MegaMan Legends 3 is REAL, AND IT'S SPECTACULAR...LY IN 3-D

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Offline Protoman Blues

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Reply #500 on: October 11, 2010, 06:09:58 AM
I still have to make my huge post about becoming a recent convert to the wonderment of Comic-Con, but serious-[tornado fang]ing-ly Ishikawa's design is the best. Like no contest first. Ask PB, I was all like "oh hell yeah, that one's great". Runner up is Kaji's because as Mayl looking as she is, Metool hat is awesome. XD

I made a topic that you can post said Comic-Con experience in.



Offline Setsuna F. Seiei

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Reply #501 on: October 11, 2010, 09:23:49 AM
Voting for anything other than Yoshikawa is a crime. Don't rob the world of awkwardly yet conveniently placed camera angles!!!

I did almost vote for Zeroll though. But the face was horrible. Inafune wasn't even trying.



Offline Protoman Blues

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Reply #502 on: October 11, 2010, 09:29:32 AM
I did almost vote for Zeroll though. But the face was horrible. Inafune wasn't even trying.

Actually, he explained that he really doesn't have time to draw anymore.



Offline Kieran

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Reply #503 on: October 11, 2010, 03:21:23 PM
Anyone but Nakayama.

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Reply #504 on: October 11, 2010, 06:48:14 PM
My pick is Higurashi's version. Komaki's and Yoshikawa's are interesting too.



Offline Zan

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Reply #505 on: October 11, 2010, 06:58:26 PM
Quote
No clue what you're talking about there... Huh
Quote
I saw no way whatsoever that crouching was more difficult in any one game than another.  Of course, in X7 you can only crouch in 2D, but it's hardly ever necessary.

You should have gotten the hint at the very mention of Metalshark Prayer and suicidal button input. It's not so much the crouching itself as what happens when you release crouch, try to dash, or try to attack, with one of those dreaded garbage compressors right on top of you. That wasn't exactly well thought out.



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Reply #506 on: October 11, 2010, 07:07:22 PM
It's worse in X5, actually. In X6, when you dash from a crouch your height never changes. The change from crouch to dash is instantaneous, whereas in X5 you stand up for a second before the dash, so you'll get hit by whatever's above you.


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Offline MaxTrigger

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Reply #507 on: October 11, 2010, 09:14:43 PM
anyone know who's winning on the poll so far? I can't even register on Capcom unity with them errors. =3=



Offline VixyNyan

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Reply #508 on: October 11, 2010, 09:19:17 PM
anyone know who's winning on the poll so far?

Sensei and Komaki are close to each other now.

It's still both of them fighting for the 1st place. ^^;

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Offline MaxTrigger

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Reply #509 on: October 11, 2010, 09:21:29 PM
Oh that's cool! Those two designs were my favorite, so no matter who wins, I think I'll be satisfied either way.  :)



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Reply #510 on: October 12, 2010, 02:41:34 AM
Well, I'm DEFINITELY routing for Sensei now.  My personal runners-up have barely hit the 10% mark.

I admit Komaki's design is pretty cool.  Though, it looks a little Pokemon-ish.  Is anyone besides me having a hard time not seeing a young Flannery?

You should have gotten the hint at the very mention of Metalshark Prayer and suicidal button input. It's not so much the crouching itself as what happens when you release crouch, try to dash, or try to attack, with one of those dreaded garbage compressors right on top of you. That wasn't exactly well thought out.
You can attack while crouching.

Forcing crouching rather than dying would have been more convenient, I suppose, but I hate the garbage compressors for reasons other than button inputs.  Namely, I just don't like the pacing of MSP making a whole freaking stage out of them.

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Offline KudosForce

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Reply #511 on: October 12, 2010, 03:28:13 AM
Well, I'm DEFINITELY routing for Sensei now.  My personal runners-up have barely hit the 10% mark.

I admit Komaki's design is pretty cool.  Though, it looks a little Pokemon-ish.  Is anyone besides me having a hard time not seeing a young Flannery?

Looks more like Natsumi Hinata to me. 8D

That being said, I'll root for Sensei's design, for similar reasons. 8) After all, ya can't have too many Native American-based Capcom chars.



