No..... It has nothing to do with posting fan game to getting you banned. It has to do with the forums security bot. It 'thinks' that I spammed the forum with junk, so it banned me for that reason.
The load time for the Super GB is due to the color replace feature in MMF2. The same reason why my older engines made MegeMan slow down when he charges the mega buster. Right now I don't have any other way of doing it other than making it as a new frame for the object. Unfortunately I think that would upscale the file size of the game a bit more.
I think there might be an alternate way of color swapping objects faster. I just don't know how to do it right now. It might have something to do with HWA runtime, or setting the app to Direct X mode, I guess. I'd have to look at it more closer. I also seem to recall that the programmers at Clickteam either don't, or can't fix the slowdowns of color replace feature in MMF2, especially for the flash runtime.