There's your mewtwo in smash 4.
Well, that IS a far more badass trophy pose than in Brawl.
Also, MegaMan is as good as I remember him. He'll be even better once I can remove the Up = Jump feature on the analog stick, cause holy [tornado fang] is the Mega Upper powerful.
And you know, it's the little things that make the game so enjoyable. Especially the fact that... Ahem...
THERE'S NO MORE GODDAMN RANDOM SLIPPING!!!!
So much "yes" on both counts.
I love playing as Mega Man. I'm just trying not to overdo it since I still want to reverse the goddamn shield/grab assignment; I don't know whose decision that was. A/B I can live with, given some practice, although I still think B/Y would be preferable.
I gotta ask, is button assignment that hard to include in a demo? Ah well. Still rocks to get a taste of things early.
I'm enjoying Mega Man's ability to annoy by alternating projectiles, makes CPU players pretty easy pickings. Finishing can be a little tricky, but it's nowhere near as much so as with Sonic in Brawl. Top Spin is great, and I absolutely love the Air Shooter. Hard Knuckle is fun to use but doesn't have as much knockback as I'd have expected. I like that there actually is a noticeable difference as to how much you "charge" the charged shot; I wasn't expecting that as a Normal-Smash attack, but that thing gets pretty damn huge.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)