Ugh. This is exactly what I mean. THIS right here. Of course, you're most likely trolling me at this point.
It's like Bomberman Act Zero or whatever the [tornado fang] they call it. IT CEASED TO BE [chameleon sting]ing BOMBERMAN. It just looks like hardcore rehash bullshit.
Excuse me while I drown out your post with repeated bashings of my skull.
Eh, It's not an issue of overpowered that bothers me. It is a lack of logical logic. I can't logically wrap my brain around something that can run so fast that it becomes invincible. Hell, I even go as far to ask how his internal workings don't collapse on himself. But maybe I give it too much though. As for Anime... well, if you know me, you know I hate TTGL which is a fine example of horrible overpowered idiocy. Again, never liked Superman, no matter how much of a chance I gave him. I even tried that Smallville stuff... which didn't even feel like Superman. Not sure if that is a good or bad thing. But eh...
I'm trolling you because there's no way Capcom would ever let that happen to Megaman. Or Inafune, for that matter. Megaman is deeply treasured by both fans and the company. The company are a bunch of jackasses who think they can sell repeated expansions of the same game as sequels, and people will buy them. They feed fans what fans want. And they were the very first company to simply make what fans truly wanted, a new 8-bit game of the original series. They KNOW how to please old-school people. They're the one company who puts up with their incessant bullshit and makes the impossible possible on that respect. Plus, this isn't the 90's. That kind of crap doesn't happen, and Capcom, unlike Hudson, tends to make good quality stuff all the way. Some less than other, but all decent.
Logic? You want LOGIC? You play video games, which have some of the most idiotic stories and concepts of all time. DC has actually explained the concepts of their heroes time and time again. The Speedforce has been explained many times, you just gotta go and look for it. Unlike most games, anime and other bullshit, which just places characters jumping miles high and holding giant swords as a STANDARD, comic books actually do try to inject a tiny bit of reality into it. But it's a COMIC BOOK. it's not supposed to be taken seriously in terms of logic. It's a world of gods and magic. Why should you worry about things being LOGICAL?
Oh, and FYI, TTGL's actually my favorite anime of all time. Precisely because it's about defying all logic and reason, and surpassing everything. That's what makes the fiction we see GOOD. Because it enables stuff to go over the limit. Because it enables pretty much all lines to be crossed, so we can have an incredible story.
Batman's the only thing I like about DC, I'll let that slide. What I've read (and watched), things can easily spiral out of control in most DC comics, movies, and shows, Marvel had a civil war, but it never had to get A SECOND EARTH to participate in a war... and Marvel has Deadpool.
You implying that Marvel doesn't have time travelling, deals with demons, several tiers of different kinds of gods, that all the heroes in Marvel haven't died and came back to life already (Thanos event), that it doesn't have PLANET-EATING entities, talking raccoons, separate dimensions where many heroes of different dimensions have gathered to fight a common evil, tons of cosmic [parasitic bomb] happening all the time, and more incompetent villains and heroes that let stuff go out of hand than you can shake a stick at? The Civil War was kids' stuff! Scarlet Witch wished all mutants to be gone! The Skrulls invaded them after a build-up plan for years! The earth was governed by villains for quite awhile! Thanos took over all of existance then gave it up because he was BORED. Jesus Christ, Marvel has MORE crap than DC to sort out. DC normally can give a happy ending to stuff, a resolution to most things. Marvel simply ties stuff into the next event over and over so nothing can ever be FINISHED. This Heroic Age reboot settled stuff on Earth but hooly crap, [parasitic bomb]'s getting real on the cosmic side.
Touche.
It's amusing, hearing the thoughts of how a MegaMan sequel should handle from somebody who doesn't actually like MegaMan.
I don't know how any gamer worth their thumbs can stand the dual-analogue system, leaving only shoulder buttons actually usable. It's a very unnatural control setup to me. But you don't see me crawling up the ass of.....well, whatever non-Wii FPS is all the rage these days. This would be like if some traditional fighter fan was bitching about how Smash should be more like......*remembers Fox Only/Final Destination* Nevermind.
