Megaman vs Street Fighter Fangame

SonicZH · 64424

0 Members and 4 Guests are viewing this topic.

Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
on: February 06, 2011, 05:41:18 PM

First, about myself.
I am a student taking a degree on electronics.
Previously, I help on in Street of rage Remake, in character sprites. I am very keen in game developing so I wanted to work on something myself.
I am a Street fighter player who plays even in tourneys. First i made avatars like the one i have now, and it was quite popular. In the end, i started working on a game and the response and satisfaction I have gotten was great...
Why did i pop out of no where, been looking at fangames everywhere, and found that the Megaman fangames here have probably the better backgrounds and stuff. I also found games like rockman7 8bit remix and megaman vs metroid/arthur, but i never knew how to reach them...

So anyway, this is the game i am working on...
[youtube]http://www.youtube.com/watch?v=b40eVqD66l4[/youtube]
[youtube]http://www.youtube.com/watch?v=begnDoEd_l0[/youtube]

ignore the music, it will be changed...
Currently, I am the artist for the enemies, stage, megaman new moves. And music in the following video was done using GXSCC.It was first programmed in Game maker, and currently ported partially to Flash.

I found myself 2 musicians so music is kinda settled.
Could i leave this here because I hope i can get the best person for the task.

I am looking for a sprite artist that could help me out with stage. Please pm me or post some drawings here if possible.
This is a fan game so I can't pay you. I am still studying and broke.

I would need about 11 or 12 stage tiles.

Comments are welcome, I know it may not be as nice looking as many of the games here but my main concern is game play.
And to keep the game fun,achievable,short and simple. also serving as a parody...

I am working on this as a hobby so I wished to keep the team as small as possible, this would be in my resume and hopefully it could get me into the gaming industry as a rookie in future.

Sorry if I sounded rude, bossy, demanding and if anyone here posted  and not chosen.
Please contact me if you are interested.

If interested, the task is to work on stage tiles only.
I would need about 2-3 stage tiles by June if possible.

I will be happy to have some more comments/feedback other than those on another topic which i found here long time ago. I will consider them but don't blame me if i completely ignore it too. =P

Thanks in advance, also, erm cound someone answer my Game development query topic ? its kinda deserted,
i hope i have better response for my game the other topic...





Offline Acid

  • RPM Knight
  • ****
    • Posts: 8358
    • View Profile
Reply #1 on: February 06, 2011, 06:49:56 PM
Oh yeah, I remember this.



Offline Hiryu

  • Capcom's Favorite futuristic ninja
  • B-Class Hunter
  • *
    • Posts: 479
    • Gender: Male
    • View Profile
Reply #2 on: February 06, 2011, 08:11:24 PM
My initial reaction to the topic title was that it would be a fighting game, like X-men vs Street Fighter. I was partly surprised that it was a megaman game and not a fighting game. I like the project, and the concept of it all seems quite innovative.



Offline Protoman Blues

  • Green Lantern of Sector 1337
  • RPM Knight
  • ****
    • Posts: 31343
    • Gender: Male
  • Searching for Wanda
    • View Profile
Reply #3 on: February 06, 2011, 08:51:18 PM
Oh yeah, I remember seeing this project before. It's really neat. Best of luck to you.



Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #4 on: May 30, 2011, 10:37:02 PM
Erm, anyway I am so long-winded in the previous post.  :-[
In case anyone missed it.

I am looking for one person who is better at drawing stage than me to help me work on 12 stage tiles for the game.

Edit: i have found an artist for the game =)


Posted on: February 07, 2011, 11:32:32
[youtube]http://www.youtube.com/watch?v=HcXNNRWRrys[/youtube]

Anyway that red thing is suppose to be a leech.
the snake look a like thing is suppose to be an eel.

I am not intending to achieve nes engine, so ignore the restrictions.
i think the stage lack some animal type robot.
artist will update the background.
trees/vegetation not added...

ignore the music/sound too, they are placeholders...

what do you guys think of the jungle stage so far.
thanks in advance =)



Offline Acid

  • RPM Knight
  • ****
    • Posts: 8358
    • View Profile
Reply #5 on: May 30, 2011, 10:41:17 PM
Dammit I know the BGM. But I can't remember the name.
Could you tell me where it's from?

