Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period. My 5 year old niece figured it out. Of course, she is MY niece after all!
Agreed on the Virtual Console, for the most part. The fact that it does not offer online multiplayer for certain games, Mario Kart 64 being the greatest example, kinda sucks. Although, that's secretly a blessing, because I'd probably play nothing else!
As for E3, that's simple PR. Every company does it. Some do it well, some [tornado fang] up at times, others just completely fail. PR is PR.
LoL, bullshit. Everything you described is 100% dependent on the people you're playing with, not the game itself.
Not everyone has the keen interest and newfond dexterity of a child finding new things. I played Alex Kidd in Miracle World when I was 4. I taught my sister how to play some games with me when she was 3. Yet my mother still can't press the [tornado fang]ing "on" button on the net TV box because she's used to the normal antenna instead of a cable fee, and her mind cannot possibly comprehend turning on two separate things to watch television. Different people for different stuff. I do agree that the Mario games are easy and intuitive enough for anyone to play. The point I'm trying to make in the first place, is that more people besides hardcore gamers with time on their hands play them, as opposed as to what Hipershell was saying.
It wasn't just the E3. Nintendo completely shifted their attention for a loooooong time, until they recently found out that they were getting very bad PR amongst game-playing people, so they changed their ways in this last E3, supporting both their audiences. They still did a ton of amazingly stupid choices with the Wii that I can't possibly comprehend, though. (one of which being the lack of hard drive and incompatibility with one)
And Jesus Christ, my point is getting trouble making it across... what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders you. Taking into account more people on the screen at the same time and having to constantly check who jumps to what platform first and who stays where was a stupid thing to take into account with everyone bumping with each other in the game. To play the game efficiently, there needs to be a level of synchronization which doesn't really apply to the usual "get together, have some fun and play games for a short while" environment that most co-op games can supply.
Compare that to today's platformers. Modern Sonic and Mario included. Mario is practically surviving on what's left of SM64's coding. Sonic however.. let's just hope Sonic Colors performs well. Most Shooters today are basically thriving on the Call of Duty (or should I say.. Doody) coding. Sports titles on the other hand.. eh. Let those rot.
I love it when people talk such bullshit. Mario has crossed so many genres it's pretty damn hard to track him, and each and every single one of his new games has been completely different from the other, in both levels, environment, and gameplay. There were more similarities in the first Mario games than the current ones. The current ones keep evolving him beyond what he in, in the good way.
Shooters? You mean first person shooter games and third-person shooter games? You have NO idea what you're talking about. Call of Duty, even within its own iterations, feels quite different from one game to another, as well as other modern FPS games around. Take the Halo series. The reason why so many people like it, it's because it's so damn different from the normal, realistic shooter. It's not realistic at all, it's cartoony, colorful, and it lets you bounce around and do crazy [parasitic bomb] with different crazy weapons. Uncharted and Gears of War? Completely different games, each one thriving on what they're good at, and both having incredible strengths on what comes out of them.
Sports games? Go to hell, seriously. Sports games are meant to either give you an accurate simulation of a sport using a good control scheme for a great competitive environment, successfully improving little by little on the accurate system with each iteration, or to give you a more different way to play a certain sport. Both of those niches are quite well filled through the years.
And RPGs have not only been trying to mix quite alot of their formula recently, but they've been trying new stuff, having more and more content, and being enriched with tons and tons of story, details and backgrounds to stuff. Look at Bioware's current stuff, it's awesome and very detailed. Or Bethesda's stuff.
Currently, we live in a new golden age of gaming where there's something for everyone, and companies keep trying to evolve their own standards in order to be better and better than the competition. Compare this to years ago, where the competition was a bit null and pretty much everything, good or bad ended up on a single console. Quality THRIVES, independent games are getting attention, there are games which go beyond regular concepts and abstract plots and go the extra mile to please people, artistic games, competitive games, fantastic games which give us amazing experiences...
People bitching about the current age are pretty much living through nostalgia. Gaming is as good as it ever was. It's just evolved.