Rockman Zero Collection Thread

xnamkcor · 100169

Poll

What Bonus Would You Like?

Extra Game(Related)
Extra Game(Non-Related)
Extra Game(Original)
Multiplayer
New Music
Voice Acting
Source Book Style Texts
Expanded Screen
Touch Screen QuickEquip
Retranslation
Blood
Respriting
3D Effects
Engine Optimization To Reduce Slowdown
Added Playable Characters
Cross-Game Interoporability(Weapons/Armor)

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Offline Karai

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Reply #175 on: June 04, 2010, 09:50:07 PM
No Cannon Ball? That's unexpected. Oh, well.

Departure <3



Offline Align

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Reply #176 on: June 04, 2010, 10:51:18 PM
Quote
Straight Ahead - Mythos version
oh boy
Quote
Neo Arcadia
Oh boy!
Quote
Enemy Hall
Ohboyohboyohboyohboy!



Offline Hypershell

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Reply #177 on: June 04, 2010, 11:13:07 PM
Straight Ahead strikes me as attempting to improve on perfection, but hey, it could be fun.

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Offline Acid

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Reply #178 on: June 04, 2010, 11:14:19 PM
OH GOD

These sound AWESOME



Offline Klavier Gavin

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Reply #179 on: June 04, 2010, 11:18:03 PM
God damn...want. D:



Offline Thanatos-Zero

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Reply #180 on: June 05, 2010, 02:49:13 AM
Speaking of Zero and music...

Remastered Tracks RMZ Mythos page updated with samples (thank ye, MMN and HeatMan).

Now THAT is how you do a Hell's Gate Open remix! 8)
Indeed, that is a hell of a remix!^^

Departure is the best one in my opinium.  :D



Offline borockman

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Reply #181 on: June 05, 2010, 02:53:00 AM
Indeed, Departure indeed.  <3


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Offline Rin

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Reply #182 on: June 05, 2010, 02:57:11 AM
FOOK YE, STRAIGHT AHEAD!
Neo Arcadia too, cool. It should make up for the lack of X The Legend on this soundtrack.



Offline OBJECTION MAN

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Reply #183 on: June 05, 2010, 05:14:41 AM
The awesome is just off the charts. I can't even fathom how Straight Ahead is going to sound given Departure's massive win.


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Offline Klavier Gavin

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Reply #184 on: June 05, 2010, 07:52:19 PM
[youtube]http://www.youtube.com/watch?v=5FcBqJZ-TYs[/youtube]



Offline Rayl

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Reply #185 on: June 05, 2010, 08:00:39 PM
OhgodDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepatureDepature *rocks back and forth in a corner listening to it over and over again*



Offline Align

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Reply #186 on: June 05, 2010, 08:09:34 PM
>levelling up saber and buster in Z1
Straight ports, then. Oh well, that's fine too.
And as usual the guy playing is utterly helpless...



Offline Hypershell

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Reply #187 on: June 05, 2010, 09:21:34 PM
Straight ports was safely confirmed when we saw the X/Y config screen on the website.

So, extra Ciel running frames for the ZC credits?  Pointless, but nice.

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Offline Blackhook

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Reply #188 on: June 05, 2010, 09:26:54 PM
Is it too much hoping for them to have changed the Z3 ending a little?


Offline Hypershell

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Reply #189 on: June 05, 2010, 10:08:17 PM
I'd imagine so, but it'll be interesting to see.  I certainly wouldn't mind being wrong.

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Offline xnamkcor

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Reply #190 on: June 05, 2010, 10:53:30 PM
[youtube]http://www.youtube.com/watch?v=5FcBqJZ-TYs[/youtube]

The bottom screen seems to directly reference the actions they control.



Offline Hypershell

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Reply #191 on: June 06, 2010, 12:53:51 AM
I noticed that.  But I believe it's been known for quite some time that the bottom screen responds to what's going on in gameplay (ie, Panter Flauclaws' portrait appears while battling against him).  Since we know from control options that the emulator is reading your button configuration anyway, having your bottom screen wallpaper respond to your weapon setup ought to be pretty simple.

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Offline Ephidiel

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Reply #192 on: June 06, 2010, 01:04:31 AM
also it seems they fixed the slowdowns Zero1 had



Offline Thanatos-Zero

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Reply #193 on: June 06, 2010, 02:12:43 AM
also it seems they fixed the slowdowns Zero1 had
Hopefully they did the same with the damage formular.



Offline xnamkcor

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Reply #194 on: June 06, 2010, 04:50:06 PM
Hopefully they did the same with the damage formular.

It'd be nice if a Zero game made use of multiple hitboxes for each enemy and swords, used an RNG, and multiple enemy patterns based on how you killed the last one. Would encourage precise sword use, discourage counting damage, discourage farming tactics and discourage simple boss tactics.

Most important would probably be the RNG for damage. In SOtN there is still a slight caution. even after you happen to kill an enemy in so many hits. The RNG keeps you from running around and killing thing with no fear. Also, and RNG would make situations where bravery(or foolishness), surprisingly, end with victory.



Offline STM

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Reply #195 on: June 06, 2010, 07:51:16 PM
It'd be nice if a Zero game made use of multiple hitboxes for each enemy and swords, used an RNG, and multiple enemy patterns based on how you killed the last one. Would encourage precise sword use, discourage counting damage, discourage farming tactics and discourage simple boss tactics.

Most important would probably be the RNG for damage. In SOtN there is still a slight caution. even after you happen to kill an enemy in so many hits. The RNG keeps you from running around and killing thing with no fear. Also, and RNG would make situations where bravery(or foolishness), surprisingly, end with victory.
I do believe they did something with precise sword use in ZX.

People hated it. If it's not broken, why fix it? It's fine as is.



Offline Rayl

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Reply #196 on: June 06, 2010, 08:42:17 PM
The only reason anybody hated the precise sword use was because the parts you weren't allowed to hit were, for the most part, a "tad" inconvenient.



Offline xnamkcor

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Reply #197 on: June 06, 2010, 10:41:33 PM
It seems the reason for the dislike is the near unwarranted punishment for hitting the spot. In a real example, metools, the variable damage is welcome and normal. In ZX you were punished for skill and even for luck and accident. In the case of a working variable damage system, at most, you would do no damage, not Lose Something Forever.



Offline MadManX

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Reply #198 on: June 06, 2010, 10:53:24 PM
Oh, that system where hitting the boss would do more damage, yet weaken the biometal's power once you got it? Yeah, too much of a pain. ESPECIALLY during that Gorilla boss.

But, I do wish there was more than one way to finish something as annoying as a metool. Those buggers can get on anyone's nerves.  B(

If that kind of system was implemented, though, it would technically turn it more into an RPG.



Offline Blackhook

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Reply #199 on: June 06, 2010, 10:55:33 PM
Why so? Even in shooters it depends what spot you shot to get a better kill...though that kind of hit system is too much for a 2D action game