Mega Man Starbound - Galaxy's Champion

Started by Yoku Man, February 29, 2012, 03:48:30 AM

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Yllisos Zanon

Slash Man is going to be a pain to piece together.  I'll still do what I can. 
They're coming to take me away
hee hee hoo hoo haw haw

http://browse.deviantart.com/?q=veasman#

Yllisos Zanon





I worked feverishly, around the big round clock to get this done.  Yoku Man, Slash Man is done that I know of.  I also did color swaps on Mega Mans current armors, to correspond to the animal counter part.  I also made another, Duo head, top row, far left.  It is my favorite one so far.

They're coming to take me away
hee hee hoo hoo haw haw

http://browse.deviantart.com/?q=veasman#

Yllisos Zanon




The things I have had time to do, so far.  I don't know how much of this new stuff could be used.  But eh, one say to find out.

Different designs for the 8 Alienoids with color scheme ideas.

Also, brief descriptions on two basic enemies.
They're coming to take me away
hee hee hoo hoo haw haw

http://browse.deviantart.com/?q=veasman#

MC Jimmy

Very sexy looking boss sprites. I like that Mega Man cutscene? sprite work too. Also I agree Yokuman, whiting out the faces seems to be the best route.

Ladd Spencer


Quote from: Mirby on October 10, 2012, 06:27:57 AM
FEELS  ;^;Which has the massive scrotums?

Yllisos Zanon

How about some votes!?

Top or Bottom row?

Colors, either pick a favorite, or if you have a better color scheme?  Be honest.

Votes will help with character development.
They're coming to take me away
hee hee hoo hoo haw haw

http://browse.deviantart.com/?q=veasman#

MagVanisher

Can I pick one character to vote in? If so, I would like to select the top row of Orion, bottom row of Lupus, and the top row of Sirius.

As for the color scheme of the selected bosses, I would like to select the 3rd Color for Orion, 2nd Color for Lupus, and the 3rd Color for Sirius.

N-Mario

#457
That tile met could actually be very well used as a gimmick in Yoku Man's stage. Sort of like if you walk on a long platform floor, and you don't expect anything until suddenly, a Met pops up from the floor, surprising the player. I can see it happening. XD

MagVanisher

Say, I would like to pitch an enemy idea for the Articus stage. How about a Met-like enemy where it chases Rockman and gains speed. Once it reaches max speed, it closes its helmet and slides to the floor until it stops.

Yllisos Zanon

How about this, cast a vote on each character, top or bottom row.  Then cast a vote for the color scheme for the character.  Unless you may have a better scheme.  I'm open for suggestions.

Some votes wouldn't hurt for Duo either.  Which Head looks best?  It will help our friend, YokuMan to make a more concrete decision.  So he won't have to make the decision all by himself.
They're coming to take me away
hee hee hoo hoo haw haw

http://browse.deviantart.com/?q=veasman#

Raging-Banebou

If it's alright with you, could I pick one character to vote in? If "yes", then I would like to pick the top row of Deneb. As for the colour scheme of Deneb, I would like to pick the 2nd colour for Deneb.


Yuno Gasai: Living proof that yanderes are NOT meant to be messed with.

Yoku Man

Incase there are any fans who don't frequest the Mega Man Unlimited Thread but still come here to get updates to my projects... I'd like to announce my new Yoku Man page on Facebook.

http://www.facebook.com/pages/Yoku-Man/373187912752365

I created the page about a month ago and I just recently added some photo folders there showing off all the concept art and screenies for "Mega Man World" and "Mega Man Starbound - Galaxy's Champion". I made sure to pay homage to my many contributors, including Yllisos, Koidrake and Cherrykorock.

If any of you folks have Facebook accounts, be sure to like and subscribe to the Yoku Man page, as I'll be updating things on there as well as here.

Rezzoplis

Quote from: Raging-Banebou on August 23, 2012, 07:06:37 PM
If it's alright with you, could I pick one character to vote in? If "yes", then I would like to pick the top row of Deneb. As for the colour scheme of Deneb, I would like to pick the 2nd colour for Deneb.
So we meet again, Birdork, or more accuratley Ignorant VUX. Go back to Beta Lyuten I. [sonic slicer].
Sure, go terrorize my Forum. http://w11.zetaboards.com/NeoRezzland_Forums/index/

Raging-Banebou

Quote from: Rezzoplis on September 12, 2012, 05:31:43 PM
So we meet again, Birdork, or more accuratley Ignorant VUX. Go back to Beta Lyuten I. [sonic slicer].
Sure, go terrorize my Forum. http://w11.zetaboards.com/NeoRezzland_Forums/index/

Awww... Is somebody butthurt~?  bVd

Also, you're saying that I'm ignorant? Well, if I'm "ignorant" like you said, then why don't you go look in the mirror? I mean, you're TheHacks from dA with a boatload of sockpuppet accounts (which you lie about 24/7, BTW), half-baked edits, recolored sprites and shitty artwork.