Knowing me it's probably an 8-bit version of a MM tune.



Offline Align

  • Master's Unit
  • *
    • Posts: 3432
    • Gender: Male
    • View Profile
    • Natural Selection, my FPS of choice
Reply #6 on: May 30, 2011, 11:25:54 PM
Blanka's theme.



Offline N-Mario

  • Video Game Veteran
  • SA-Class Hunter
  • *
    • Posts: 847
    • Gender: Male
  • Video Game Veteran
    • View Profile
    • N-Mario's Gaming Universe
Reply #7 on: May 31, 2011, 03:53:52 AM
The music still sucks.

Well...... The game looks good, but I think the music could use some work. It's a bit ear-rapey. Can't put my finger on it, but something about the way it sounds, is just not fitting. I know it's supposed to be Blanka's theme, but maybe something about the way it sounds is not quite there. :-/



Offline lizardcommando

  • B-Class Hunter
  • *
    • Posts: 373
    • Gender: Male
    • View Profile
    • Lizardcommando's Youtube Page
Reply #8 on: May 31, 2011, 04:04:02 AM
Are you using that GXSCC mixer thing for the music? If you are, stop immediately and use Famitracker or something similar. It sounds A LOT better than anything made with GXSCC.



Offline MSX

  • Net Navi
  • *
    • Posts: 27
  • MM72
    • View Profile
    • YouTube Channel
Reply #9 on: May 31, 2011, 11:42:16 AM
The music still sucks.

Well...... The game looks good, but I think the music could use some work. It's a bit ear-rapey. Can't put my finger on it, but something about the way it sounds, is just not fitting. I know it's supposed to be Blanka's theme, but maybe something about the way it sounds is not quite there. :-/

As he said, the music is just a placeholder. Better to have something than none at all.
Also looking great =)



Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #10 on: May 31, 2011, 11:57:52 AM
yep its gxscc, ignore it, i have a musician to do it for me on famitracker...
thanks for replying anyway, i like replies , positive or negative  :)
is it strange not to have any animals in a jungle stage?
is the leech, red slug very weird?
any enemy in the video look weird?



Offline Acid

  • RPM Knight
  • ****
    • Posts: 8358
    • View Profile
Reply #11 on: May 31, 2011, 01:12:15 PM
Blanka's theme.

I feel stupid now.



Offline Align

  • Master's Unit
  • *
    • Posts: 3432
    • Gender: Male
    • View Profile
    • Natural Selection, my FPS of choice
Reply #12 on: May 31, 2011, 04:45:42 PM
I think it looks good for a draft. It's kind of plain but I expect that'll come later.



Offline N-Mario

  • Video Game Veteran
  • SA-Class Hunter
  • *
    • Posts: 847
    • Gender: Male
  • Video Game Veteran
    • View Profile
    • N-Mario's Gaming Universe
Reply #13 on: June 01, 2011, 12:36:02 AM
I know the GXSCC music is only a placeholder, but it still sounds terrible. maybe you could use some other 8-bit megaman music as the placeholder? ;)



Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #14 on: September 04, 2011, 09:28:05 PM
[youtube]http://www.youtube.com/watch?v=Flkw7_-SgK8[/youtube]
the boss song is something near completed =), ignore the blanka song still. The real song will still be blanka music, i don't want a placeholder, if I have a proper guile theme i will use it for all placeholder since guile theme goes with anything.

