Skullgirls = Fighting game PLUS Boobs MINUS Infinites (You heard me right)

Started by ViperAcidZX, April 11, 2011, 01:08:52 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Karasai♪


KoiDrake

Quote from: Krystal on July 02, 2011, 04:14:59 AM
Wait...they actually care about dudes as well as boobs?
If you go by that hexagon then no, they just care about the boobs


Blackhook

The Ring, Moais, STEAM ROLLERS! ...and [tornado fang]ing Yukkuris. The creepiest thing the Touhou fandom has spawned




RetroRespecter

,,,then you'll love this:
http://iplaywinner.com/news/2011/7/22/skullgirls-reverge-labs-ian-cox-video-interview-by-angrybana.html

...and if you are on your way to EVO 2011, then you want to read this:
Quote from: iPLAYWINNER.comIf you're headed out to EVO this weekend, you might be interested to know that Skullgirls developer Reverge Labs will be dropping by and throwing not only a panel, but also a side tournament for the as-of-yet unreleased title. The panel kicks off at 12:00 PM on Friday, and the side tournament is tentatively scheduled to start around 5 PM.

There's a little more incentive to participate in the side tourney beyond having the chance to play an unreleased game, though. Reverge Labs is also throwing some prizes into the mix, with second and third place receiving a Skullgirls-themed t-shirt - the grand prize is a custom, one-of-a-kind Skullgirls arcade stick designed by the team over at Arcade-in-a-Box.

If you want a chance to win the stick, be sure to register at the Skullgirls table no later than 3 PM on Saturday. If you do plan to enter, let us know!

Flame

Quote from: OBJECTION MAN on June 25, 2011, 05:20:41 PM
Anyone else have the feeling they're going to be sinking all this capital and resources into this project, and it'll just remain a hidden gem ignored by the majority, never make any money, and the company goes belly up?

It's a day one for me, but it honestly doesn't look like something the majority would buy or even pay any mind to. It also doesn't have any precedence or big title to back it up, like Street Fighter.
late reply- but, Its got Michiru Yamane. That alone is enough to give it some pull. the fact that it has "the one who did castlevania's music"
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

ViperAcidZX

In case anyone hasn't seen these videos yet, here's parts 1 through 7 of Reverge Labs at EVO 2011. Enjoy~



Part 1: http://www.youtube.com/watch?v=CB7ylho3Gq0&hd=1
Part 2: http://www.youtube.com/watch?v=tRSlaFveM7Y&hd=1
Part 3: http://www.youtube.com/watch?v=oLZgZyZ_ECk&hd=1
Part 4: http://www.youtube.com/watch?v=XDB_2esh2Do&hd=1
Part 5: http://www.youtube.com/watch?v=emXlAD0oSUg&hd=1
Part 6: http://www.youtube.com/watch?v=Ixn90c5sI1A&hd=1
Part 7: http://www.youtube.com/watch?v=CBxN--jhSxs&hd=1

There's also there a little side tournament for Skullgirls going on at EVO (I'm not sure if it's already mentioned at the EVO 2011 thread), grand prize winner gets their hands on Reverge Labs' glorious Skullgirls Arcade Stick (which according to them, works on both Playstation 3 and Xbox 360). Also this:



ViperAcidZX

Since Mike Z isn't going to disclose info regarding the game's characters, price and release date, I'm going to make a wild guess here:
Although I'm pretty much cheating with the yet-to-be-seen characters since most of the stuff I've seen are fanart of Alex's characters on Reverge Labs' site and deviantART.

Price Point: Knowing how much effort is going into this making this game, I'll say the game's price will be about $15 (1200 MS Points for Xbox 360).

Release Date: If I recall correctly, they stated Skullgirls was going to be a summer release, but it's already August. So... September?

Characters: [spoiler=Skullgirls Characters -EDIT-]
Squigly (girl on the right)

Official art from Alex Ahad: http://oh8.deviantart.com/art/Squigly-vs-Cerebella-116207996

Venus and Ab-Addon

Another official art from Alex Ahad, but she may or may not be in the game: http://browse.deviantart.com/?q=skullgirls&order=9&offset=24#/d1dgu88

Umbrella Renoir

Fanart from kouotsu: http://browse.deviantart.com/?q=skullgirls&order=9&offset=24#/dixaje
I don't know if that's the same Umbrella that Parasoul uses.

Ms. Valentine

Fanart from yajilshikaku55: http://browse.deviantart.com/?q=skullgirls&order=9&offset=216#/d3g3cv6
Alex really likes how the artist captured her personality with this one.

