When you and an enemy make contact, you get hurt.
This never made sense to me. What if I want to shove my enemy? Is that not allowed? Why must I suffer to that end? [tornado fang] YOU.
This in Spades. The only time I could understand touching an enemy and getting hurt is when:
A: They're attacking you somehow
Or
B: They have Spikes, or some sort of electric barrier.
Never once have I understood how ANYBODY can die from touching:
A: Something rounded and plush (i.e. Kirby enemies with a few exceptions. Sleeping enemy is a big offender.)
B: Something that isn't even moving (i.e. Standalone Turrets with no sort of shield or anything, inactive enemies, Shotzos from (again) Kirby.)
C: Shields, I mean, is it made of fire? How the hell can enemy shields hurt me yet my shield doesn't affect them one bit? (i.e. Mettaurs, Sniper Joes, Some Zelda enemies.)
D: Standing 2-3 pixels away from an enemy means pain? Why? (i.e. any game where collision fields are TOO [tornado fang]ing LARGE.)
Its like the developers are saying "[tornado fang] you for touching an enemy, instead of letting you be a bully and push it around you're going to get attacked and maybe lose something too."
But, as Superbat said, its been getting better, not by much but its improving. Of course Wario games are a neat perk to this, seeing as you
can push your enemies around, but thats part of how the game is run. It fits for the playstyle.
I'd like to put a (dis)honorable mention for getting hit by an enemy, falling fowards (or backwards) and sitting on the edge, thinking you would be able to get up, only for the game to make you fall down from whatever you were on (i.e. ANY 3D Mario game, hell, most 3D games have this problem.)