Posted on: June 06, 2011, 05:04:46
[youtube]http://www.youtube.com/watch?v=RzrkdKJLpM0[/youtube]
[youtube]http://www.youtube.com/watch?v=NwkSs90nKQQ[/youtube]
[youtube]http://www.youtube.com/watch?v=RPBJ4IEpxWI[/youtube]

New videos and stuff. I got interviewed too =)



Offline Mirby

  • RPM's Krillin
  • Legendary Hero
  • *
    • Posts: 14047
    • Gender: Female
  • KINGDOM HEARTS IS WAAAAAAA
    • View Profile
    • Mirby Studios
Reply #15 on: September 04, 2011, 09:42:13 PM
I'm glad this project is still going on. Looks great, and your stage design and enemy placement is on par with some of the official games'. Nice work, man!

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #16 on: October 28, 2011, 06:19:54 PM
[youtube]http://www.youtube.com/watch?v=-j0zui3tFXM[/youtube]

Is this move too much?



Offline Align

  • Master's Unit
  • *
    • Posts: 3432
    • Gender: Male
    • View Profile
    • Natural Selection, my FPS of choice
Reply #17 on: October 28, 2011, 06:29:08 PM
Game seems to be plenty difficult even with it...



Offline OBJECTION MAN

  • Neo Arcadian
  • *
    • Posts: 1847
    • Gender: Male
    • View Profile
Reply #18 on: October 28, 2011, 06:47:09 PM
I would greatly increase the energy requirements. Perhaps 4 or 5 uses max. That is crazy cheap.


TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)


Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #19 on: October 28, 2011, 10:42:35 PM
i see, anyway, for the mp usage/move duration, its for testing uses. thanks for the replies =)



Offline RockEsper

  • Cyberelf
  • *
    • Posts: 21
    • View Profile
Reply #20 on: October 30, 2011, 04:11:03 AM
This looks pretty radical. But I have a question. Why did you choose not to have the 8 world warriors as the bosses? It seems so perfect for Mega Man. The 8 main fighters being the 8 robot masters, then the three boss characters (and maybe something else for a fourth end stage) would be perfect.

Regardless, this looks awesome. I'll play it regardless.



Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #21 on: October 30, 2011, 04:17:16 PM
As much as i want many people to play my game, i want to do things and make decision on my own because at the end of the day, it will only keep me going if i am doing something that interest me.
I am not saying that audiences are not important, I am just keeping a balance between what some players want and what I want.
On a serious side, the 8 bosses AI will be quite a problem if i just use the classic 8, i have considered them too.

honda AI will be very similar to blanka,
ken AI will be very similar to ryu
chun li  AI will be similar to ryu
zangief could be forced in but his weapon will be boring
sagat weapon will be similar to ryu, his AI is difficult to be unique
guile AI will be boring to fight since he has got only two moves, still considering him and how he could make it in

balrog is just boring and difficult to fit in as a boss
vega could be done somehow, weapons issue, may be in the game
bison will probably be the final boss

from a game design point of view, why some bosses are chosen is because
AI is different from the other bosses
their weapons obtained are unique
their stage have a certain theme

next weapon will be Aegis reflector.
thanks for the comment, I like replies, +ve or -ve. =)



Offline RockEsper

  • Cyberelf
  • *
    • Posts: 21
    • View Profile
Reply #22 on: October 31, 2011, 01:00:45 AM

Thanks for the response.

Yeah that makes perfect sense. I can't imagine Ken's battle being much different than Ryu's. That would suck. Alright then.

I would like to see Guile in the game in some capacity. I mean, he's my man. But yeah, just two moves. Pretty stale.

So another question. Will he have items/rush abilities, or something like that?




Offline SonicZH

  • Net Navi
  • *
    • Posts: 43
    • Gender: Male
    • View Profile
Reply #23 on: January 04, 2012, 07:28:25 PM
rush coil/marine/amour not in, however, rush may be in as some sort of special move...


Posted on: October 31, 2011, 08:38:25


New artwork, will adjust just a little bit more...
the color will match the weapons when implemented on the game...



Offline Mirby

  • RPM's Krillin
  • Legendary Hero
  • *
    • Posts: 14047
    • Gender: Female
  • KINGDOM HEARTS IS WAAAAAAA
    • View Profile
    • Mirby Studios
Reply #24 on: January 04, 2012, 08:26:57 PM
That, sir... is AWESOME!

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything