Rockman Zero Collection Thread

xnamkcor · 100273

Poll

What Bonus Would You Like?

Extra Game(Related)
Extra Game(Non-Related)
Extra Game(Original)
Multiplayer
New Music
Voice Acting
Source Book Style Texts
Expanded Screen
Touch Screen QuickEquip
Retranslation
Blood
Respriting
3D Effects
Engine Optimization To Reduce Slowdown
Added Playable Characters
Cross-Game Interoporability(Weapons/Armor)

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Offline OBJECTION MAN

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Reply #250 on: June 10, 2010, 02:23:05 PM
Are you saying, without any doubt in your mind, that it would be infeasable to carry over the sequencing, but render it with new samples?

You're right, I was jumping to conclusions too quick. It would be possible since the spu and cpu are separate on most consoles. This is to prevent slowdown effecting music. It is quite possible the emulated cpu is sending info to a rewritten DS spu interface class. That would provide extra spu ram, since it is not emulated. In addition, you can add cart space via emulation, so there is no reason they can't be stored. Also, I would imagine since the spu handes sound ram, they could be whole new formats, or even pointers to outside of rom data.


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Offline marshmallow man

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Reply #251 on: June 10, 2010, 03:43:51 PM
jGonzo says that the BN4 connection (EXE viruses in cyberspace) works like the eReader cards do in this game. Did you come across any way to unlock that, Vix?



Offline xnamkcor

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Reply #252 on: June 10, 2010, 08:44:45 PM
You're right, I was jumping to conclusions too quick. It would be possible since the spu and cpu are separate on most consoles. This is to prevent slowdown effecting music. It is quite possible the emulated cpu is sending info to a rewritten DS spu interface class. That would provide extra spu ram, since it is not emulated. In addition, you can add cart space via emulation, so there is no reason they can't be stored. Also, I would imagine since the spu handes sound ram, they could be whole new formats, or even pointers to outside of rom data.

I only understood half that. Thanks. Also, it's too bad they didn't do any remixes involving the DS sound capabilities. I kinda remember something about SNES games using different samples instead of a set set of voices on the SPU. Can the DS do that too?

PS: One would think the PSX and SNES had similar styles of SPUs, and by asumption, the PS2. Then why did MMXC use those damn streamed music files?

PPS: I'm ever so tempted to do a full game conversion of a PSX game into Lufia II



Offline OBJECTION MAN

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Reply #253 on: June 10, 2010, 10:35:25 PM
It would certainly be possible to remix the sequence music depending on how they handled the code. From my understanding the SPU would take care of the actual sequence data too. Otherwise the music would lag, note wise, not sound wise.

I'm afraid I dont know much about the SNES SPU formats. I can ask someone who has worked with them though. I would imagine they're fairly similar to the DS. The PSX and the DS are very similar I think in terms of SPU's. The PSX and PS2 are also very similar, with a few added features for the PS2. The PSP's seems to show the same capabilities as the PS2's. A fun note, the PS2 and PSP (unknown on PS3) can use the PSX's original sample format.


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Offline Mirby

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Reply #254 on: June 10, 2010, 10:43:19 PM
jGonzo says that the BN4 connection (EXE viruses in cyberspace) works like the eReader cards do in this game. Did you come across any way to unlock that, Vix?
I'm curious about this as well. Then again, it might be as simple as playing on a DS or DS Lite with BN4 in the SLOT-2.

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Offline xnamkcor

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Reply #255 on: June 10, 2010, 10:51:12 PM
A fun note, the PS2 and PSP (unknown on PS3) can use the PSX's original sample format.

For the PSP. Is that just within the official emulator? or can the function be used in normal mode? If so, why are there no PSX music players for PSP?

PS: If you mention PSF, I will cry.



Offline OBJECTION MAN

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Reply #256 on: June 10, 2010, 11:17:31 PM
No one bothers to use sequenced music on PSP games. The sample format doubles for sound effects though too, and that's all I've seen it used for.


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Offline Deadpool

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Reply #257 on: June 10, 2010, 11:18:57 PM
The Forms in Zero 2 in the Collection are hard to get


did they change on how to obtain them

I am trying to get "The Rise Form"



Offline Thanatos-Zero

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Reply #258 on: June 10, 2010, 11:30:17 PM
The Forms in Zero 2 in the Collection are hard to get


did they change on how to obtain them

I am trying to get "The Rise Form"
It is said that they are identical with the original.

