While were on the subject; is Breaker's Revenge, SNK property?
I don't think it is. ADK Titles, however, are.
Also, a 4 button layout is a bit more preferable than a 6 button one.
SNK does tend to innovate, and they help the fighting game genre a lot more than Capcom. World Heroes had unique intro animations for each character. Fatal Fury had the plane jumping and side stepping. Art of Fighting had the power gauge, close ups, fade backs, bruised looks, and animation where the loser collaspes. And a unique story(as unique as it can get back then in fighting games). Samurai Shodown whas the first fighting game (post SFII) to feature weapon based combat.The King of Fighters had 3 on 3 matches, was the first fighting game crossover, and had a feature where the characters can dodge, roll, and run. Salvage Reign combines some of these features and Kizuna Encounter, from what I heard, was the first to have a tag team switch out. did I miss anything?
Also to note that Capcom fighters tend to go for a more cartoony/animeish look, whereas SNK fighters tend to go for a more realistic look.
One thing I always did like about SNK Playmore. They at the very least, upgrade their characters, by giving them new looks, clothes, attacks, and animation. Terry bogard, their Mascot(well, one of them) has four attacks since Fatal Fury 1(Power Wave, Rising Tackle, Burning Knuckle, and Crack Shot). In The King of Fighters, he has learned Power Dunk and Power Charge. Let's not forget Power Geyser, Overheat Geyser, and Buster Wolf. He also wore a long sleeved jacket in FF1 before losing the sleeves and wearing a new jacket in Garou:MOTW. Actually, Many characters could have a good SSB/JUS movepool. Many Capcom characters, however, don't tend to get any upgrades. Guile has remained unchanged for 19 years.
Also, SNK gives their characters new themes and they're a bit more catchy than Capcom's fighter themes.
Is it me or is Street Fighter basically the "Super Mario Bros." of fighting games?