The Resident Evil / Biohazard Thread

Started by Setsuna F. Seiei, December 12, 2008, 12:29:56 PM

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The Great Gonzo

I'm thinking this all has to do with hatred of GameStop and whatever their overseas equivalents are. Couldn't Capcom and a few other companies politely request that they not take in new release trade-ins until a certain amount of time has passed, if they don't already? Which wouldn't be much fun, but at least they'd have their profits.

MrBaryl

They won't do that unless the companies force them, But I guess Capcom doesn't want that so they make a  game which you can't replay or re-sell. It's like "YOU BUY IT FROM ME AND THAT'S IT".


The Great Gonzo

Nasty thought: Locked saves plus unwinnable situations (either bug- or design-induced) equals shitstorm of massive proportions. Unless Capcom is smart/nice enough to offer patches (somehow. Admittedly not sure if the 3DS can do patches).

Align

I just don't think the statement was supposed to mean what the guy inferred. It's just too weird.

Satoryu

Perhaps I'm missing something here, but what's the issue? I haven't played the game, or any past Mercenaries mode in a RE for that matter, but I know they're minigames. How is this game different? Does story progression in this game prevent you from going back and replaying earlier levels? Cause if it doesn't, I really don't see why people are all uppity. So you just have someone else's scores and name attached to the game, and potentially everything's already unlocked? So what? It's not like they're charging for Online Pass DLC or anything. Please correct me if I'm assuming incorrectly here.

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The Great Gonzo

You can't reset the game/start it over. So if, say, things aren't doing so well and you have no way of making them better, you're hosed. Now who's to say that there won't be tons of used RE:TM copies stuck at points of no return? (I may also be assuming incorrectly here)

Phi

Quote from: Sato on June 28, 2011, 11:14:59 PM
Perhaps I'm missing something here, but what's the issue? I haven't played the game, or any past Mercenaries mode in a RE for that matter, but I know they're minigames. How is this game different? Does story progression in this game prevent you from going back and replaying earlier levels? Cause if it doesn't, I really don't see why people are all uppity. So you just have someone else's scores and name attached to the game, and potentially everything's already unlocked? So what? It's not like they're charging for Online Pass DLC or anything. Please correct me if I'm assuming incorrectly here.

Perhaps since the game is entirely score-based, people would want to earn their high spot themselves. For example, if a player completes a mission and gets a score their really proud of, only to find out they didn't make a new record because the previous owner already beat it in record time. Sorta defeats the purpose of getting your own scores i guess... not entirely sure myself.

Hypershell

Quote from: Sato on June 28, 2011, 11:14:59 PM
Perhaps I'm missing something here, but what's the issue?
I'll admit, I'm not familiar with Resident Evil Mercenaries.  But, the practical impact aside, this is hard to read as anything but a dick move.  Sometimes people like to start stuff over, even if it's a simple matter of wiping high scores, and they shouldn't have to purposefully corrupt their files to make that happen.  Assume for the sake of argument that there are no "points of no return" in the game, everything can be revisited, and all user-entry is forever able to be edited.  So what?  The same is true of Super Mario World, that doesn't mean nobody ever restarts it.  It could be as simple as one day wanting to "earn" everything over again.  As a matter of progression, structure, and satisfaction.  People do that.  And I know Mercenaries 3D does have skills and abilities to be unlocked, if nothing else.

The real question, though, is not "What was lost?"  It's, "What was gained?"  What is the purpose, either to the player or to Capcom, of a single permanent save, with no alternate slots and an inability to clear?

Capcom, in doing this, is asking for a leap of faith that their game will accommodate all possible desires of restarting without the need to actually do so.  That is an extremely lofty promise given that we're talking about what often amounts to personal preference.  I restart many supposedly replayable games, Punch-Out!! and a variety of Mario titles among them.  So, why, Capcom?  What's the tradeoff?  To us?  To you?  To the game balance?  If they cannot answer that, then they are asking for a risk, even if it amounts to only a minor annoyance, with nothing to be gained.  That is senseless, and it's no wonder they'll catch [parasitic bomb] for it.

I don't much care because I don't follow Resident Evil.  But it strikes me as a supplier trying to exercise undue control over how a consumer uses their product after they've purchased it.  Generally not something they have any business doing, so I can sympathize.
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Ace DeSpade

I never really cared much about RE: TM3D to begin with (I'm not paying for a game that's basically NOTHING BUT A MINIGAME which I can already play on my RE4/5 (mostly 4, since I'm not fond of RE5's The Mercenaries, which happens to be the one that this game is closer to, from what I've seen.) But still, it's one hell of a dick move. It completely defeats the purpose of an used game, and there's bound to be SOMETHING that makes players want to restart. There always is.

