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Offline Mr. Haxwell

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Reply #850 on: September 04, 2016, 03:40:50 PM
Nice. :D


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Offline Dr. Wily II

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Reply #851 on: September 04, 2016, 05:15:56 PM
That does look nice!


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Offline Amatiramisu

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Reply #852 on: September 04, 2016, 08:46:47 PM
"I'm in."


Offline Blue Valkyrie

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Reply #853 on: September 04, 2016, 10:19:58 PM
Woo-we have our Monster Hunting Mart quest NPC now.  8D

I'll post up some character info once Seph sends me character stuff.



Offline Blue Valkyrie

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Reply #854 on: September 06, 2016, 06:43:05 PM


Not much but a little test of Blue, Prof and Pema walking around a test map-sprites animated correctly and are ready to go.

Gonna take a break from spriting and get some scripts installed for the battle system and such.



Offline Phi

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Reply #855 on: September 07, 2016, 01:40:26 AM
Those cracks don't look suspicious at all. 8D



Offline Dr. Wily II

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Reply #856 on: September 07, 2016, 02:29:19 AM
It's not like it's a trap. 8D


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Offline Sapphire Knight

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Reply #857 on: September 07, 2016, 02:47:41 AM
Probably just a bit of paranoia. o3o

My thread of Random Crap

Who loves Grape Soda? Sapph loves Grape Soda! Is it true? Is it true? Ohyesohyesohyes it's true-oo~ I do I do I do I do-oo~


Offline Blue Valkyrie

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Reply #858 on: September 07, 2016, 04:12:03 AM
Not like I hid an ancient killer robot behind them.  8D
 



Offline Dr. Wily II

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Reply #859 on: September 07, 2016, 04:35:52 AM
Who would do such a thing. 8D


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Offline Sapphire Knight

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Reply #860 on: September 07, 2016, 04:48:40 AM
Damn that gives me ideas. =w=

My thread of Random Crap

Who loves Grape Soda? Sapph loves Grape Soda! Is it true? Is it true? Ohyesohyesohyes it's true-oo~ I do I do I do I do-oo~


Offline Mr. Haxwell

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Reply #861 on: September 07, 2016, 05:40:02 AM
My first thought was that they were bomb-able walls. 8D


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Offline Blue Valkyrie

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Reply #862 on: September 07, 2016, 06:10:20 AM
The Prof's alchemy often blows up in his face that could work.  8D



Offline Blue Valkyrie

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Reply #863 on: September 12, 2016, 05:07:38 PM


A new script has been added, it's a simple one but it basically lets me use skill commands on the main combat menu over a typical skill menu. Doesn't sound like much on it own but it does help show how combat is gonna work.

Credit to "姫HimeWorks" and "Yanfly" for these scripts thus far-i'll be giving credit to anyone who directly or indirectly helped with this or even just offered their characters for cameos.



All characters will have a unique "Normal Attack" that normally is free to use (some exceptions like Pema's that cost SP), three skills that normally help assist the character be as effective at their role as possible; these skills can cost SP and some will have "cooldowns" before they can be used again. Finally there are "Ultimates" Ultimate skills require the Ultimate bar to fill to 100 (either by getting damaged, inflicting damage or simply getting new turns) before they can be used-they typically have great effect.

Characters are split into three categories. Assault (Deals damage), Tank (Takes damage for the party), Support (heals allies or debuffs enemies.

An example of this battle system would be...

Blue (Assault)
-----
Normal Attack: "Pummel" (Deals damage based off of P.Atk versus P.Def)
Skill 1: "Snap Punch" (Deals light damage and reduces the target's P.Def for five turns) - 25 Sp
Skill 2: "Touch of Death" (Deals light damage and inflicts 2% dmg for seven turns) - 15 Sp
Skill 3: "Feather Foot" (Raises Blue's dodge by 50% for three turns.) - 20 Sp (5 turn cool down)
Ultimate: "Unleash Potential" (Raises Blue's P.Atk and critical hit rate by 50% for five turns)

Blue - Assault (still considering how to implement her transformation or if that will even be in her power set in the first game)
Pema - Assault
Professor - Support
Sephh - Tank
Florance - Support.

Ideally I would like to have at least 3 characters of each role but thats not at the top of my list of things to do right now.

