Rockman World: VS Killers/Megaman: The Hunter Numbers

MagVanisher · 77737

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Offline MagVanisher

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Reply #150 on: June 20, 2012, 05:18:32 AM
Alright, Mirby, thanks for the tip.

Oh, and here's Hip-House's sprite. Needless to say, I had some fun making this guy's sprite.

(Note to self: Get enough money for a scanner)

Also, for Trance's theme, why not have it based slightly off of this song?
[youtube]O-s8cE_Cgmo[/youtube]

Hmm, looks nice but you have to ditch the cap, make him taller and thinner, and give him a faceguard.

And as for the music for Trance, how about mash that one with this one from Sonic 3:

[youtube]_T7hdIh-gtw[/youtube]

And regarding the dialogues, you and either KoiDrake or Mirby can do the dialogues while I check them if it is good for that character.



Offline Raging-Banebou

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Reply #151 on: June 20, 2012, 07:25:08 PM
1. Alrighty then, Mag. Also, as for Hip-House, I can totally picture my face for him being his "unmasked" face.

2. Sounds like a good idea. I know this is gonna sound hypocritical of me and all, but I don't make music, though I can give out some suggestions.

3. Sounds like a good deal to me.



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Offline MagVanisher

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Reply #152 on: June 20, 2012, 08:48:37 PM
1. Alrighty then, Mag. Also, as for Hip-House, I can totally picture my face for him being his "unmasked" face.

2. Sounds like a good idea. I know this is gonna sound hypocritical of me and all, but I don't make music, though I can give out some suggestions.

3. Sounds like a good deal to me.

Remember RB... Not only Hip-House can rap and dance, but he has a campy side since he's infatuated with Rave.

You wanna try using Oil Man on modelling his face. (either exposing his lips or cover it with his scarf)



UPDATE: Here's Rockman new weapon after defeating Disco. Meet Aurora Groove! And BTW, just cut the explosion part of this sheet in half when the bigger laser is hit by either a floor, ceiling, or wall. And yes, it can also fire in an upward or downward angle.



UPDATE 2: Here's the animation of Final Orchestra Beam. Now what do you think, does it needs some SHOCKWAVE?







Oh yeah, and which beam would you like to pick?



Offline Raging-Banebou

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Reply #153 on: June 21, 2012, 08:19:04 PM
For the Final Orchestra beam, I would go with the second beam.



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Offline MagVanisher

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Reply #154 on: June 21, 2012, 09:30:21 PM
For the Final Orchestra beam, I would go with the second beam.

Ignore the first one (which it merges the images), but are you sure you want the second one? I'm referring to the speed of the animation.



UPDATE: Here's the animation of the Disrupt Laser. As you can see, it's 48 pixels wide so you split the laser into 3 and make it longer. Now what do you think?



UPDATE 2: Here's the sprite sheet for Disrupt Laser.



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Reply #155 on: June 21, 2012, 10:42:04 PM
Actually, I'll go for the 3rd beam.

Oh, and the Distrupt Laser looks really good. I especially like the swirl around the beam as well.

Also, for Jazz's design as a mobster, do you have any ideal concepts for him?



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Offline RetroRespecter

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Reply #156 on: June 21, 2012, 11:53:20 PM
Why wold Jazz be a mobster?



Offline Raging-Banebou

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Reply #157 on: June 22, 2012, 12:25:26 AM
Quote
Background:
A hard-boiled Rockman Killer who acts like a mobster. Loves gambling, women, hard liquor, and some smooth jazz music. While Jazz is an exceptional marksman, he prefer to use machine guns instead of rifles because he likes to "spray and prey" anyone who got on his nerve. As long as money is involved, Jazz will get it done in a jiffy.

Weakness: Graviton Grenade



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Offline RetroRespecter

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Reply #158 on: June 22, 2012, 02:34:26 AM
Ouch! I guessed I missed that one.  :|



Offline MagVanisher

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Reply #159 on: June 22, 2012, 10:09:29 AM
@RetroRespecter

Yeah, I'll try to make Jazz as a mobster. Maybe a hint of Crystal Man, Jewel Man, Skull Man...

And maybe some styling cues from Kamen Rider Skull... (Putting a Fedora Hat on Jazz is fine)

[spoiler][/spoiler]

...and this Skull Man, which is how Kamen Rider was based.

[spoiler][/spoiler]

Well, that's how Jazz will be made by using the styling cues on these mentioned character.





BTW, here's how Rockman would fire his Disrupt Laser. Now which animation should you pick from these two?

UPDATE: Rearranged the scenes and added Scenes 06 and 09.



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Reply #160 on: June 22, 2012, 03:01:24 PM
I'll pick the first animation for the Distrupt Laser.

Also, good design idea and styling cues for Jazz.



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Offline RetroRespecter

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Reply #161 on: June 22, 2012, 04:10:13 PM
The 1st



Offline MagVanisher

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Reply #162 on: June 22, 2012, 05:57:47 PM
Alrighty then... I guess you guys chose the first one.

