It's dead, Jim.

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Offline Mirby

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Reply #175 on: September 12, 2011, 01:22:24 PM
I'll quote Cliff Blezinski on this. I mean, he was talking about the Wii U, but it's still applicable.

"...I'll buy it. I know I'll buy it. They'll talk [parasitic bomb] but they'll buy it."

See? Applicable. That's all I wanted to say.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline Bueno Excelente

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Reply #176 on: September 12, 2011, 03:15:55 PM
Exactly! I mean, most fans won't stick to any of the bullshit they preach. If they were against changes in their games, they'd stop buying them. But they don't. So, companies carry on their bullshit.


I'll give a small non-game related example. Remember the whole Spider-Man selling his marriage to the devil thing? I remember a PR interview that said, that as long as they kept pulling off crazy stunts to give fans something to [sonic slicer] about, they'd be selling copies. So their game was not to please the fans. But to get their attention. And it worked. It sold like crazy.

This is the same thing. Might be gigantic bullshit, but we're all here, talking about it.  And a ton of fans will end up buying that crappy new Devil May Cry game, if only because they have a need to see what the franchise turned into, or what they can [sonic slicer] about it. Same as fans buying every singly iteration of Street Fighter 4, and same with people going to buy Ultimate MvC3 when it comes out. YOU are going to buy it. Yes, you. And it's all your fault. As well as the other countless thousands of fans.



Offline OBJECTION MAN

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Reply #177 on: September 12, 2011, 03:47:45 PM
Capcom has me by the balls with Street Fighter and MVC. If it wasn't for that, I could boycott them completely. I'll play the games one way or another, but the company will never see the revenue from me.

DLC kinda throws a monkey wrench into that type of plan though. You cant second hand or pirate DLC typically without sacrificing something big like online play. So for Capcom fighters, they got me one way or another. I just can't pass it up.


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Offline Flame

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Reply #178 on: September 12, 2011, 04:05:34 PM
Thankfully, im not all that enthusiastic over MVC3. Looks fun, but Ive played TvC and TBH, fighting games while a nice time waster, arent my cup of tea in the long run.

All I really buy from Capcom is megaman, and his future is as DLC 8 bit retro rehash games, so that can be pirated. I might try Asura's Wrath, but again, ill have to see.

Right now Sega has the love that i had previously allocated towards Capcom

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Offline Bueno Excelente

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Reply #179 on: September 12, 2011, 04:14:18 PM
Capcom has me by the balls with Street Fighter and MVC. If it wasn't for that, I could boycott them completely. I'll play the games one way or another, but the company will never see the revenue from me.

DLC kinda throws a monkey wrench into that type of plan though. You cant second hand or pirate DLC typically without sacrificing something big like online play. So for Capcom fighters, they got me one way or another. I just can't pass it up.
Then buy them used. Or pirate them. Or borrow them. But at least stand up for your principles long enough to stop giving a company you don't like money.



Offline The Great Gonzo

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Reply #180 on: September 12, 2011, 04:33:25 PM
I have no money to give Capcom and I don't play video games that often nowadays anyway. So, uh, problem solved?



Offline Reaperoid

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Reply #181 on: September 12, 2011, 04:35:12 PM
Just borrow a friend's gamertag that has DLC and download it.
And get banned in the process for stealing revenue (apparently), so there you go... there's keeping you from being tempted to get it yourself.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline Turian

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Reply #182 on: September 12, 2011, 05:09:26 PM
Im not buying a damn thing Capcom puts out. Unless is is more Mega Man. Everything else can rot in hell.



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Reply #183 on: September 12, 2011, 05:24:27 PM
Seriously, I doubt Capcom cares too much about your money. Because you know, if they did they would have released Legends 3.

In the end you're the ones missing out, not Capcom.



Offline Reaperoid

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Reply #184 on: September 12, 2011, 05:53:24 PM
^ I could swear you said that earlier, word for word.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline Blackhook

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Reply #185 on: September 12, 2011, 06:08:40 PM
Repeated for truth?


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Reply #186 on: September 12, 2011, 06:41:53 PM
^ I could swear you said that earlier, word for word.

I probably did. It's worth repeating, as the man above me says.



Offline Bueno Excelente

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Reply #187 on: September 12, 2011, 07:20:59 PM
Capcom have simply evolved into an Activision-type industry. They don't want to connect with fans, they want money. It's like saying Universal Studios or Paramount Pictures have any interest in pleasing people. They don't. Do you see any Universal or Paramount fans? No. For what they are now, you shouldn't see any Capcom fans either. Because that's exactly what their structure has become. Businessmen making money.



