The Mario Kart Thread

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Offline Fxeni

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Reply #425 on: July 05, 2013, 12:25:50 AM
That's uhh... 3 posts up.



Offline Mirby

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Reply #426 on: July 05, 2013, 12:30:50 AM
what is?

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Offline Sakura Leic

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Reply #427 on: July 05, 2013, 12:41:41 AM
What you posted.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Mirby

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Reply #428 on: July 05, 2013, 12:53:50 AM
i didn't post anything

i just said they wanted a new f-zero

i totally didn't edit anything out of that post. whatever are you talking about  -u-'

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Offline Protoman Blues

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Reply #429 on: April 03, 2014, 10:36:46 AM
  :o So um, N64 Toad's Turnpike & Rainbow Road have been remade for this game

I'm going to bed a very very happy PB right now!  8)



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Reply #430 on: April 03, 2014, 10:59:57 AM
[spoiler=HUUUUUUUUUUUUUUUGE info dump]
- ShyGuy, Lakitu and Metal Mario confirmed as playable characters
- Piranha Plant and Boomerang revealed as new items
- customization remains the same as it was in Mario Kart 7
- Mario Kart Stadium is the first track
- this track will take you upside-down halfway through
- ShyGuy Falls has you racing up/down waterfalls and flying across a chasm
- bumping characters when in anti-grav mode gives you a spin speed boost
- Thwomp Ruins lets you drive up the walls or remain on the ground
- Twhomp Ruins also has a section with 3 different ways you can go, one with a hang glider short cut
- You can also drive on the walls or through a watery portion in this same section
- Toad's Turnpike from Mario Kart 64 returns
- this track now lets you drive up walls
- you can also find a car on the turnpike that has a ramp, which lets you launch off and open your hang glider
- Moo Moo Meadows returns and now takes place during sunrise
- Dry Dry Desert also returns, with fallen pillars and tracks in the sand made by your tires
- this level also has a watery oasis you can drive through
- boomerang is a long-range weapon that takes out anything in its path both when first thrown and on the way back
- you can throw the boomerang 3 times
- Piranha Plant item grabs at racers/coins on the track
- each time it grabs out, you get pulled forward with a speed boost
- coin item returns, giving you two coins when you use it
- you can no longer collect an item to keep in reserve
- when you have any item in your possession, it takes up your item slot and blocks you from picking up any other item
- GamePad screen has map of course, other racer positions and the items they hold
- map is only available in a zoomed-out view
- three touch-screen icons: one for off-TV play, one for horn and an option to turn on motion controls
- motion controls don't force you into first-person mode, which seems to be gone completely
- rear view mirror option
- wiimote by itself, Wiimote/Nunchuk and Wii U Pro Controller options available
- DK Jungle returns
- power-sliding returns as well
- framerate is locked at 60 fps, even in two-player split-screen mode
- 32 courses in the final game
- no hands-on time for press with Battle Mode or Coin Runners
- when using anti-grav, the game uses an angled camera angle
- Water Park has underwater sections and an amusement park-themed gauntlet
- Cheep Cheep Beach returns, doesn't feature anti-grav, but has boost pads and ramps
- Mario Circuit 4 has an elevated anti-gravity U-turn in one corner
- Donut Plains 3 has rain-soaked roads
- cannot use the GamePad screen as a separate screen for multiplayer races
- 4-player local multiplayer
- Twelve players can race online
- Mario Kart TV is a feature that will let you share brief highlight films on Miiverse
- Baby Peach and Baby Daisy return
- 720p
- each track features multiple pathways and routes
- features leaderboards
- at the end of each race, your best moments are saved and shown to you in a highlight reel
- these replays have special camera angles and editing
- the Lakitu Bros. follow you around track to film your actions
- Mushroom Cup includes Mario Kart Stadium, Water Park, Sweet Sweet Canyon and Thwomp Ruins
- driving over a blue marker at key points activates anti-grav
- Flower Cup has Mario Circuit, Toad Harbor, Twisted Mansion and Shy Guy Falls
- first two retro cups are Shell and Banana trophies
- Shell has Moo Moo Meadows (Mario Kart Wii), Mario Circuit (Mario Kart Super Circuit), Cheep Cheep Beach (Mario Kart DS) and Toad's Turnpike (Mario Kart 64
- Banana includes Dry Dry Desert (Mario Kart: Double Dash!!), Donut Plains (Super Mario Kart), Royal Raceway (Mario Kart 64) and DK Jungle (Mario Kart 7)
- 4-player is 30fps and a drop in visual fidelity
- the more coins you have, up to ten, the faster your kart will be
- Spiny blue shell goes along the ground
- the three banana trail now is a separate item of fruit to be used individually
- bikes no longer allow for wheelies
- stunts return
- characters now hold their next item in their hand
- Time Trials and Vs. Race return
- developers' main priority was creating interesting courses that encourage new and different ways of playing
- small characters can now bump into bigger ones while in anti-grav and still get a speed boost
- the devs were able to harness the power of the Wii U to get a 'huge polygon count'
- this allowed the team to make multiple courses with 'undulating, moving surfaces'
- character animations are now more detailed and involved than ever before
- Roy Koopa will fist pump when he launches an item
- Lemmy Koopa moves around erratically
- puddles mirror your tires as you splash through them
- resting flocks of birds scatter as you zoom past
- Sweet Sweet Canyon appears to be a glazed dessert road
- far smoother reset on the track when saved by Lakitu
- you can select parameters to generate your video at the end of a race
- parameters include clip length, specific characters for the camera to follow and a focus on key racing moments such as item use or stunt jumps
- rubber-band AI seems to have been done away with
- ATVs are also a vehicle option
- in anti-grav, if you fall off the track, Lakitu snags you and immediately returns you to the race
- 27 characters confirmed thus far, with more to be revealed



