Solar pretty much hit the nail on the head. David Sirlin (programmer of SSF2THDR) wrote an
article about character balancing, and here's his take on it:
0) God tier (no character should be in this tier, if they are, you are forced to play them to be competitive)
1) Top tier (Being top tier does not necessarily mean any nerfs are needed)
2) Middle tier (pretty good, not quite as good as top)
3) Bottom tier (I can still win with them, but it's hard)
4) Garbage tier (no one should be in this. Not reasonable to play this character at all.)There are in fact many games where characters all fall between top and bottom tiers. Just because a character may be weaker doesn't mean that you can't win with them, it's just that you have to put in a LOT of work for your victories.
No because people would complain about how "weak" their cahracter is. >.> if I could do one thing to balance fighting games, it would be to balance out the health in tatsunoko vs capcom and in marvel vs capcom 3. Mostly becAuse Zero needs it.
Nah, Zero's health actually needs to be that low. His pressure game is so good that it's very hard to get openings to hit him, let alone keep him off of you. Once you learn those charge shot loops, you can land really damaging combos without having to use meter or anything. Low health keeps him in check because when you finally manage to hit him you can knock him out with 1-2 good combos. If Zero had the health of a tank he'd just be outright broken. TvC's probably the most balanced fighter I've played in a long time, as there's still yet to be an agreed on tier list for that game because everyone can hold their own with enough practice.
The personal most hurt I ever was by an "underpowered" character, would be Bowser in SSB Brawl. Flying Slam is great, but beyond that he feels woefully underpowered compared to new heavyweights like Ike, Dedede, and Snake. Damn near every aerial move he has is punished with tremendous lag, and his Final Smash is laughable. Mario can flip it with his cape, for God's sake.
What's funny is that hackers tend to understand balance better than Nintendo does.
Balanced Brawl, for example, manages to keep the gameplay the same as SSBB while re-tweaking the characters so that they all have a fighting chance. Some characters still do better than others, but the matchups are closer so you don't have to kill yourself trying to beat MK/Snake/Dedede/etc. Kind of wish Nintendo would take notes.