are common in MegaMan games.  Besides Legends they have never been utilized as part of 3D models.  For that matter their use in mugshots is pretty rare as well; X5, X8, MHX and Z4-ZX are about all that come to mind for the platformers.

Note also that the three X-series games that bothered with expressions are extraordinarily lazy for a far less subtle reason: armor neglect.  In X5 (not so much an issue except in the X vs. Zero aftermath, which could have been corrected sprite-wise without having to edit art) and X8 it was just lazy; in MHX it was downright laughable.

Quote from: Flame on January 04, 2009, 08:16:56 PM
who else agrees that if they  make an Elf wars game, it should be like CM? I mean, it WAS a final strike that defeated Omega...
Agreed, but for another reason.  In an X-series RPG the party mechanic throws a monkey wrench into the story: You need something to tip the scales in order to justify single boss so blatantly overpowering X or Zero on their own, something which post-X1 always has fans raising eyebrows.  In XCM, it was Force Metal.  For Elf Wars, a possible factor such as that has already been established: Cyber-Elf abuse.
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