Mario
Luigi
Peach
Daisy
Yoshi
Bowser
Donkey Kong
Toad
Toadette
Koopa Troopa
Wario
Waluigi
Rosalina
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Larry Koopa
Morton Koopa Jr.
Wendy O. Koopa
Iggy Koopa
Roy Koopa
Lemmy Koopa
Ludwig von Koopa
Metal Mario
Shy Guy
Lakitu

Source[/spoiler]
Bolded a few of the more noteworthy things, like how the Blue Shell no longer flies to murder you, but goes on the ground once again.

Oh and a trailer.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Protoman Blues

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Reply #431 on: April 03, 2014, 11:02:24 AM
AND ROYAL RACEWAY?!?!  0v0

SOOOOOOOOOOOOOO HAPPY!



Offline Police Girl

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Reply #432 on: April 03, 2014, 11:28:44 AM
Ugh.. They brought all the babies back? Yet I don't see Diddy, or those guys they removed after Double Dash (was it Petey Pirahna and King Boo?)

I get they're trying to give people lots of choices but seriously if they're going to do that but not bring DK Jr. back they really shouldn't bother.



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Reply #433 on: April 03, 2014, 11:30:17 AM
Not all characters have been announced yet, Clefant. It says right above the list of announced characters "with more to be revealed"

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Offline Phi

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Reply #434 on: April 03, 2014, 04:15:34 PM
Is it bad that I was more entranced by the music, rather than the gameplay? Not to say I thought the gameplay was bad, but HOLY [parasitic bomb] the music. <3



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Reply #435 on: April 03, 2014, 04:39:06 PM
First Mario Kart game to have certain songs played by live musicians. It's about time.

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Offline Police Girl

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Reply #436 on: April 03, 2014, 07:08:41 PM
Not all characters have been announced yet, Clefant. It says right above the list of announced characters "with more to be revealed"
Yeah, I know. It was mostly a joke since DK Jr.'s never coming back.



Offline Protoman Blues

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Reply #437 on: April 03, 2014, 08:56:56 PM
Yeah, the music is intoxicating!!



Offline Soultrigger

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Reply #438 on: April 03, 2014, 11:10:35 PM
Ugh.. They brought all the babies back? Yet I don't see Diddy, or those guys they removed after Double Dash (was it Petey Pirahna and King Boo?)

