When it's something like say Mario Kart Wii though, where the items are a bit on the broken side, I admittedly get frustrated when I can go from 1-3 to 8-12 in no time flat, and all I get is like... a single mushroom to catch up
Mario Kart Wii is MAJOR overkill, for a couple of reasons. It's not just there being more broken items, it's also that 12 karts means more of them on the field, that the 150cc AI is positively brutal, that even perfect scoring your way through that may not get you the letter grade you need to unlock [parasitic bomb] (at this point I deem hacking infinite Star Mans to be acceptable), and that when somebody rams a stopped kart they simply push it aside without consequence, meaning whenever you get hit there's a good chance that a passing kart will ram you off the track.
Oh yeah, and they may have removed snaking, but the bikes are basically legalized snaking. And what do karts have by comparison, the orange boost? How often do they even have the chance to use that? So naturally, instead of everyone picking Dry Bones and going for the most simplistic course, they pick a bike and go for the most simplistic course. Doesn't fix much.
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