Yes. And that could have gotten people laid off if the game did not sell well. Okay people, I know I may not get the response I'm looking for but I'm going to ask it anyway. Is the few hours of entertainment, Megaman therioes, and buster shooting that much more important to you than peoples jobs?
I said it before and I'll say it again. Megaman doesn't carry enough marketing weight to sell enough copies and at the very least break even with the costs of making a game for the 3ds. The 3ds alone is a risky business venture because of how much that tech costs and not too many people have bought them. (Yes, I understand that a lot of people bought them, however they don't fly off shelves and print money) For them to do what you want, they need to put their business AND their employees at risk so YOU can have a few hours of entertainment and HOPE that people buy at least 2 million copies of the game to break even with the costs of production, pr, and development. Look, I get that you guys love Megaman and thats fine and all. But you love him that much to put a company at risk? Jobs at risk?
Honestly, none of us have an actual right to be fuming mad at the news. None of us have put money into development of the game, so none of us have the say in what makes it to the market. Also: I will say this. The cancelation of this game has nothing to do with "Megaman isn't western enough." It simply will not sell very well. I mean, the reason Psychonauts (The awesome game that it was) didn't see a sequel was because it did not sell well. 50: Cent Bulletproof sold well. So from a marketing standpoint it would be too risky for them to make another one. Honestly guys. Do you think it's THAT worth it?
Honestly, I don't believe people's issue with this is the just the cancellation itself. Like I said before in the other thread, it's one thing to just be lied to or not even lie but just come to a financial decision. If they were just say "We have plans to make a new MegaMan Legends 3 game" and then after this long cancel it because of marketing & sales issues, people would be upset, but not on this level. Why I think people are so upset is that they did everything in their power to pump this game up and get fans hopes up, with contests, votes, the Devroom, and so on. Then, they say stuff like "Sales of the Prototype will determine if we make this game" which in itself is a dick move especially since they were going to charge for it. But people still went along with that and then even before the demo came out, they just outright cancel the game.
Like you said, Legends 3 was a financial question mark since its announcement, cause personally I didn't believe it would sell that well either. In regards to that, I have little problem with it being canceled, cause it's the same reason why I'll most likely never see a Power Stone 3. However, the way Capcom went about this whole thing is douchebaggery on a scale I don't think I've ever seen from a company. Like I said in the other thread, the best equivalent I can think of is if for 8 months Nintendo continued the Smash Bros Dojo info dump, and then just simply cancel the game. (I'm not comparing Smash Bros sales to Legends sales. Just using an example.)
As for putting the company at "financial risk" for making this game, I'm gonna have to call bullshit on that one. One bad or poor selling game will not cripple a company, especially a company that just announced an Ultimate Marvel vs. Capcom 3 game for $40 after people literally just spend $60 on the previous game not even that long ago. They know everyone who played the first is buying the second, and probably more than that as well. Capcom clearly has their cash cow games ready, so taking a risk on Legends 3 would not have cost them all that much. Plus, when you douchebaggily [acid burst] off a fanbase like this enough to get them to want to boycott your company, you run the risk of people losing their jobs anyway (I doubt people will actually boycott, but just saying is all).
For me, I can understand the cancellation. However, the way they went about the whole thing was downright sinister. To get fans hopes up like that and then crush them over a financially questionable game is really an awful business tactic, especially when you hear all the stuff coming out about how they never had plans to make it, or when you now hear CapcomEuro saying that the fans were at fault for it not being made. When you treat your loyal, sometimes overly loyal, fanbase in this manner, that's when you get them wanting people to lose their jobs. People absolutely have a right to be "fuming mad" over the way they were treated throughout this whole thing. They don't have a right to personally attack Capcom's servers or anything stupid like that. However, they do have a right to voice their opinion though and let Capcom know that they do not like to be treated in this manner, and whether that's by sending them e-mails, posting on Capcom Unity, boycotting their games, sending lots of snail mail letters, or what have you, people still do have that right. If anything, judging by how many gamers are actually pissed by this, and not just the people on the MM forums and such, this game possibly had a bigger market than Capcom realized.