Not to mention games can get buggy. If the game ends up being bugged and needs to be restarted, what? We're gonna have to buy a new one? Sorry, Capcom, count me out of your milking this time.
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ViperAcidZX

Das stier kot (That's bullshit). What's the point of buying the game if you can't start over?! Good thing I don't plan on buying the damn game if I get a 3DS.

MrBaryl

The point is that you can't re-sell it, it's yours forever so cheap gamers will have to buy it for full price. I think it's a good move for a game that's supposedly just a mini-game port.

Solar

Quote from: Ace DeSpade on June 29, 2011, 12:43:37 AM. It completely defeats the purpose of an used game,


Uh, I believe that's the exact point of this.

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Hypershell

Capcom claims that's not the reason, but it's hard to imagine what else it could be.

The point's been brought up that one could, in theory, force the game to restart by killing power in the middle of a save.  But you really shouldn't have to "break" your game to restart it.
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Solar

Maybe that's one way. A risky way, but it could still work. Honestly I'm sure it'd be easier with an Action Replay or something if those even exist for the 3DS yet.


Honestly, this not completely deal breaking for many, but is still really stupid. At least it's not like their PSN DRM I guess.

My life is currently bears and Jojos and everything is great.


Satoryu

Quote from: MrBaryl on June 29, 2011, 01:42:18 AM
The point is that you can't re-sell it, it's yours forever so cheap gamers will have to buy it for full price.

But, there's nothing preventing you from selling it or anyone else from buying it. I seriously don't see why everyone is making a big stink out of this. It's not that big a deal. So what the game has someone else's name on it? Ignore it, it's just a name. So what everything's already unlocked? Don't use them until you fulfill the unlock requirements again. So what there's already hi scores logged on the cart? Beat them just like people had to back in the days of arcade machines.

I mean, people are really mad about this? This is a dick move? DRM is a dick move. Forcing players to be logged in just to play a game, even by themself, yeah that's more of a dick move. DLC characters and other [parasitic bomb] you have to pay for that's already on the disc, yeah that's more a dick move. Having to pay money to access online modes if you don't have the activation code from when the game was purchased (not that Capcom has done this yet, just saying), that's definitely a dick move. This, though, is such a minor thing. You're not screwed out of the playing experience in any way. You're just denied the satisfaction of unlocking things. Which I would wager most of the gaming community doesn't care about. They don't have this OCD-like desire to start everything from absolute scratch. They just want to play the game.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Solar

Quote from: Sato on June 29, 2011, 02:41:55 AMYou're just denied the satisfaction of unlocking things. Which I would wager most of the gaming community doesn't care about.

Wouldn't all of this complaining  prove otherwise though?

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OBJECTION MAN

Wow. This is a crazy example of removing staple user control out of a digital media. This is terrible. It serves no purpose other than to restrict the user. I will be boycotting this game.

(I wonder if it would clear the save data to pop the cart during saving or forever corrupted save data.)

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MrBaryl

I read somewhere that removing the cart doesn't work, The game creates a backup for situations like that.

VixyNyan

It has two internal (not in-game) slots for saving. One of them is for back-up if you accidentally pull out the cartridge too early. If you are not able to save a game properly, it will load a session from your last game play.
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Satoryu

Quote from: Solar on June 29, 2011, 02:52:48 AM
Wouldn't all of this complaining  prove otherwise though?


No, I'd say the outcry is from a very vocal minority.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Phi

Quote from: Sato on June 29, 2011, 03:32:46 AM
No, I'd say the outcry is from a very vocal minority.

Unlocking things are largely part of replayabilty, which make or brake a game for a lot of people. Whether it's alternate costumes, levels, modes, play functionality (etc.) 

OBJECTION MAN

Quote from: VixyNyan on June 29, 2011, 03:23:00 AM
It has two internal (not in-game) slots for saving. One of them is for back-up if you accidentally pull out the cartridge too early. If you are not able to save a game properly, it will load a session from your last game play.

Gah! A valid feature any other day, but in this ONE case I curse it's inclusion!

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Hypershell

Quote from: OBJECTION MAN on June 29, 2011, 03:59:25 AM
Gah! A valid feature any other day, but in this ONE case I curse it's inclusion!
Eh, I was afraid of that...  I know Pokemon does the same thing.

Quote from: Solar on June 29, 2011, 02:32:11 AM
Honestly I'm sure it'd be easier with an Action Replay or something if those even exist for the 3DS yet.
Firmware updates create a bit of an issue as there's a very real chance that unlicensed hardware will be rendered useless in the future.  Wii went through that, which is why soft-mods pretty much dominate the scene there.
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Flame

So let me get this straight...

Making a game with a permanent save which cannot be reset, making a game only playable once- a dick move of epic proportions and about 15 steps back of technological regression which they HAVE to know will [acid burst] many players off is a good idea...

But Mega Man Legends 3 still needs a trial run before they even green light it because it's an investment risk despite the overwhelming fan support for the game which has been demanded of capcom since the second game.

MAKES PERFECT SENSE TO ME.
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