Mega Man Unlimited

Yoku Man · 290016

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MexicanSunflower

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Reply #200 on: June 21, 2010, 02:53:39 AM
Don't know if Starsims is just slow or something, but here's MPX's new Stage Select:



Thought it might as well be posted sooner than later.



Offline Blaze Yeager

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Reply #201 on: June 21, 2010, 02:55:44 AM
Don't know if Starsims is just slow or something, but here's MPX's new Stage Select:



Thought it might as well posted sooner than later.
Ehh,looks Ok...

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Reply #202 on: June 21, 2010, 02:59:58 AM
Well, looks more traditional when it comes to coloring and decreases the chance of going colorblind with so many colors going on all at once.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline KudosForce

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Reply #203 on: June 21, 2010, 03:05:32 AM
There is one glaring problem I see with this, rather...

The stage select's color isn't blue. B(

Using another color for the stage select is fine if multiple characters are involved, but not with Mega Man. After all, it's iconic! Why go against tradition like that?



Offline MegaPhilX

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Reply #204 on: June 21, 2010, 03:42:43 PM
In the city picture I concentrated on using exactly the same colors as in MegaMan 9's city intro. The colors are the exact same. Light blue, Blue, Darker Blue, Green and black (transparent). If photoshop detects extra colors, then it's a mistake I made. Maybe I left a few layers in a bad semi-transparent state when I saved the pic's bigger version but I doubt it since I made the "palette swaps" versions of the picture for the sunset part too and all the colors were detected just fine.

The pic is based on a real picture of a city. That's why some the lines are slanted in some parts because of the perspective. Of course being such a low-res pictures, it shows as pixelated as ever  ( :
Thanks for your support. As some of you know, I try to stick to 4 colors whenever I can but I'm not bothering too much with the rules about the limitations. I want to have fun too.

About the Stage Select Screen, well, MMU isn't really part of the official series right? Who said it always has to be blue?  ( : I wanted to try something different. We'll see.



Offline Blaze Yeager

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Reply #205 on: June 21, 2010, 08:23:14 PM
The pic is based on a real picture of a city. That's why some the lines are slanted in some parts because of the perspective. Of course being such a low-res pictures, it shows as pixelated as ever  ( :
Which City?

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Offline Zan

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Reply #206 on: June 21, 2010, 08:42:55 PM
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As some of you know, I try to stick to 4 colors whenever I can but I'm not bothering too much with the rules about the limitations. I want to have fun too.

You should know there's great fun to be had in the challenge that is making pixel art under self-imposed limitations.



Offline MegaPhilX

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Reply #207 on: June 21, 2010, 09:10:53 PM
That's exactly what I'm doing. I'm just not as strict with my limitations.



Offline OBJECTION MAN

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Reply #208 on: June 21, 2010, 10:58:49 PM
That's exactly what I'm doing. I'm just not as strict with my limitations.

So what you're saying is; "I'm sticking to limits, but I'm really not sticking to limits."? Inconsistently sticking and not sticking to limits is what causes such inconsistent looking results.


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Offline MegaPhilX

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Reply #209 on: June 21, 2010, 11:06:55 PM
You know what, maybe I should just stop my project...  : P
Geez. I'm just trying to stick with very few colors and have fun. That's all.



Offline Mirby

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Reply #210 on: June 21, 2010, 11:08:09 PM
Don't listen to OBJECTION MAN Phil; he thinks that anything outside the norm is inherently a steaming pile of [parasitic bomb]. You should listen to him rant about the EXE/SF games sometime... I like it, as do many of us here.

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Offline Turian

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Reply #211 on: June 21, 2010, 11:21:30 PM
Don't listen to OBJECTION MAN Phil; he thinks that anything outside the norm is inherently a steaming pile of [parasitic bomb]. You should listen to him rant about the EXE/SF games sometime... I like it, as do many of us here.

:Pulls up a chair:: I wanna watch!



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Reply #212 on: June 21, 2010, 11:22:14 PM
To clarify, I meant that I like the game, not the ranting. Although I don't really mind it. I tune it out if it gets to be too much.

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Offline N-Mario

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Reply #213 on: June 22, 2010, 12:07:03 AM
Cheer up Phil. PPl like that will always be ppl like that. You can't really change the way ppl act the way they do. Best you can do is just comment, I guess. XP

But yea, I am really looking forward to getting back to work on the game. I'm especially happy about the debug room how it's layed out. I esp. loved Stars endless loop maze rooms. Problem is I just have to get motivated back into MMF2. Also not to mention I've been having problems with my comp. lately. My C:\ drive is getting full and I'm still on Windows XP. I might have to get a new internal hard drive specifically for my comp's performances. It would have more space, and I'd have to re-install everything. I might even think about upgrading to at least Vista. I don't know if I should go to Windows 7 just yet, I'm not sure.

There's still Yoku Man's stage to be finished, and his AI setting, in which Stars is doing all that. And I think there's still a couple of pictures left to do for the games credit sequence. If we quit now, all that work would have gone to waste. X_X



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Reply #214 on: June 22, 2010, 12:22:04 AM
A saying comes to mind here.

