Caved in and downloaded this for Wii. Cleared Splash Hill, working on second zone.
I'm not noticing this rolling speed-cap everyone's talking about, wondering if it's a version-specific thing? Rolling speed handles fine for me. And I had absolutely no trouble rolling up the walls of Casino Street half-pipes as STM described. Music is growing on me. