The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)

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Offline Gotham Ranger

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Reply #1950 on: March 17, 2011, 09:42:05 AM
Man, everyones gonna be in [twin slasher] mode by the time I get this game for the PS3.

Finances be damned!



Offline Protoman Blues

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Reply #1951 on: March 17, 2011, 09:45:18 AM
Man, everyones gonna be in [twin slasher] mode by the time I get this game for the PS3.

Finances be damned!

Don't worry. I maintain a good level of sucking at this game! XD



Offline Gotham Ranger

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Reply #1952 on: March 17, 2011, 09:47:29 AM
Don't worry. I maintain a good level of sucking at this game! XD
What little I played from a rent, I got raped by Galactus, suck with Zero, love Dante and cannot get an air combo going worth a damn.

So when the time comes, I am ready to bring the suck!



Offline Jericho

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Reply #1953 on: March 17, 2011, 08:58:37 PM
Everyone here has a healthy advantage over poor me. I have next to zero/miniscule amounts of 2D fighter experience. The only thing I'm good for is one off specials and team synergies, the latter of which I still can't do 100% because I don't have the game on hand to go back to the lab (again, OH NO!) with.



Offline STM

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Reply #1954 on: March 18, 2011, 02:56:23 AM
What little I played from a rent, I got raped by Galactus, suck with Zero, love Dante and cannot get an air combo going worth a damn.

So when the time comes, I am ready to bring the suck!

It's real simple. Smack them up to the air with X (Special) then, the usual pattern is Med, Med, Heavy. Depending on the character, here is where you can change things up three different ways.

1) You hit X again and your opponent slams down into the ground. If you land fast enough, you can call a partner to hit on the ground (OTG) and try to reset the combo or you can use a special (Zero's Rekkoha, for example.)

2) Hit X while holding a direction to tag in a team mate. Depending on the direction, one of three things will happen:
-2a) Hit Up+X, you'll smack your opponent higher into the air. This one does the most damage.
-2b) Hit Left/Right+X, you'll smack your opponent off the wall. This one does less the damage, but is quick to pull.
-2c) Hit Down+X, you'll slam your opponent into the ground, who will then bounce back up. This is the weakest one damage wise, but it automatically gives you one bar of Hyper Gauge for free. People with Phoenix on their team love to use this one.

When you do any of these, you're free to repeat 2 again to tag in your third partner, then choose to go either step one or step three, which is...

3) Hit them with an aerial hyper. The fortunate part in this game is that hypers in this game are always Hado, Back Hado, or Shoryu inputs with two attack buttons. From here on, you have even more options, like entering another hyper input during the one going to tag in a partner and have them perform their hyper. This doesn't always works, like during certain cinematic hypers (Dante's level 3, for instance.) You can even X-Factor to cancel the hyper and pull it off again, but using X-Factor is a whole separate topic.

tl;dr: anyone can do an air combo easily and the variety of options opens up the potential quite nicely.

Honestly, just like I learned in Tatsunoko vs. Capcom, the best friend you have in this game is training mode and just dicking around in there. Mission mode can also help, but some of the later ones get frustrating in that you need to be familiar with the character and the general game engine to pull off some of the combos.



Offline Solar

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Reply #1955 on: March 18, 2011, 04:26:06 AM
I finally got 100% again in mission mode (which means I finally beat Jill 10) ;___;

This calls for a Bison "Yes!"
[youtube]http://www.youtube.com/watch?v=P3ALwKeSEYs[/youtube]


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Offline STM

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Reply #1956 on: March 18, 2011, 05:20:37 AM
I've established my reaction speed and patience will never let me see that goal.

Feels quite bad.



Offline Solar

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Reply #1957 on: March 18, 2011, 05:39:07 AM
It's not that bad, SF4's and Blazblue's are infinitely worse.

Btw, I'm up for some matches if anyone wants to play.


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Offline Protoman Blues

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Reply #1958 on: March 18, 2011, 08:46:30 AM


I agree with her selection!



Offline borockman

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Reply #1959 on: March 18, 2011, 09:29:23 AM
Lol, I just tried this game on JB HIFI.

Man, Do I just suck. Can't even pull a super.


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Offline Solar

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Reply #1960 on: March 18, 2011, 05:04:20 PM
Yes you do :P

Anyways, JP site is announcing an update for next week. Something about Challenge Mode.


「MARVEL VS. CAPCOM 3 Fate of Two Worlds」をお楽しみ頂いているお客様へ
3月22日(火)にタイトルアップデートを実施する予定です。
本件は3月25日(金)に追加配信を予定している「DLチャレンジモード」に備えるためのアップデートとなります。
※タイトルアップデート、「DLチャレンジモード」ともに無料配信となります。
※タイトルアップデート、「DLチャレンジモード」をお楽しみ頂くにはゲーム機本体をネットワークに接続しておく必要があります。
※「DLチャレンジモード」とはチャレンジミッションが配信されるモードです。
※「DLチャレンジモード」をクリアもしくはリタイヤしない限り、他のモードで遊ぶことは出来ません。予めご了承ください。


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Offline Jericho

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Reply #1961 on: March 18, 2011, 06:14:27 PM
Any one else kinda excited to know who the next DLC members of the cast will be? XD



Offline Solar

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Reply #1962 on: March 18, 2011, 06:34:24 PM
You mean Frank West and Doctor Octopus? =P


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Offline Bueno Excelente

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Reply #1963 on: March 18, 2011, 06:44:47 PM
I just want more Cosmic characters there. That's the only thing to keep my interest in this game.



