Did they happen to mention why they didn't include a second analog in the XL design?
Is it that they don't see a future in it?
They just really want to screw over Capcom, who worked hard on it and probably planned to be able to use it for their future games?
Considering how strong Reggie's emphasis was on their DLC not being on-cart and not being developed until after the main game is considered "complete" internally, I do have to wonder on that one...
But I think the more likely reason is that the Circle Pad Pro isn't just an extra pad; it's also extra shoulder buttons. Unless you go the original Wii Classic Controller route, which I think everyone agrees is uncomfortable and largely useless, it is extremely difficult to have more than two shoulder buttons on a handheld without screwing with its profile. To have a second pad with only two shoulder buttons will further fragment the possible control setups and probably leave a 3rd party dev or two banging their head against the wall. It's also possibly not the best image for Nintendo to include extra traditional inputs as the "default" of their new model when they know the majority of the 3DS's library will ignore them.
And call me a blind Miyamoto worshipper if you must, but I think the man is onto something when he says that the gyroscope when used properly does a fine job in most situations. It certainly made aiming a lot easier in Zelda.
As with the DSiXL, the 3DSXL is meant as an alternative rather than a replacement. It has no additional features such as the DSi introducing a shop, or even the Lite's brightness adjustment. It's just, literally, bigger. Bigger battery and bigger SD card included, but still, just bigger.
Frankly I wasn't impressed with the DSiXL's screens; I thought they were too large and fuzzy for such a small resolution. 3DS being a bit higher res, maybe it would work better, but I'd need to see one in a store demo before I ever considered buying one under any circumstances (I do have to admit, even if I myself don't care much for ballooning my 3DS, a Christmas gift that could net me a NSMB2 co-op partner, that has some merit to it).
NSMB2, god [tornado fang]ing damnit why so many bah-bah's. I'm going to mute the [parasitic bomb] out of that. Like the idea of Coin Rush DLC that isn't on the cart.
One of these days I seriously need to send you my Riivolution music hack for NSMBWii. 'course, I still need to do the fast versions so that your soul isn't crushed by the high-speed bah-bah's when the timer is low.
« Last Edit: June 24, 2012, 11:31:42 PM by Hypershell »
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