Do you like Axl?

Started by OBJECTION MAN, July 04, 2010, 03:34:14 AM

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Hypershell

As I said earlier, I loved the G-Launcher in X7.  But otherwise, he's just a watered-down hovering X who stole Trigger's tumble-dodge.  X8 is where they actually tried making him unique, at least compared to X and Zero.

Quote from: Chainsaw Guitar on July 14, 2010, 12:19:18 AM
I heard Bass got hit quite hard with the nerf bat in 10...
Well, to be fair, Inti hit EVERYONE with the nerf bat in their NES revivals.  Rock is back to MM2 mechanics and ProtoMan takes double damage/knockback (plus jumping to block will just never feel natural).  Even without double-jumping and half-strength wall-blocked shots, Bass is still pretty awesome.  He just demonstrates how new-age mechanics don't always fit seamlessly into old-age level/enemy/screen proportions.  That and I wish Inti didn't insist on adding a delay between dash and dash-jumping.  Never in any previous MegaMan title was such a lag enforced, and it screwed me up more than once.
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Flame

Quote from: Chainsaw Guitar on July 14, 2010, 12:19:18 AM
I heard Bass got hit quite hard with the nerf bat in 10... Stupid idea IMO. His easy mode faggotry is the reason we all loved playing him in the first place!
All they did was remove his double jump.

QuoteAlso, giving Bass Gunstar Heroes firing options: god-tier character. Haven't played Axl enough to know if he is actually better than old Bass however. Just his X7 version. So my judgment on the two is even more clouded!
Axl in X8 works just like Bass in MM&B minus the double jump, and Plus a hover and air dash. (copy shot aside, which works much better than it did in X7)
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Karasai♪

I like him but he didnt have much appearances. only X7,X8 and CM. Also as a cameo in Tatsunoko vs capcom ultimate all stars

Hypershell

Quote from: Flame on July 15, 2010, 07:11:23 AM
All they did was remove his double jump.
I'm pretty sure the dash-jump lag was not part of MM&B.

His shots are also half-strength to compensate for Rock's standard play no longer involving charging, and 10 has no upgrade to compensate either for that or for his inability to shoot through walls (MM&B gave you options for what to improve).  He still rocks many socks, though, so long as you stay grounded.  ...and you don't mind that he's an obvious Rock edit.
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AquaTeamV3

Quote from: Hypershell on July 16, 2010, 02:38:43 AM
His shots are also half-strength to compensate for Rock's standard play no longer involving charging, and 10 has no upgrade to compensate either for that or for his inability to shoot through walls (MM&B gave you options for what to improve).

[objection!]

If you expend all of the Treble Boost's energy, you get access to the Mega Buster.  It's the same in all aspects, although you can't fire it while dashing.
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Seru-kun

I always liked Axl, he's my favorite in the X series with Zero.
I really want a game that would be called "Megaman Axl".




Hypershell

ZX Advent may as well have been called that, except that it has Biometal.

Quote from: Aqua on July 16, 2010, 09:28:01 PM
If you expend all of the Treble Boost's energy, you get access to the Mega Buster.  It's the same in all aspects, although you can't fire it while dashing.
Treble Boost is awesome; I would never in my right mind sacrifice it to play as dash-capable Rock (doesn't work as a slide; Bass has no hitbox height reduction).

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Zan

You don't need to sacrifice it, you simply just don't get near Gospel after he teleports in. The same works for Blues.

Hypershell

Point taken.  However, I do believe rapid-fire to be superior to run-shooting, so it really leaves only a midair advantage.
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xemiroth

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