Offline STM

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Reply #1964 on: March 18, 2011, 07:33:35 PM
It's probably that Event Mode that you see mentioned near the Shadow Battle titles. Might be cool.



Offline Gaia

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Reply #1965 on: March 18, 2011, 07:43:16 PM


I agree with her selection!

If I remember, Servbot was pretty broken in MvC2. I'd love to use him again, for he is one of the few to take down a setinel player~

Yes you do :P

Anyways, JP site is announcing an update for next week. Something about Challenge Mode.


「MARVEL VS. CAPCOM 3 Fate of Two Worlds」をお楽しみ頂いているお客様へ
3月22日(火)にタイトルアップデートを実施する予定です。
本件は3月25日(金)に追加配信を予定している「DLチャレンジモード」に備えるためのアップデートとなります。
※タイトルアップデート、「DLチャレンジモード」ともに無料配信となります。
※タイトルアップデート、「DLチャレンジモード」をお楽しみ頂くにはゲーム機本体をネットワークに接続しておく必要があります。
※「DLチャレンジモード」とはチャレンジミッションが配信されるモードです。
※「DLチャレンジモード」をクリアもしくはリタイヤしない限り、他のモードで遊ぶことは出来ません。予めご了承ください。

I bet the mode is hidden amongst the piles of data, lol.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Ramzal

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Reply #1966 on: March 19, 2011, 01:00:25 AM
Bleh. I'm on a huge losing streak lately. So many spencer posers and wolverines. Oh yeah, and sentinel. I can counter sentinel but spencer and wolverine is tough. Can't see why people don't pick their personal favorites anymore, rather then the team that they see others using.



Offline STM

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Reply #1967 on: March 19, 2011, 08:08:38 AM
Because if they play characters other people are good at, they'll clearly be better.

Fighting game players tend to be sheep like that.



Offline Solar

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Reply #1968 on: March 22, 2011, 11:46:35 PM
There's a patch out today supposedly, I'm not home yet to check.

They nerfed Sentinel. Yeah they did other stuff like removing Akuma's infinite (dunno if they left Cap's in), but who cares, they nerfed Sentinel's health and that's all I honestly care about :D

Sure, I could deal with Sent before (except laggy ones, [tornado fang] them), but that doesn't mean even the scrubby ones weren't a big pain in the ass to fight.


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Offline Protoman Blues

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Reply #1969 on: March 22, 2011, 11:48:49 PM
Hey, any PSN players up for some matches tonight?




Offline OBJECTION MAN

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Reply #1970 on: March 23, 2011, 01:17:30 AM
Perhaps in an hour or two.


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Offline Ninja Lou

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Reply #1971 on: March 23, 2011, 02:51:53 AM
Found this at Shoryuken.com
A small patch launched for Marvel vs Capcom 3 today that actually made some gameplay adjustments. According to many reports, Sentinel's Health total is down to 905,000, from 1,300,000. This is an insane drop and the reaction I'm getting from most players this morning is that this was too much.

We'll keep this post updated with any other changes that players discover.

Change list (Version 1.02) -

-Sentinel's health is now 905,000, down from 1,300,000. (DarkRagna says he lives at 904,900 damage, but dies at 905,000. Thanks!)
-The Haggar/Spencer freeze glitch is fixed. (Tip from trag)
-The Spencer loop shown in this video is gone. (Stark tipped in that "Spencer's M followup to ground QCF now bounces him up instead of returning him to the ground, so you don't land and can't keep it going")
-Hitstun deterioration on Akuma's air Tatsu is now more severe, preventing his infinite. (Thanks to Desk for the info and research)
-This update sets the game up for the new Event mode.


This post has been approved by Marle!


Offline OBJECTION MAN

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Reply #1972 on: March 23, 2011, 03:24:24 AM
Friend request sent to you PB. Ready for some matches.


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Offline Protoman Blues

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Reply #1973 on: March 23, 2011, 03:48:06 AM
Friend request sent to you PB. Ready for some matches.

Okay. First I have to download the update.

Lets see how this goes! XD

Posted on: March 23, 2011, 03:37:08
Right. I forget the 'rents are streaming something. The lag was probably my fault.

I can't wait till I get FIOS.



Offline OBJECTION MAN

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Reply #1974 on: March 23, 2011, 03:51:51 AM
Ah. I was looking over to my PC trying to identify any running services sucking bandwidth while still fighting, haha. I didn't find any so that must be it.


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