As I said, it is up to the individual. But when you go drawing distinctions between being "peeved" and being "offended", you're merely passing your own view of semantics off as fact.
I think it's an important distinction to make. Being peeved carries much less strong connotations than being offended.
No need to get defensive. That was merely my way of asking you to hold back your initial reaction to my first line and hear me out.
All of that could've been avoided had you been more considerate.
See what I just did there?
UMvC3 was a scapegoat. BBAMM is just bad taste. As I've mentioned in my last post, there's a world of difference.
I think you're splitting hairs here.
He HAS, that's the point. That's not by any means to say that he always will; suggesting otherwise would be naive.
I think this is an overreaction.
You may call it a short stint, but as Objection Man pointed out, it's a stint that was 11 years in the making. That's not something that's going to be brushed under the rug easily.
Legends 3 won't be brushed under the rug easily. The only reason BBAMM is even being singled out is because of that. By itself, even with its tenuous relations to Universe and L3, it still amounts to little more than a cameo. People who haven't bothered playing SFxT will only remember it because of its timing.
Once again, you have an outstanding ability to split hairs among synonyms.
Wikipedia:Missing in action (MIA) is a casualty Category assigned under the Status of Missing to armed services personnel who are reported missing during active service. They may have been killed, wounded, become a prisoner of war, or deserted. If deceased, neither their remains nor grave can be positively identified. Becoming MIA has been an occupational risk for service personnel for as long as there has been warfare.hi·a·tus
Noun:
A pause or gap in a sequence, series, or process.
Synonyms:
gap - lacuna - blank - chasmThat's a debatable opinion if I ever saw one. Anyone with a brain stem knows that the Mega Man franchise comes with a huge variety of options even if you're only willing to consider the series lead characters. There are seven of them, after all.
And they're all pretty much the same: a revered hero roughly between the ages of 10-18. We're well past outrage now and are just talking mere preference.
What's more, there are more "Bad Box Art" designs than just MM1/Universe on which SFxT's is clearly based. Their entire joke approach could have been very easily preserved with far more dignity and grace by simply reskinning it into the MM9 or MM10 promotional designs.
But it wouldn't have carried the hilarious legacy of the original box-art, upon which those new reskins were based. And if they were made fat or silly, I don't think people would've liked them anymore than the original.
Not in the least.
I mean, some passive, instinctive resentment, maybe. But by any level of reasonable, conscious thought, attacking one franchise for the sake of another makes no sense to me.
We agree on that. I just thought I'd throw this into the quote pyramid to make it seem a little less like a snarky pick-apart attack.
I think this whole BBAMM thing is kinda playing into that "attacking other franchises" thing when it comes to Street Fighter, since even though SFxT is clearly not made for us, we're being super picky about it anyways. Even without it, a lot of Mega Man fans are extremely jealous and vile towards the success of SF and RE, although that probably has more to do with how Capcom is shamelessly milking them.
In terms of it's platform, you probably have a good point.
But there's more to it than that. I know I wasn't the only one who, back before Legends 3 was announced, was more excited about RMO than about Universe. For all the "enlightened" gamers who claim that narrative and gameplay are the be-all end-all of gaming's appeal, there is a HIGH level of character-based appeal to the medium. Why else do you think that Mario's face is plastered on every sport known to man? A familiar face opens the fan up to new experiences. When they first stepped into the DS generation, though, Capcom took the complete opposite approach: Recast the franchise, uproot the aesthetic, and attach it all to the same old gameplay with minimal tweaks. It was exactly what they shouldn't have done, as it alienates the existing fans without attracting new ones. That's why Capcom is pulling a complete about-face with Ace Attorney, and why they tried and failed to do the same with Operate Shooting Star, and to a lesser extent Zero Collection/Mythos. It's also why XOver's artwork is seen as a complete contradiction in target audience to the nature of its "casual" platform. And it's why (along with the whole co-op gameplay thing) Rockman Online was a hot topic despite the english-speaking world knowing damn well they would never play it.
Rockman Online would probably never have been popular simply because PC MMOs are a dead genre outside of a few key franchises. But there are some awesome concepts in there, and Capcom could honestly learn a thing or two from it.
I'd like to hear more about this. This deserves it's own thread.