Offline OBJECTION MAN

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Reply #512 on: October 12, 2010, 04:07:04 AM
Sensei's is the best of the bunch, but honestly I am not really digging any of them all that much.


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Offline MaxTrigger

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Reply #513 on: October 12, 2010, 05:18:02 AM
you think they're accepting designs for like, every aspect of the game? Because a friend of mine and I are working together on some Bonne machines th at we hope will fit. o3o
It's funnnn.



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Reply #514 on: October 12, 2010, 05:30:23 AM
I like the Pink haired one with the Goggles and Scarf thing. (Sorry, I don't know the artists since the Blog post for the voting vanished into thin air.)

Of course, seems as if everybody else wants "Girl with wierd Atlas-style hair (only green) with the skirt and jacket with tassles that automatically make her "Tomahawk Girl" Girl. Shes not bad, but meh.



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Reply #515 on: October 13, 2010, 01:49:57 AM
I think Atlas's hair was a bit whackier than that.

Current poll is in the dev room, not the Unity blog (Unity blog's poll had Sensei's name in it twice for some reason, so I'm guessing they started over?).  Second to newest post.

you think they're accepting designs for like, every aspect of the game? Because a friend of mine and I are working together on some Bonne machines th at we hope will fit. o3o
It's funnnn.
I recall them SPECIFICALLY mentioning boss character submissions at Comic Con, so assuming Trigger at some point goes toe-to-toe with the Bonnes again, that would be a definite yes.

And even if he doesn't (they WERE trying to walk the straight-and-narrow in L2, they just sucked at it), they're sure to be in the game on some level, and "general ideas" were encouraged as well.  So I'd say keep a hopeful eye on the Unity dev room page for right now; I'm sure the opportunity to make your submission will come up.

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Offline MaxTrigger

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Reply #516 on: October 13, 2010, 02:21:29 AM
I recall them SPECIFICALLY mentioning boss character submissions at Comic Con, so assuming Trigger at some point goes toe-to-toe with the Bonnes again, that would be a definite yes.

And even if he doesn't (they WERE trying to walk the straight-and-narrow in L2, they just sucked at it), they're sure to be in the game on some level, and "general ideas" were encouraged as well.  So I'd say keep a hopeful eye on the Unity dev room page for right now; I'm sure the opportunity to make your submission will come up.
Even if he doesn't end up against the Bonnes, it won't be hard for us to turns these designs into reaverbots either!
I reeeallly hope they allow for fan submissions!



Offline Phi

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Reply #517 on: October 14, 2010, 12:34:47 AM
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Offline Blackhook

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Reply #518 on: October 14, 2010, 03:35:22 PM
So...we can submit our own enemy designs?


Offline Acid

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Reply #519 on: October 14, 2010, 04:18:11 PM
That's what he said.



Offline Align

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Reply #520 on: October 14, 2010, 05:55:59 PM
Hur hur- wait...



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Reply #521 on: October 14, 2010, 10:21:40 PM
So...we can submit our own enemy designs?

Then I'll get to work then. This should be intresting.

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Offline OKeijiDragon

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Reply #522 on: October 15, 2010, 07:22:47 PM
Mega Man Legends 3 producer Tatsuya Kitabayashi gives more details

- Capcom is trying to get the original voice actors back
- story is still in development
- game will continue after the events of Legends 2
- Capcom is considering having fans that are writers come up with “episodes” for the game
- the new female character is just as important as Roll or Tron
- MML3 is on 3DS because Capcom felt the game would work well on the platform, and they believe it easy to develop for
- touch screen will be used
- familiar and new mechanics
- some of the Monster Hunter team will be working on this game
- cast images coming very soon
- Tron and the Servbots are back
- might be more Servbots this time around
- unlikely Mega Man 64 will hit the VC


Quote
- Capcom is trying to get the original voice actors back


OMG WE COULD HAVE TIESEL BONNE'S ENGLISH VA BACK!



Offline Acid

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Reply #523 on: October 15, 2010, 07:33:21 PM
Color me happy!



Offline Night

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Reply #524 on: October 15, 2010, 10:14:15 PM
- might be more Servbots this time around

 *o*