HATERS GONNA HATE.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Reply #215 on: June 22, 2010, 12:40:14 AM
Yoku Man's a problem, even during AI programming. One of the reasons why we all hate to love Yoku Blocks. XD

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline OBJECTION MAN

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Reply #216 on: June 22, 2010, 12:40:37 AM
Don't listen to OBJECTION MAN Phil; he thinks that anything outside the norm is inherently a steaming pile of [parasitic bomb]. You should listen to him rant about the EXE/SF games sometime... I like it, as do many of us here.

I'm beginning to think you actually don't read my posts, but rather pull a random summary out of thin air. It's kinda sad, cause I thought you were one of the cool and intelligent members.

I've never once said being normal is good or bad. Being consistent is the basis of my complaint. You can be consistently low quality looking, but as long as it's consistent it is actually much higher quality than a mixed and matched look. Sadly nearly all fan games have this inconsistent mix and match look.

I'm simply saying; If you are going to be reusing NES style sprites, then keep doing NES style for the entire game. If you don't, it is going to (and already does) look inconsistently mixed and matched.


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Reply #217 on: June 22, 2010, 12:41:41 AM
I was merely teasing; it seems you take my comments towards you seriously. Stop; when I'm saying stuff like that, usually I'm saying it in jest.

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Offline OBJECTION MAN

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Reply #218 on: June 22, 2010, 12:43:21 AM
Ah, alright. Noted.


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Offline Zan

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Reply #219 on: June 22, 2010, 12:46:36 AM
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Geez. I'm just trying to stick with very few colors and have fun. That's all.

I guess you don't really have the mindset for this level of perfectionism... But what I'm trying to make you see is there's a whole world you're missing out on; the world of gaming in its classic days.

Whilst working under these limits, striving for authenticity and so finishing great work leads to a fulfilling sense of accomplishment, there is also an aspect of enlightening oneself by delving into the inner workings of gaming in the classic days, figuring out your own solutions to classical problems and realizing why classic games are the way they are. All of that will develop a profound respect for those that were making games whilst their imagination was being restricted by the hardware they were working on.



Offline MegaPhilX

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Reply #220 on: June 22, 2010, 01:15:19 AM
I guess you don't really have the mindset for this level of perfectionism... But what I'm trying to make you see is there's a whole world you're missing out on; the world of gaming in its classic days.

Whilst working under these limits, striving for authenticity and so finishing great work leads to a fulfilling sense of accomplishment, there is also an aspect of enlightening oneself by delving into the inner workings of gaming in the classic days, figuring out your own solutions to classical problems and realizing why classic games are the way they are. All of that will develop a profound respect for those that were making games whilst their imagination was being restricted by the hardware they were working on.

Are you trying to tell me I'm not a perfectionist?
You think that after working like crazy for at least a year and a half on this project making graphics, music all that stuff in my free time, that I don't have a profound respect for those that were making games back then!? Wow...
I... I just don't feel like arguing here so... yeah...


(Thanks NMario for your support man... : P )



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Reply #221 on: June 22, 2010, 01:17:24 AM
Hey, I support you too!

I will even more once you release Part 4 of the Top 25 MegaMan Songs No One Ever Heard or whatever it's called! :P

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Offline MegaPhilX

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Reply #222 on: June 22, 2010, 01:18:03 AM
Thanks Talyn too... Sorry I guess I'm too tired...  : P



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Reply #223 on: June 22, 2010, 01:18:46 AM
Don't worry about it; you've done good for the general populace here. The hardcore like Zan and RDW (I mean that in a good way) still would like more, but eh. You can't please them all. ^_^

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Offline Yoku Man

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Reply #224 on: June 22, 2010, 01:45:46 AM
Yoku Man's a problem, even during AI programming. One of the reasons why we all hate to love Yoku Blocks. XD

Saving the best till last it seems, lol. I'm still honoured that Phil decided to let Yoku Man guest star in this game. I originally designed Yoku Man for Mushroom Kingdom Fusion (my other fangame project I'm involved with) but Phil convinced me he was better off being in a 100% Mega Man fangame. I also think he allowed Yoku Man in as thanks for introducing him to NMario and his engine, if I hadn't I think MMU would have stayed as a simple flash video.

Yoku Man has also been saved for last because of how complicated his stage is. Having a whole level based on Yoku Block puzzles, and making them unique and original, takes alot of planning and experimenting. I've been doing tons of research over the past few months, exploring all the games, old and new, and even some hacks to learn exactly how Yoku Blocks work and how they can be fully optimised.

The most important thing I've learnt is that now in mm9 and mm10; Capcom have changed the Yoku Block pattern behaviours, so that there are only 4 sets of block patterns in total in a level. Its hard to explain what that means, maybe I'll show some screenies sometime, suffice to say, to limit it to patterns of 4 has made designing the blocks alot easier and doesn't make them too unpredictable like in the early games (Hated the original mm2 Heat Man pattern, it was never syncronised and timing was different every time.)

My research has shown that Yoku Blocks in the earlier games were more proximity activated, rather than set on a looping pattern. Once you got in range the blocks would start to appear and dissapear, the timing would reset off screen. (Thats not the case anymore in the new games.)