Yeah, what can I say. I don't really care about "hardcore" shooters. The only reason I even like Goldeneye is for the infinite dual rocket launchers cheat.
MegaMan at its core is not a shooter, but a platformer that happens to include shooting as your attack method (and NOBODY wants to see it turn out like Shadow The Hedgehog). That means in 3D you need either manual camera control or a lock-on. Preferably the latter if you work under the assumption that enemies are not gracious enough to wait until they're on the same horizontal axis as you before attacking (however X7 wrecked this by leaving the lock-on fully automated...even in 2D, where it shouldn't have existed in the first place).
I happen to actually like Smallville, except for two things. One, Clark being unable to fly is no longer believable after High School graduation, which was 4 years ago. Two, Season 8. It somehow found a way to undo every meaningful thing that ever happened, along with copping out of any buildup that was going on towards an actual fight during the finale. Seriously, you go from 7 to 9, you miss NOTHING, except Clark has a time-travelling ring and Jimmy Olsen is actually Jimmy Olsen's older now-dead brother (well, "Henry", we'll miss you; next time use your [dark hold] little brother who couldn't even be bothered to show up at your wedding as a lead pipe shield).
Actually, I do like Megaman. Heck, isn't it one of the reasons to belong here? But I like the original series. And The first BN game. And the first Zero game was kinda decent too. And the PSP remakes.
Can STAND the dual analogs? It's the best control setup there is. It's a control setup where you can control both your character and the camera at the same time. And trust me, I started TRULY liking FPS games on consoles kinda late. PC was the only place where FPS games really worked in terms of control. But once the dual analog setting was installed, all it takes is a tiny bit of getting used to, and after that, it's like riding a bike. I actually don't play alot of FPS games, but when I do, it feels natural. And for third person shooters, even more so. Tell me ANY kind of controller setup where you can move your character around and aim at the same time, manually, with the very best of controls. You can't. Wiimote's good for aiming on the screen, but for actual turning? Nope.
It actually makes me laugh when you talk about "hardcore shooters". You know, there's a VERY big distinction between hardcore shooters and smalltime, easier shooters. Hardcore shooters? Quake, TF2, Counter-Strike, STALKER, Serious Sam, ... those are hardcore. PC titles, you need quick aim, constant use of resources and buttons, constant quicksave when in singleplayer... While console titles, like Halo and Bioshock, are ridiculously casual and user-friendly. Halo was tailored for a console setup, because an analog stick isn't as quick as a mouse/keyboard setup. The health recovery is specially for that. Halo is the Super Smash Bros of shooters, man.
Why do you think so many people play it? Because it's EASY. It's easy to get into, it's got cartoony jumps and weapons that pop around, it's got people in heavy armor suits jumping like Michael Jordan, it's got colorful vehicles... But yeah, like Smash Bros, it's got good strategy when required, and it's pretty damn good when you start getting into it.
I had your EXACT mindset before I actually tried shooters seriously. I ended up really enjoying them. And the dual analog control does end up being the most faithful kind of control you can ever have in a game where you HAVE to look around at things. Seriously, when you can't stop and just set the camera right, you have to use something like it. And it works WONDERS for the game. It actually makes it work flawlessly, you can look everywhere you want, there are no perspectives unavailable to you in half a second, and it's fantastic.
Platformers can work really well with a third-person shooter mechanic. Look at Crackdown, for example. it's got awesome platforming elements.
And if you want a platformer with shooting, look no further. Just because Shadow wasn't able to do it, it doesn't mean a ton of other games can't as well. Ever played Jak? Or Ratchet & Clank?
Here's an example of how Jak handles the Shadow gameplay FLAWLESSLY, by simply working well.
[youtube]http://www.youtube.com/watch?v=cXWTBckzZPA&feature=related[/youtube]
In Ratchet & Clank, you can actually choose between strafing and moving normally. And it's a great platformer! Why should we need lock-on to a single target? With lock-on, we can't aim at enemies the way we like. This way, we can. Perfect setup for such a game. No need to go back to archaic gameplay formats. Join the present.