Seriously. Haha!
Also, I'm kinda curious as well... why do you not like Shulk?
Because after universally nerfing all sword characters in the game to some extent, they give this kid the best sword in the game both in range and priority, a buff/debuff system that grossly exaggerates his strengths (despite any weaknesses given to him) and as a side effect, give him Melee or Smash 64 style L/Z cancelling that comes with a free period of invincibility (aka he cannot be punished when he lands) when done correctly and goes into said buff/debuff options.
If anyone wants to find out what it'd be like fighting a character with Melee mechanics in a Smash title post Melee, fight a good Shulk. It looks a bit like this and you're helpless the whole time unless you're a fast character or Shulk yourself:
https://www.youtube.com/watch?t=25&v=ebpNgfi5d4UI have nothing against the character himself, so much as I have a huge issue with him having so much while the other sword characters got absolutely [tornado fang]'d in the transition. When Pit's knive normals are better than the existence of multiple blade using characters, there's a problem.