Try playing NDS Delfino Plaza or NDS Yoshi Valley with a kart on wi-fi. The earlier especially is rather shamelessly spammed (though thankfully not as badly as Final Destination in Brawl).
- Missing characters: E. Gadd, Toadsworth, Petey Pirahna, Dixie Kong, the Paratroopa, and the Hammer Bro.
Okay, I need to draw the line here. Mario Kart Wii blew all kinds of chunks, and even though I would *NEVER* argue with a Hammer Bro., I can't fathom criticizing the cast selection. Dry Bowser ALONE outweighs most any suggestions that come to mind, nevermind the insane cuteness that is Baby Daisy.
- And finally, off-topic: Toadette needs to make an appearance OUTSIDE of Mario Kart, Mario Party, etc.
Well, there is DDR Mario Mix. I'd have appreciated an NSMB appearance myself, but oh well.
Seriously, though, the Blue/Yellow Toad stunt was not only cheap but was also completely unnecessary. They could have just had "the" Toad and Toadette, with Toadsworth playing the support role. And what the heck would be wrong with that?
Actually, the Fake Item Box was improved, IMO. In previous games, it use to act like a shield, just like banana peels & dragging shells. With all the incredible unbalanced item issues, it's actually good that it can't do that anymore.
I know for a fact there were previous games where the fake item did not function as a shield. You COULD drag it behind you to nail somebody on your tail, but you couldn't block other items with it.
Why is that a bad thing?
I will admit, though, that the items we currently have need to be improved first. Bananas and fake item boxes, anyone?
As I see it the main issue with items as they currently stand is that there are too many "hit everybody" things (lightning, blooper, and POW), coupled with items which specifically target the leaders (cloud, blue shell), and 12 racers meaning more crap is always flying around. It basically means that if you're any good at racing you WILL get the kitchen sink thrown at you, at all times.
What made this even worse in Wii, though, was the bump physics. Running into a stopped kart typically causes you yourself to lose speed and direction, unless you're a heavyweight. Not so in Wii, which means that every time you're struck by an item, EVERYBODY is free to knock you off the track. And that's how we get 1st-to-9th drops.