Painwheel

Fanart from Psychotime: http://psychotime.deviantart.com/art/Painwheel-Colored-65389838?q=boost%3Apopular%20skullgirls&qo=259
I keep thinking of Pyramid Head from Silent Hill when I look at Painwheel.

Miss Fortune

Fanart from lostonezero: http://ravidrath.deviantart.com/favourites/#/d18z2k6
I smell influence from Makoto Nanaya from Blazblue and Felicia from Darkstalkers with Miss Fortune.[/spoiler]
Now then, time to wait until all of my predictions go horribly wrong. >0<

Flame

Funny, Painwheel gives me a silent hill vibe too. I think it's the face. Mask. Thing.

also, Miss Fortune? Ill resist makin a League of Legends Joke solely because I cant think of how to make it funny.

but I see your fanart and I raise you-
[spoiler]





http://www.wayofthepixel.net/pixelation/index.php?topic=3044.0
http://setsuna22.deviantart.com/[/spoiler]
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

RetroRespecter

http://iplaywinner.com/news/2011/8/9/evo-2011-skullgirls-side-tourney-semifinals-and-grand-finals.html

Posted on: August 09, 2011, 11:05:51 AM
Some more news for the front, courtesy of iPlayWinner.com:
Quote from: iPLAYWINNER.comOur good friend Jesse Cortez over at Destructoid had some time to sit down with Mike Z at EVO and try out one of Skullgirls newly announced characters Parasoul. He gives a great break down of her playstyle, relating many of her attacks to characters in other games to give readers a better idea what she is all about. Check out a small excerpt after the break and read the rest by clicking here.





Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.


Posted on: August 18, 2011, 10:09:35 PM
http://iplaywinner.com/news/2011/8/19/skullgirls-qa-confirms-eight-character-roster-at-launch.html

VixyNyan

Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         


ViperAcidZX

Well that's one of my predictions gone wrong. Should of guess from the Yukkuri....

Nice to see the site get an update, especially the character section (finally Parasoul and her chest size gets added along with Miss Fortune) now that there's higher resolution and cleaner looking artwork.

Posted on: September 06, 2011, 10:08:50 PM
Reverge Labs announces their Skullgirls Autumn Preview Tour.

Gaia

So let me get this straight.. She's a catgirl.. Zombie. Well, that's new. But yeah, there's almost always the problem with an all-female cast and fighters, and that's when usually gameplay gets the shaft in favor for fanservice. I think this balances it out.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

ViperAcidZX

New Parasoul trailer. I'm liking the game's lighting effects. 0v0


Is is me, or is that Michelle Suzanne Ruff (Rukia from Bleach, Shanoa from Order of Ecclesia, Tsukasa from Lucky Star, and Rita Mordio from Tales Vesperia) voicing Parasoul?

Satoryu


What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

OBJECTION MAN

Yeah. I think it is the same as Shanoa. It sounds like her, just less... enthusiastic?

TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)

ViperAcidZX

Welp, we'll have to wait until the world ends to play this game. ;O;
P.S. I don't believe in the whole "world's gonna end in 2012" bullshit that some idiots in this world like to believe, I just like to joke around with it.
Oh yea, it turns out that's not Michelle Ruff voicing Parasoul; Parasoul voiced by Erin Fitzgerald.

OBJECTION MAN

I'm OK with waiting as long as it's good. Id rather not have a rushed production, and crappy output.

It IS important for them, since they're a first time contestant in the genre, to get things as right as they possibly can. Otherwise they may be overshadowed, and get swept up by the big boys, never to release again. And even if they tried, would anyone pay them any mind if the firs tone sucked? This is their one and only shot, and I think they realize this.

TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)

ViperAcidZX

Quote from: OBJECTION MAN on October 01, 2011, 03:24:43 PM
I'm OK with waiting as long as it's good. Id rather not have a rushed production, and crappy output.

It IS important for them, since they're a first time contestant in the genre, to get things as right as they possibly can. Otherwise they may be overshadowed, and get swept up by the big boys, never to release again. And even if they tried, would anyone pay them any mind if the firs tone sucked? This is their one and only shot, and I think they realize this.
You do have a point there. Better late than than rushed (I'm looking at you, Sonic the Hedgehog 2006).

Jericho

Ms. Fortune character gameplay breakdown came out today, and may I just say main confirmed. On top of her awesome as "holy [tornado fang]ing [parasitic bomb], WAT" design, she even has a Makoto like aerial ax kick. <3