Other scripts added right now are some small things like the ability to multi target some spells like in Final Fantasy 1-9, showing enemy health bars, making the battle system look a little better in first person. Showing the time remaining on all status/buffs as well as any stacking, skill cooldowns, and updated Victory screens.

Will have a party system implemented soon.



Offline Amatiramisu

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Reply #864 on: September 13, 2016, 04:01:20 AM
I thought Florence was just gonna be an NPC?

If she has a combat role she better have item stealing functionality because I know that kind of thing would be inconvenient to script for the sake of lore-friendliess. :^)


Offline Blue Valkyrie

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Reply #865 on: September 13, 2016, 04:17:00 AM
I thought Florence was just gonna be an NPC?

If she has a combat role she better have item stealing functionality because I know that kind of thing would be inconvenient to script for the sake of lore-friendliess. :^)

Was the plan-but I found a script for skills that made the idea of a larger party more interesting. I think I can get a steal skill in there.  8D



Offline Sapphire Knight

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Reply #866 on: September 13, 2016, 04:36:50 AM
Who's Sephh? o.o

My thread of Random Crap

Who loves Grape Soda? Sapph loves Grape Soda! Is it true? Is it true? Ohyesohyesohyes it's true-oo~ I do I do I do I do-oo~


Offline Blue Valkyrie

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Reply #867 on: September 13, 2016, 04:43:31 AM
Who's Sephh? o.o

Sorry was tired when I typed that..still am.  8D



Offline Sapphire Knight

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Reply #868 on: September 13, 2016, 05:17:05 AM
Sorry was tired when I typed that..still am.  8D
Is it supposed to be 'Sapph'?

My thread of Random Crap

Who loves Grape Soda? Sapph loves Grape Soda! Is it true? Is it true? Ohyesohyesohyes it's true-oo~ I do I do I do I do-oo~


Offline Blue Valkyrie

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Reply #869 on: September 13, 2016, 05:28:39 AM
Is it supposed to be 'Sapph'?

Yeah, kept the name on your sprite sheet.



Offline Blue Valkyrie

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Reply #870 on: September 21, 2016, 05:01:46 AM
Looking for a little music related help.

I've gotten 99% of the sountrack for Blue Valkyrie Adventure chosen and ready to import when needed, however I'm having issues finding a good Battle and boss theme.

I've tired to keep all music tracks to PSX and N64 era music so it more or less feels consistent in quality but I've hit a bit a road block with these tracks. Mostly looking for music thats light hearted without being silly but not to dramatic.




Offline Phi

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Reply #871 on: September 21, 2016, 05:21:46 AM
Looking for a little music related help.

I've gotten 99% of the sountrack for Blue Valkyrie Adventure chosen and ready to import when needed, however I'm having issues finding a good Battle and boss theme.

I've tired to keep all music tracks to PSX and N64 era music so it more or less feels consistent in quality but I've hit a bit a road block with these tracks. Mostly looking for music thats light hearted without being silly but not to dramatic.

[yt]http://www.youtube.com/watch?v=zOsRITXDBxk[/yt]

[yt]http://www.youtube.com/watch?v=J6GrZYE2il0[/yt]

???



Offline Mr. Haxwell

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Reply #872 on: September 21, 2016, 06:03:33 AM
[spoiler=3 Tracks][/spoiler]

Breath of Fire III might be my best bet here.


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Offline Blue Valkyrie

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Reply #873 on: September 21, 2016, 04:51:20 PM
Love the Breath of Fire 3 soundtrack-but it's a little more serious sounding than I'm trying to go for in Blue Valkyrie Adventure, that being said the later stories get more serious so I'll keep them in mind for then.

Jenova's theme also felt like it was needed for a certain type of boss, not sure it would fit in this game, I really like the Etrian Odyssey battle theme there though, gonna play it next to everything else and see how it goes.

https://www.youtube.com/watch?v=2M-KuC8RDAY

Hows this sound for a boss theme?



Offline Mr. Haxwell

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Reply #874 on: September 21, 2016, 06:14:56 PM
Not sure why I'm reminded of Megaman Starforce 3's Omega Boss theme, when I'm listening to it, but I think it should fit well as a Boss theme.

I wonder if this one would be better.



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