Mega Man Unlimited

Yoku Man · 290031

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Offline KudosForce

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Reply #100 on: April 14, 2010, 09:26:08 PM
Pretty awesome, I have to say. I like Yoku's "Rush to your doom" line.

Also, the "To Be Continued" is a nice touch.



Offline Blackhook

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Reply #101 on: April 14, 2010, 09:28:05 PM
Heh, funny how Yoku Man got popular...after all everyone hates yoku blocks :P


Offline KudosForce

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Reply #102 on: April 14, 2010, 10:41:10 PM
Well, it does help that:

1) He will supposedly be one of the toughest RMs in Mega Man history.

2) His design is pretty cool.

3) Nobody else ever thought of using Yoku blocks as a gimmick, for a RM. Especially when you consider that it's someone from the UK that came up with this RM concept, rather than someone from Japan (which is funny, since the MM series was born there in the first place 8D).

4) His song is quite nice.

At any rate, YM's a cool example of someone with oxymoronic popularity. ;)



Offline Mirby

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Reply #103 on: April 14, 2010, 10:51:44 PM
Well, it does help that:

1) He will supposedly be one of the toughest RMs in Mega Man history.

2) His design is pretty cool.

3) Nobody else ever thought of using Yoku blocks as a gimmick, for a RM. Especially when you consider that it's someone from the UK that came up with this RM concept, rather than someone from Japan (which is funny, since the MM series was born there in the first place 8D).

4) His song is quite nice.

At any rate, YM's a cool example of someone with oxymoronic popularity. ;)
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Offline OBJECTION MAN

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Reply #104 on: April 14, 2010, 11:10:50 PM
Oh god those terrible puns in that comic are whats truly Unlimited here.


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Offline Blackhook

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Reply #105 on: April 14, 2010, 11:15:39 PM
 [objection!]
You can´t counter puns with more puns!


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Reply #106 on: April 15, 2010, 02:25:21 AM
 [objection!]

You can if you do it well



Offline DjKlzonez

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Reply #107 on: April 15, 2010, 02:39:25 AM
3) Nobody else ever thought of using Yoku blocks as a gimmick, for a RM. Especially when you consider that it's someone from the UK that came up with this RM concept, rather than someone from Japan (which is funny, since the MM series was born there in the first place 8D).
TomahawkMan was designed by a japanese, and KnightMan by an american

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Offline KoiDrake

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Reply #108 on: April 15, 2010, 02:50:36 AM
Yokuman: You can't match my witty repartee.
Megaman: I could, if you would use some breath spray.





No one will understand this
« Last Edit: April 29, 2010, 03:37:42 AM by KoiDrake »



Offline N-Mario

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Reply #109 on: April 15, 2010, 03:02:01 AM
Wow. The comic is truly epic! He did a very nice job on it! Very impressive! :)



Offline KudosForce

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Reply #110 on: April 15, 2010, 03:26:18 AM
TomahawkMan was designed by a japanese, and KnightMan by an american

I meant that no Japanese person ever thought up of a RM based around Yoku blocks. I think that you got what I said all mixed up. ::)



Offline Dr. Wily II

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Reply #111 on: April 16, 2010, 03:12:31 PM
THAT was a very brilliantly done comic.
So... Shiny. *o*


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Offline Splash

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Offline Yoku Man

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Reply #113 on: April 16, 2010, 10:45:37 PM



Offline Splash

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Reply #114 on: April 18, 2010, 04:19:01 PM
I ask you to quickly finish the game. I want to play it without damage.

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Offline MegaPhilX

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Reply #115 on: April 19, 2010, 05:07:10 PM
That comic is so awesome on so many levels!  ( :



Offline Yoku Man

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Reply #116 on: April 20, 2010, 07:39:40 PM
I suppose now the embargo has been lifted and information about the Captivate 2010 event in Hawaii is starting to flow, I can now reveal that MegaPhilX, our proud creator of Mega Man Unlimited, was invited to the event by Seth Killian of Capcom-Unity. I've had to keep my mouth shut for many weeks about this news now and I've just only noticed Phil's blog update describing his experiences at the event! He got to meet Inafune-san himself, talked to him about MMU and even got a signed drawing from the man himself! Phil has also been interviewed by Jeremy from The Gaming Nexus about Megaman Unlimited (Can't wait to see that).

Check out MegaPhilX's blog at Capcom Unity here.



Offline Splash

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Reply #117 on: April 20, 2010, 07:45:34 PM
MegaPhilX is a big lucky!

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Offline Blackhook

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Reply #118 on: April 20, 2010, 07:56:33 PM
Well he had to be rewarded somehow for his hard work and how his tilesets were used without permission by Capcom of America XD


Offline MegaPhilX

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Reply #119 on: April 21, 2010, 01:16:00 AM
Well... "talking with Inafune" would be exagerrating abit ... I couldn't really have a conversation with him since he talks mostly japanese and I couldn't get much of his time  : P



Offline GoldenAndSilver

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Reply #120 on: April 21, 2010, 10:18:52 PM
I live in Hawaii but not in Honolulu.  You are so lucky, I want to tell Capcom my ideas of megaman Time line. I have ideas, I just don't know if I can draw bosses right.  I made a map for my first boss for the other game ideal I had, I just don't have anybody to help me.  I'm also known as DataMan on your website MegaPhill.

Even if we are gone, our ideas will still be alive.


Offline MegaPhilX

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Reply #121 on: April 24, 2010, 05:17:02 PM
I'll try to help others with their projects once I'm done with this game ^_^



Offline Mirby

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Reply #122 on: April 25, 2010, 12:08:53 AM
Well this is an excellent project.

Also, Phil, come up with the tracks for Part 4 of your best unheard MM tracks series yet? ^_^ (Yes, I saw them, they were awesome; Battle & Chase rocks)

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Offline CadmiumRED

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Reply #123 on: April 28, 2010, 11:44:12 PM
I can't help but speculate, but are these new screenshots telling us that the game is nearly done?

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Offline KoiDrake

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Reply #124 on: April 29, 2010, 03:36:19 AM
Well... "talking with Inafune" would be exagerrating abit ... I couldn't really have a conversation with him since he talks mostly japanese and I couldn't get much of his time  : P
Well, I have to say it: I´m [tornado fang]ing jealous of you :P. Hope you had a great experience in there (I´m sure you did). And good luck with this project (and all the team involved too), it´s looking pretty awesome so far.