I must've missed the Sega man-fan thing back in the thread somewhere, but that's understandable. I'm just more shocked cause you seem like a adventure/platformer kinda lover.
And wait, you're a Sega man-gasm but NEVER played Virtual On: Oratonio Tangram, one of their best games ever? Not even in the arcade?
Haha, but since you're a Sega man-toy, and even though you said recent, how about some Sonic CD lovin? If not that, thennnnnn how about some Halo: Reach beta!
I am in PORTUGAL. I get few classically-loved games here, AT ALL, and specially not good arcade titles. And yes, I am an adventure/platformer/action lover. Pretty much every single game that has some sort of plot, as simplistic as it may be, and a set progression, from beginning to the end, with which I go forth with a character, through levels, areas or a world, and do objectives or things in order to reach my final destination.
Sonic CD:
- Time-travel IN-LINEAR-LEVEL-PROGRESSION to get the best ending? Chaos Emeralds were one thing, but call Doctor Who, man.
- Bonus racetrack levels, as good as they were, don't play as well as the previous games'.
- Bosses were awesome-looking, but way too easy.
- Heck, levels were easy.
- Last race against Metal Sonic, I expected him to go a liiiiiiiiiiiiiiiiiiittle bit faster.
Halo: Reach Beta (I'm not a multiplayer man, but here goes)
- It's the very same Halo with jetpacks.
- Wait, that's a good thing, not a bad thing.
- Now what can I say of bad about a jetpack add-on...
- They are... um... TOO good? Nah...
- Alright, I give up. Oh, I know. BETA HAS NO SINGLEPLAYER MODE SO WE CAN PLAY AROUND WITH SAID JETPACKS. Whew, there.
The World Ends With You.
Metroid Fusion, or Wario Land 4.
TWEWY/It's a Wonderful World
- Incredible story, but time doesn't really serve any purpose, when it could have been used for some awesome gameplay mechanics.
- Certain pins are absolutely useless.
- You have to get rid of your favorite attacks and trade them for new ones sooner or later due to more powerful enemies.
- Rare drops are hard to get.
- Final boss is too damn hard after a steady difficulty.
Metroid Fusion
- A bit slow, Zero Mission fixed that.
- Not as much freedom as the other Metroids.
- Suit is UGLY.
- Having to recover every single enemy's goo gets annoying.
- Unanswered questions.
Wario Land 4
- NOT a worthy successor to Wario Land 2 and 3 BY FAR.
- Sprites much uglier than previous games.
- Why is the life bar back? Wario's been about puzzles for years, not progression.
- All levels have a time race back to the beginning? WHY BACKTRACKING
- Short as heck.
- Minigames really aren't very fun, except for Wario Hop.
- The charm is gone.
Lol but I never played Bowser's inside stories...
Then someone else take it. My post is pretty damn full at the moment.