Offline Align

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Reply #188 on: September 12, 2011, 11:46:41 PM
But I'll probably remain a devoted fan of Capcom Sound Team.



Offline slayer

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Reply #189 on: September 12, 2011, 11:53:19 PM
But I'll probably remain a devoted fan of Capcom Sound Team.
the same thing happen to me...
example for me konami is only a music studio now  8D


Offline Protoman Blues

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Reply #190 on: September 13, 2011, 12:58:17 AM
Capcom have simply evolved into an Activision-type industry. They don't want to connect with fans, they want money. It's like saying Universal Studios or Paramount Pictures have any interest in pleasing people. They don't. Do you see any Universal or Paramount fans? No. For what they are now, you shouldn't see any Capcom fans either. Because that's exactly what their structure has become. Businessmen making money.

Pretty much everything is about marketing. Everything.



Offline Bueno Excelente

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Reply #191 on: September 13, 2011, 01:13:53 AM
Pretty much everything is about marketing. Everything.
Different developers have different ways to make money. Valve connects with fans and tries to make what they want. Atlus makes products in a diminished capacity, to serve to a niche audience. Capcom is an entertainment mongul that serves only to the masses.



Offline Fxeni

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Reply #192 on: September 13, 2011, 01:36:16 AM
Different developers have different ways to make money. Valve connects with fans and tries to make what they want. Atlus makes products in a diminished capacity, to serve to a niche audience. Capcom is an entertainment mongul that serves only to the masses.
I'd say that Capcom serves what they perceive to be the masses, not the actual masses. I'm probably not part of either group anyways, so Capcom isn't getting any of my money. MML3 was the last straw in a very long list of things that bugged me about their current way of doing business.



Offline Protoman Blues

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Reply #193 on: September 13, 2011, 01:48:13 AM
Different developers have different ways to make money. Valve connects with fans and tries to make what they want. Atlus makes products in a diminished capacity, to serve to a niche audience. Capcom is an entertainment mongul that serves only to the masses.

But what it all boils down to is making money. Some companies, businesses, people, networks, etc., do it in ways people like, some don't, but the ultimate goal is still the same no matter how they try to spin it to you. Some companies have a better PR system than others, that's all. It's no different than how men pick up women and visa versa. You're selling yourself in a different way than the competition and how you go about it usually affects how you score.

Capcom of America is actually pretty decent with connecting with fans at conventions and such. Lord knows how many pictures & conversations I've had with Seth Killian. The problem is that no matter how CoA tries to connect with their fans, there's little they can do if the higher ups say "[tornado fang] it" and go all cost effective.




Offline Bueno Excelente

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Reply #194 on: September 13, 2011, 02:04:25 AM
But what it all boils down to is making money. Some companies, businesses, people, networks, etc., do it in ways people like, some don't, but the ultimate goal is still the same no matter how they try to spin it to you. Some companies have a better PR system than others, that's all. It's no different than how men pick up women and visa versa. You're selling yourself in a different way than the competition and how you go about it usually affects how you score.

Capcom of America is actually pretty decent with connecting with fans at conventions and such. Lord knows how many pictures & conversations I've had with Seth Killian. The problem is that no matter how CoA tries to connect with their fans, there's little they can do if the higher ups say "[tornado fang] it" and go all cost effective.


Nope. Capcom's owned by a bunch of executives who don't know the first thing about gaming, and the PR is managed by a few poor guys who love gaming while being given obtuse orders on how to run the company.

Valve is actually self-owned. There's no shareholders, no big execs, no guys with money telling the employees how to run things. The employees OWN Valve. They OWN Steam. They manage the projects the way they want, how they want. Gabe receives e-mail from fans, and reads every single one of them. They are their own PR. They keep making free content for fans, after they're playing the same game for years and years. Working at Valve is considered the best workplace in the gaming industry. They are gaming's Google. And they make a lot of money easily with Steam.

Atlus has been an independent company up until 2010. They're corporately-owned now, but before, they were pretty much a fan-listening machine, they always brought over stuff people wanted, and always tried to make it so their job was fun. Always printed their games in small quantity and went in forums to listen to fans' opinions.