Kill ca. 30 enemies with the Z-Saber.
Extra: For the Active Form you have to Dash Slash 30 enemies.
If you need more informations just ask.^^



Offline Cpie

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Reply #259 on: June 10, 2010, 11:45:18 PM
Huh? I thought canon Ball wasn't included in the Mythos soundtrack.
Also lol at how he killed Noble mandrago XD



Offline OBJECTION MAN

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Reply #260 on: June 11, 2010, 12:40:19 AM
The instruction Manual had some neat little icons in places to note the games a certain item or weapon is available in. I made little sprite icons based on the idea. Who knows, someone may find them useful.



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Offline xnamkcor

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Reply #261 on: June 11, 2010, 12:52:55 AM
I'm pretty sure I've dash slashed many enemies in Z2. Am I missing something? Do I have to do an event first?

Also, why does the person that made the game music app for PSP use PSF? Because it's just so popular and nobody has a collection of actual PSX music files?



Offline Zan

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Reply #262 on: June 11, 2010, 01:28:36 AM
You need to accomplish the feat for a new form within one mission, and you can only get one form at a time.



Offline xnamkcor

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Reply #263 on: June 11, 2010, 01:37:20 AM
You need to accomplish the feat for a new form within one mission, and you can only get form at a time.
Damn. I have to choose...



Offline Mirby

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Reply #264 on: June 11, 2010, 02:03:09 AM
I think Zan meant you can only get one form per mission. You can get the Rise Form in one mission, and then the Active Form in another.

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Offline xnamkcor

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Reply #265 on: June 11, 2010, 02:05:27 AM
I think Zan meant you can only get one form per mission. You can get the Rise Form in one mission, and then the Active Form in another.

I wanted to get all of them in 1 mission.

I tried to get X Form.
I got Energy Form.
I hate you now, Zero 2.



Offline Fariator

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Reply #266 on: June 11, 2010, 02:14:06 AM
Getting the forms isn't so bad, but I really hate leveling up those weapons. That just takes too damn long (ESPECIALLY in Zero1).

In any case, I'm getting this Collection on my trip to Sweden, although I'm only missing Zero 1 from my collection. I prefer all-in-one choice over carrying all of them. Just makes me wonder why they didn't stretch the gameplay screens to match the full DS screen, rather than just the GBA portion.



Offline Mirby

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Reply #267 on: June 11, 2010, 02:23:15 AM
To keep the aspect ratio, I'm sure.

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Reply #268 on: June 11, 2010, 04:20:52 AM
Play any Mega Man Zero on an emulator with a resolution that differs from the GBA. All it does is that it stretches the graphics to fit the new screen dimensions and gameplay is not altered. With game development, when you set fixed scale and position for an object, it can be recalculated whenever the resolution changes.

Of course, I'm probably not the right person to talk, as I know nothing about the game's core programming (there MIGHT be some small things that are GBA-resolution dependent). But it shouldn't be a hard task for DS to stretch the images to fullscreen. The gameplay at core could play with the original aspect ratio, but it's just presented in bigger size (and that's basically what happens with the emulator example I mentioned). If not else, they could provide the option to choose wether to use the GBA dimensions, or "full screen".

I'm not saying Capcom's choice is the worst ever, but it just feels a bit like the rest of the screen goes to waste. Especially considering the dimensions on DSi XL's screens.



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Reply #269 on: June 11, 2010, 06:23:18 AM
I think they did it because they wanted to keep the same aspect ratio instead of slightly stretched. You can tell it's close to taking up the whole screen; to stretch it would waste it. And if you could see more of it... that might change some slight challenge (LIKE THAT DAMN PROTECT THE FACTORY MISSION! RAAGGEE!!). I think it's fine the way it is. Intact from the GBA games, instead of slightly bigger and slightly stretched.

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Offline Klavier Gavin

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Reply #270 on: June 11, 2010, 07:57:27 AM
Huh? I thought canon Ball wasn't included in the Mythos soundtrack.

Actually, it is. It's a hidden track. 14 songs total.



Offline STM

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Reply #271 on: June 11, 2010, 09:02:09 AM
And the whole track is awesome. They finally got it right.



Offline Klavier Gavin

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Reply #272 on: June 11, 2010, 09:04:16 AM
And the whole track is awesome. They finally got it right.

Agreed.



Offline Cpie

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Reply #273 on: June 11, 2010, 10:34:20 AM
When will Mythos be released ?



Offline Klavier Gavin

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Reply #274 on: June 11, 2010, 10:53:17 AM
When will Mythos be released ?

It's been out in Japan for at least a day, maybe two. I'm not exactly sure.