Rockman Online artwork and details.

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Offline Acid

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Reply #375 on: November 19, 2010, 01:10:35 PM
THEY BETTER BRING THIS OVER

I SWEAR TO GOD



Offline Flame

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Reply #376 on: November 19, 2010, 02:31:10 PM
Seriously. I mean really, what ever possessed them to make such a radical departure from the standard Mega man game Korea exclusive?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Align

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Reply #377 on: November 19, 2010, 04:06:20 PM
It's a bit of a hassle to set up servers and to make sure the game code connects you to one in your country rather than random (which works fine if you confine them all to a modestly sized country like Korea).



Offline OBJECTION MAN

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Reply #378 on: November 20, 2010, 02:26:04 AM
If there is not a US release for this aweosme title, I will be very disappointed. It looks incredibly badass.


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Offline The Great Gonzo

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Reply #379 on: November 22, 2010, 01:57:43 PM
http://www.themmnetwork.com/2010/11/22/yet-more-rockman-online-details/

Cinnamon is a character type, yet is still alive (at least I think). Hm.



Offline VixyNyan

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Reply #380 on: November 22, 2010, 04:21:42 PM
Now I know who I'll pick~


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Offline Blackhook

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Reply #381 on: November 22, 2010, 04:35:59 PM
Now I know who I'll pick~


Who made that?


Offline Sniper X

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Reply #382 on: November 22, 2010, 05:15:28 PM
Vixy did.



Offline MrBaryl

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Reply #383 on: November 22, 2010, 06:13:50 PM


That Sprite is really good.

Well if this game ever gets here I'm choosing X and Duo owob Shining Finger!


Offline Align

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Reply #384 on: November 22, 2010, 10:58:35 PM
>Just a MORPG
Aw. Well, it might be for the best.



Offline The Great Gonzo

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Reply #385 on: November 23, 2010, 01:01:56 AM
http://protodudesrockmancorner.blogspot.com/2010/11/evdn-more-rockman-online-tidbits.html

Quote
Proto Man and Bass are not playable characters.

Sorry, Hypershell.



Offline Protoman Blues

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Reply #386 on: November 23, 2010, 01:09:55 AM
Well I'm sad now!  :(



Offline MrBaryl

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Reply #387 on: November 23, 2010, 03:53:09 AM
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One of X’s special attacks is described as a Capoeira-style spinning kick he can do in the air to repeatedly hit enemies at close range.

What? No Hadouken / Shoryuken for X?


Offline Night

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Reply #388 on: November 23, 2010, 04:20:14 AM



Offline Hypershell

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Reply #389 on: November 24, 2010, 01:29:00 AM
So...if Cinnamon's a player (YES), does that mean we have a Cinnamon-armor to look forward to?

http://protodudesrockmancorner.blogspot.com/2010/11/evdn-more-rockman-online-tidbits.html

Sorry, Hypershell.
A shock, to say the least.  Though, if they're "thinking" of adding more, that could still change.


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Offline Acid

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Reply #390 on: November 24, 2010, 01:32:06 AM
If we actually get this game I'll sure as heck roll X.

No doubt. No second thought.



Offline borockman

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Reply #391 on: November 24, 2010, 02:01:51 AM
So...if Cinnamon's a player (YES), does that mean we have a Cinnamon-armor to look forward to?
A shock, to say the least.  Though, if they're "thinking" of adding more, that could still change.



You don't mean.... French maid Cinnamon do you? *droolz*


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Offline Hypershell

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Reply #392 on: November 24, 2010, 02:15:17 AM
I doubt it, seeings how we're thus far lacking Treble Boost Zero.  But you never know.

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Reply #393 on: November 24, 2010, 03:56:32 AM
I'm satisfied with that bit of news. If we're limiting character choice, Protoman and Bass would be a waste of choices.

On that notion, Axl is still in the for the running. Axl can be made to play differently than X in a variety of ways and/or options due to their different character styles. Where as, Protoman and Bass are basically akin to clones. No one wants clones.

That said, look for Marino. She'll be in it, I'm sure. Thief type characters are always in ORPGs.

Duo takes Massimo's place however, so toss that out. Gambler characters are useless, so no Spider sadly.

Hmm... fresh out of ideas here. Colonel is also unnecessary due to Zero, so no way to live out the Zero vs Colonel PVPs that would sprout up EVERYWHERE.



Offline Flame

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Reply #394 on: November 24, 2010, 04:55:57 AM
Im eager to know how Duo plays. Most likely mid range? (X is short range and Zero close range, and if Axl gets in, then he would likely be like in X8) Duo could be mid range punches, maybe even street fighter type fighter attacks. XD

Though I'd be upset if he doesn't sport his ramming attack from PF.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline MrBaryl

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Reply #395 on: November 24, 2010, 06:28:17 AM
I think Duo will have low range attacks with decreassed mobility, clichéd Powerhouse.

Regarding character types, What do you think of Double being playable?


Offline Flame

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Reply #396 on: November 24, 2010, 06:29:35 AM
Double...

Why...?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline borockman

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Reply #397 on: November 24, 2010, 07:08:20 AM
Why should we play as Double when we can kick his ass?  8D


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Offline Zan

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Reply #398 on: November 24, 2010, 07:42:05 PM
Quote
On that notion, Axl is still in the for the running. Axl can be made to play differently than X in a variety of ways and/or options due to their different character styles. Where as, Protoman and Bass are basically akin to clones. No one wants clones.

That's quite backwards. As several of the classic games prove, neither Blues nor Forte are that much of a clone of Rockman. Axl on the other hand, always had his gameplay modeled after others; X in X7 and Forte in X8.  The only things that really distinguish Axl are his hover and his copy chip. The latter of which likely will not be balanced well because it quite overshadows other characters in versatility.

Furthermore, I don't think it really matters that the gameplay of characters is cloned from another; what we need more than anything is visual changes. Even if the gameplay is the same, atleast not everyone with a buster would look like X. So, more than anything gameplay orientated, I would presume a major reason for Blues and Forte's exclusion is to return them to their original antagonistic roles.






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Reply #399 on: November 26, 2010, 12:31:30 AM
Let me counter.

The only difference between Megaman and Protoman is that Protoman has a shield and a stronger buster. Otherwise, he's just a clone. Oh and he takes more damage... real innovative.

Megaman and Bass. Same thing really, except he can dash and aim in different directions. Huh.

Axl on the other hand, while playing similarly, has a myriad of other weapons he's used, a hover device with gliding wings that CAN be used for flying, if done properly. (Watch the trailer, maybe he can fly now. X can't do that TECHNICALLY) So, multiple different types of guns... maybe he becomes the long range character. Longer range than X. Plus flying. And that isn't even counting in the transformation chip.

I'm reading potential here. Bass and Protoman don't have that much in terms of potential for uniqueness. I'm looking at this from more than a "lol Megaman" perspective. I'm looking at it from a MORPG perspective, tied in with abilities that have been shown from the series. Bass and Protoman haven't shown much in the way of unique abilities. Axl has shown abilities that set him apart from his comrades.

My two cents.