All I can say is...hypocrisy much?

Oh, and to the other folks on RockmanPM, yes, I've done recolors and the like in the past, so sue me. But, hey, at least I've stopped with recolors and started doing custom-made sprites nowadays. Sure, I may not be the next Keiji Inafune (art-wise, that is), but at least it's better than doing crappy recolors and crappy sprite edits as well.

Oh, and Yoku Man? About making a Facebook page for "Mega Man World" and "Mega Man Starbound - Galaxy's Champion", that's actually a great idea to get people to help with both projects. Even I like the idea myself, too. :)


Yuno Gasai: Living proof that yanderes are NOT meant to be messed with.

Joseph Collins

Let me just say... we all started with recolors.

We.  All.  Started with recolors.

Or in my case, poorly-drawn half-edits of existing sprites.  Heh heh.

Raging-Banebou

Don't worry, Joey (you don't mind if I call you "Joey", do you, Joseph Collins?), you're forgiven. Hell, even I did my fair share of half-edits/recolors.

Anyways, now with that aside, can I suggest something for Sirius's stage music-wise in "Mega Man Starbound - Galaxy's Champion"?

Why not have his theme have some intense rock elements, like this song for instance?


Yuno Gasai: Living proof that yanderes are NOT meant to be messed with.

Cherrykorock

Hey, I know vanished off the face of the earth but i'm still interested in helping if you need/want any more art. =]

Yoku Man

I thought I should update the thread and let you folks know this project is far from dead. I have some developments coming soon in the new year. Had alot of rl issues block any progress on my level designs and ideas. I became an uncle recently and new job prospects on the horizons...

But I swear to you. Starbound is too cool to just let die. The MM World is too awesome an engine to leave unfinished. I want all the fans to be able to use it and make their own fangames in future. I'll be updating my Yoku Man Page on Facebook in the new year with some Plot ideas and Notes on the Project as a whole and then I'll be treated NMario to a new level for MMWorld soon after... Yep GB Yoku Man's Stage.

Fwooop! I'll be continuing to update the other MM Unlimited Thread too, theres some significant progress being made in Phil's game and I would hazard a guess that its coming sometime in January or February, at the rate its going. Watch this space.

RetroRespecter

Thank you for putting us at ease, Yoku Man.

Joseph Collins

Yeah!  We were... so... worried about it...?  *shifty eyes*

But seriously, good luck.

MagVanisher

I hope the engine is finished so that someone can use it to create GB Rockman/Megaman games.

We'll be waiting for it that is polished and customizable with ease!

Yoku Man

Thats the main motivation. There are larger things at stake here. Its not your typical approach to a fangame. I'm not making Starbound from scratch, building the engine as I go. I'm making the engine with NMario all by itself first. The amount of fans this could please with its polished and accurate gameboy physics, plus the ease of customization will make it a very user friendly fangame engine.

Except for the Met Factory and Yoku Man stage, everything else in Mega Man World will be old content, previously used levels and graphics. Which will make the development process go alot easier. No need to make much original content.

Here's my last development video I did back on my Yoku Man Facebook Page. It shows how much of the engine has been constructed thus far. Its pretty much workable. You can select stages, walk through to the very end of a level and vist another.

http://www.facebook.com/photo.php?v=379010665503423

The inclusion of The Met Factory stage and eventually the Dr Wily Gimmick stage will complete a large chunk of the game as a whole. At least the beginning, middle and end of the template game: 4 Robot Master stages, a midway stage and then the Wily Stage. Sort of like the original "Mega Man: Dr Wily's Revenge" formula.

Cherrykorock

I'm very glad to hear that this isn't dead!! When I get some time I definitely want to help with art as much as I can. I know you're obviously busy with your other projects and such but this is a game I'm really looking forward to. =] I've been impressed by everything I've seen so far and can't wait to see more.

IQ-0

Glad this is still on. Almost forgot about it

N-Mario

Except for the fact that I've been working on my MUGEN creations since I stopped working on this game engine. You can blame my loss of motivation and inspiration. Capcom was no help at all with their discontinuing Legends 3 and Universe. :P

If Starsims/Yoku Man can deliver more content for the game, maybe we'll have something.