I really liked the giant banana special too. :(



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Offline Hypershell

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Reply #439 on: April 05, 2014, 04:13:43 PM
I don't know that I miss any specific characters/items from Double Dash, moreso just the concepts of teaming and signature items.

Well, there was Bowser's shell...

AND ROYAL RACEWAY?!?!  0v0

SOOOOOOOOOOOOOO HAPPY!
Damn, they've got one hell of a Retro list this time. 8)  I think you and I will be enjoying some insane jumps when that game comes out.

Bolded a few of the more noteworthy things, like how the Blue Shell no longer flies to murder you, but goes on the ground once again.
Pretty sure the Blue Shell traveled along the ground to kill others in MK7, it just "hopped" into the air before it found the first player.

I'm curious to see how the anti-grav bumping works.  Honestly, in later MK games, getting bumped around by other karts after an item hit has been a serious pain.  Anything to shake that up.

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Offline Police Girl

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Reply #440 on: April 05, 2014, 04:22:58 PM
Apparently they gated off Peach's Castle in Royal Raceway so no more detours to go stare at it anymore unfortunately.



Offline Protoman Blues

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Reply #441 on: April 30, 2014, 09:37:18 PM
Wii U - Mario Kart 8 Direct 4.30.2014

Very very happy with this Nintendo Direct.



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Reply #442 on: April 30, 2014, 11:38:22 PM
Is that the confirmation that Diddy and somebody else original have been dropped for another [tornado fang]ing baby character and a metallic recolor?

Great job nintendo, because another infant copy of an existing character and another metal heavyweight are what we really wanted. Whatever, its not really a big deal and its not like I have to play as them, I'll just stick to Daisy like I did in 7.

I like the new items though.



Offline Protoman Blues

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Reply #443 on: April 30, 2014, 11:44:10 PM
The bundle is pretty sweet. I'll gladly take Pikmin 3 for free, since I have the other games.



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Reply #444 on: April 30, 2014, 11:51:53 PM
Well I guess the only one of those I don't have is Wii Party U. Europe got a better deal, by the way. Buy MK8 and get a choice between WWHD, Pikmin 3, W101, NSMBU, Wii Party U, NintendoLand, Game & Wario, Sonic Lost World, Mario & Sonic at the Olympics, and Monster Hunter.

And dammit, I want a Red Wii Wheel! What's the probability of them releasing those normally?



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Reply #445 on: May 01, 2014, 12:09:51 AM
Wii Party U is also the only one of the four I don't have. And I don't really want it at all. Even so, I'm in no rush to get this game. I got a lot on my plate right now. It does look really fun though, no question.

And yeah, Baby Rosalina is huge troll. Pink Gold Peach I'll let slide just cause the name is so ridiculous.


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Reply #446 on: May 01, 2014, 12:13:40 AM
Wii Party U is also the only one of the four I don't have. And I don't really want it at all.

Well, if you absolutely have no interest in Wii Party U or any interest in getting a Digital game yet buy/recieve MK8 before the promotion expires, you could always get a code for one of the other three games and give it to somebody else. I know people on Something awful do that often for free games they have no interest in/already own.



Offline Phi

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Reply #447 on: May 01, 2014, 01:34:13 AM
That's one hell of a bundle deal. I'm seriously considering buying that.

Though I'm kinda peeved that the US doesn't get Monster Hunter as an option. That probably would've been my pick.



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Reply #448 on: May 01, 2014, 03:41:06 AM
Surprisingly enough NSMBU is the only one of the four that I own.  Still, if we had Europe's deal I'd have gone with Sonic Lost World.  Oh well.  The bundle deal is insanely sweet for newcomers regardless; hopefully this is a good sign in that Nintendo is ready to get more aggressive with marketing the WiiU.

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Offline Phi

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Reply #449 on: May 01, 2014, 04:52:11 AM
I was somewhat excited for Lost World, once; then I tried the demo at Best Buy.

The controls haven't felt this bad since Shadow the Hedgehog.