Anyway, how's the concept art on Trance and Disco, RB? And as for you, MrBaryl... Can you do some sprites on both Mariachi and Rave, plus the boss portraits of both of the robots, plus Gothica, if you don't mind?



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Reply #163 on: June 22, 2012, 07:02:47 PM
Disco's going good, dude. As for Trance, I'm stuck on what kind of shoulders to give him.

Update: Disco is finished. I've been experimenting with his right arm and right hand as well whilst making the picture, too.


Oh, and what do you think of Mega Man's MMPU-styled banter against Trance?

[spoiler] (Mega Man vs. Trance)

Trance: "Woohoo! Man, this is so radical being this lightning-fast! You don't have any idea how cool it is!"

Mega Man: "Trance, slow down! If you keep moving around this fast, you could end up hurting someone!"

Trance: "Hah! I know, Mega Man! It'll be YOU who gets hurt!"[/spoiler]



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Offline MagVanisher

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Reply #164 on: June 23, 2012, 08:59:21 AM
Disco's going good, dude. As for Trance, I'm stuck on what kind of shoulders to give him.

Update: Disco is finished. I've been experimenting with his right arm and right hand as well whilst making the picture, too.


Oh, and what do you think of Mega Man's MMPU-styled banter against Trance?

[spoiler] (Mega Man vs. Trance)

Trance: "Woohoo! Man, this is so radical being this lightning-fast! You don't have any idea how cool it is!"

Mega Man: "Trance, slow down! If you keep moving around this fast, you could end up hurting someone!"

Trance: "Hah! I know, Mega Man! It'll be YOU who gets hurt!"[/spoiler]

Nice try on making some dialogue. And BTW, I was thinking that I would like to change Trance's lower legs... Instead of skates, how about putting a wheel on each lower leg.



Offline Raging-Banebou

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Reply #165 on: June 23, 2012, 03:35:06 PM
A wheel on each lower leg, huh?

Do you have a ref for such an idea?



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Offline MagVanisher

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Reply #166 on: June 23, 2012, 04:54:59 PM
I have one! Although it is made from LEGO...

[spoiler]



[/spoiler]

UPDATE: Added Scenes 11 and 12 at the Scene Script section. Also updated some boss profiles. Check on the first page!





UPDATE 2: Added some items that you can buy from the shop: Energy Balancer, Energy Saver, Energy Exchanger, Super Recover, Damage Absorber, and Counter Attack.

And also, regarding the Super Recover... Will you want to see it with rays or without rays?
« Last Edit: June 24, 2012, 05:03:57 PM by MagVanisher »



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Reply #167 on: June 25, 2012, 06:16:14 PM
1. Ooh, excellent updates! Also, I really liked the Mega Man vs. Shadow Quint dialogue. Guess Mega Man got fooled, huh?

2. About the Super Recover, I'll want to see it with rays.



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Offline MagVanisher

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Reply #168 on: June 25, 2012, 06:25:31 PM


Um, could you forget about the first two. I made another set. This time, I modified the last three items to become more distinctive.



Offline RetroRespecter

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Reply #169 on: June 26, 2012, 02:14:45 AM
Those actually look a whole lot better.



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Reply #170 on: June 26, 2012, 03:15:52 AM
Yeah, I agree with Retrospecter here. They do look a whole lot better.

Oh, by the way, after looking at Jazz's bio, I'm suddenly tempted to make some mobster-themed enemies.



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Offline MagVanisher

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Reply #171 on: June 26, 2012, 03:39:31 PM




Updated the icons of the general items. As you can see, it comes with two flavors: One without the box background. The other one with box backgrounds.



Also, I have updated the Pause Menu. As you can see, I moved the weapon name bar on top while I finished the items page.

UPDATE: Added the Boss Fight Script. And also move both the Boss Fight Script and the Scene Script on to another post.
« Last Edit: June 27, 2012, 08:37:35 PM by MagVanisher »



Offline RetroRespecter

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Reply #172 on: June 28, 2012, 04:36:36 AM
Yeah, I agree with Retrospecter here. They do look a whole lot better.

Oh, by the way, after looking at Jazz's bio, I'm suddenly tempted to make some mobster-themed enemies.
Mobster-themed enemies? May I suggest a Mettol with a mobster hat with a hidden shooter?



Offline MagVanisher

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Reply #173 on: June 28, 2012, 05:37:39 AM
Mobster-themed enemies? May I suggest a Mettol with a mobster hat with a hidden shooter?

How about a Mettaur with a fedora hat, while it fires six shots in rapid succession.



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Reply #174 on: June 30, 2012, 03:58:10 AM
How about a Mettaur with a fedora hat, while it fires six shots in rapid succession.

That sounds like a good idea! Also, what about a Mobster Joe with an Uzi arm cannon?



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