I am addressing each and every one of these issues. There is another beta release coming out on
6-6-12, and it will have an early
Online Free For All mode.
I am going over the entire demo to polish it, as I was frantically rushing to get it done within one years time. It consumes a great deal of time and energy to get all of these things done.
I'm also trying to make it more accurate to the original, it's slowly getting there, by the time the final release is out it should be a lot more in tune with how the original nes games play.
Also, Single Player mode now removes a great deal of the enemies no matter which difficulty you select. This means in the future you can go back and play the 11-11-11 demo for a challenge
There is also a cheat code that gives you everything in the game that I will be removing in future releases, but I will let you know how to do that in the future so that when you do go back and play the 11-11-11 demo you can play it just for fun.
Mega Man may start out as the weakest character, but once you purchase all of his upgrades, he becomes the best. I will also work on the way the multiplayer functionality works over time, you will see this begin to evolve into something different altogether.
There is also a possibility of Online Cooperative mode, but this will also take a very, very long time to complete. The Free For all mode this June is extremely fun, but it will be very bare bones. I will add more and more to this over time as well. The online server I'm going to host will also be 40 dollars a month out of my pocket, so that's even more time and energy I'm investing into this project at my expense.
Oh and the last thing, joystick support will be available before the final release, but it might not be available this upcoming June release. Thank you very much for your feedback! It does help, and I will address every problem as best as I can.