My point is that Capcom, aside from the cool people working there, has turned into a company who prioritizes the masses instead of the fans. Companies like Valve or Atlus would never pull bullshit like the Legends 3 cancellation, or the Devil May Cry reboot. They're targeting the mass crowd, going for mass appeal instead of listening to the people. That's the difference between one and the other. They're all in the business to make money, yes. But some prioritize pleasing the fans and giving them a worthwhile experience.



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Reply #195 on: September 13, 2011, 03:26:47 AM
Capcom of America is actually pretty decent with connecting with fans at conventions and such. Lord knows how many pictures & conversations I've had with Seth Killian. The problem is that no matter how CoA tries to connect with their fans, there's little they can do if the higher ups say "[tornado fang] it" and go all cost effective.
My point is that Capcom, aside from the cool people working there, has turned into a company who prioritizes the masses instead of the fans.

One thing that really annoys me is when people start attacking CoA for MM-related stuff (you see this all the time on Unity).  The Capcom staff are actually really friendly people, but they can't change what goes on with the higher-ups in Japan.  They're pretty much spokesmen/women that say what the higher-ups tell them to.  It's kind of a shame though, I wish the Capcom heads would look a little more at the consumer side of things, but that's all JP related.

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Offline Flame

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Reply #196 on: September 13, 2011, 04:10:47 AM
Yeah. No matter how cool CoA may be, and boy they certainly have their work cut out for them when it comes to the L3 cancellation responses- they have no power over the games and properties. That lies exclusively with CoJ, and the executives that run it. And Inafune has already gone into detail on how they run it, so theres no need to discuss that. Suffice to say, CoJ is just about money, and they get money by appealing to the masses. And they know that many fans will still buy their products regardless of any anger caused. They will just soothe them over with another Street Figher re-release.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Protoman Blues

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Reply #197 on: September 13, 2011, 05:21:25 AM
Nope. Capcom's owned by a bunch of executives who don't know the first thing about gaming, and the PR is managed by a few poor guys who love gaming while being given obtuse orders on how to run the company.

Valve is actually self-owned. There's no shareholders, no big execs, no guys with money telling the employees how to run things. The employees OWN Valve. They OWN Steam. They manage the projects the way they want, how they want. Gabe receives e-mail from fans, and reads every single one of them. They are their own PR. They keep making free content for fans, after they're playing the same game for years and years. Working at Valve is considered the best workplace in the gaming industry. They are gaming's Google. And they make a lot of money easily with Steam.

Atlus has been an independent company up until 2010. They're corporately-owned now, but before, they were pretty much a fan-listening machine, they always brought over stuff people wanted, and always tried to make it so their job was fun. Always printed their games in small quantity and went in forums to listen to fans' opinions.


My point is that Capcom, aside from the cool people working there, has turned into a company who prioritizes the masses instead of the fans. Companies like Valve or Atlus would never pull bullshit like the Legends 3 cancellation, or the Devil May Cry reboot. They're targeting the mass crowd, going for mass appeal instead of listening to the people. That's the difference between one and the other. They're all in the business to make money, yes. But some prioritize pleasing the fans and giving them a worthwhile experience.

How long Valve and Steam stay that way will be a testament to the industry, I think.



Offline Align

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Reply #198 on: September 13, 2011, 09:17:19 AM
Indefinitely. They OWN the online game-shopping market, what could they possibly want from some corporate executive with money?



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Reply #199 on: September 13, 2011, 10:31:18 AM
How long Valve and Steam stay that way will be a testament to the industry, I think.
Aside from having probably about 80% of the entire PC games market, and being one of the most successful game companies of all time, I can tell you that the day Valve decides to become corporate, is the day Gabe and EVERYONE who works at Valve quit their jobs. It's kinda like a Nazi party deciding to go jew. It just isn't likely, due to their way to work, success and ideals.

Some other developers can be credited for that too. You know CdProjekt? Self-owned too. They dedicate themselves not only to making amazing games that push the normal pc standards like the Witcher series, but they have a website call GOG, Good Old Games. It's a website that not only sells classic game installers to a person, completely legally and updated to new operating systems, without DRM, but it also gives them the LEGAL RIGHT to own those copies, and make any copies of the software for personal use as necessary.

It's been having quite alot of success, and it won't go away anytime soon. We can also count a ton of other companies who have recently tried to reach out for people's decency and good standards as a way to go. Not all of these companies are filled with people who just want to make money. It's their job, yeah. But in some, you can see that they have this job because they love making games, they love creating things people like, and they love being part of a team who cares, in the middle of an industry of corporate monguls.