OK, first off, let's get the small talk out of the way. As many of you may already know, Nintendo recently announced that it would be re-releasing some choice Gamecube generation games as budget titles with notable extras under the title "Let's Play On Wii". These titles are getting said re-release due to the fact that they might not have had the best of sales or spotlight on the Gamecube and would seemingly fit in well with Nintendo's recently acquired expanded audience. Some of the games that have been mentioned to get this treatment are:
- Metroid Prime
- Metroid Prime 2: Echoes
- Pikmin
- Pikmin 2
- Mario Power Tennis
- Donkey Kong: Jungle Beat
- Chibi Robo
This thread will be used as a one stop information hub on all the details we will receive on the games as well as a place to check fellow RPM member opinions for recommendations. Now then, with that all said, I'd like to introduce the first of the "new yet no so new" titles, namely:
*Picture courtesy of Play-Asia.com.
Re-release date: Dec 11, 2008 (JPN); TBA 2009 (NA/EU)
Developer: Nintendo EAD Tokyo
Publisher: Nintendo
Genre: 2.5D Platformer
Donkey Kong Jungle Beat (ドンキーコングジャングルビート, Donkī Kongu Janguru Bīto?) is a Nintendo GameCube video game featuring the gorilla Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, 2004, Europe on February 4, 2005 and in North America on March 2, 2005. It was the first video game to receive an ESRB rating of E10+.[citation needed] The game will be re-released in the Enjoy with Wii collection of revamped Nintendo GameCube titles.[1] It has been reported that the Wii version of Donkey Kong Jungle Beat will have some changes from the original Nintendo GameCube version, including new levels, modifications of old levels, and traditional controls that have the player use the analog stick to move and a button to jump, unlike the Nintendo GameCube version which required the player to beat the bongos to do both.
What's New- New Wii Remote + Nunchuk control scheme that replicates that same visceral method of control as the GCN Bongos
- Wii specific extras such as new levels and content
- Numerous graphical touchups, 480p & 16:9 Widescreen Mode Support
- Replaceable Jacket Cover (thanks Tai!)
Gameplay VideosJericho NotesAs an avid fan of the platformer, I can't believe that i missed this gem back in the Gamecube heydays. It looks to be everything one could want from the genre, namely tight and awesomely creative controls married perfectly with diverse and intricate level design. All of this is then wrapped up in a fun presentation (because seriously, who doesn't think Hokuto no Donkey Kong boss battles aren't awesome?
). Needless to say, I'm kinda stoked for this one and will hold on patiently for news of a US release. For anyone who might be wondering about this game or on the fence even after my brief bit of praise, take this into mind. This game was made by the exact same team responsible for Super Mario Galaxy. If that isn't a pedigree, nothing is.
So then, come on, discuss and feel free to leave any comments or questions here.
And before anyone asks why I put so much effort into this thread, boredom is a hell of a thing.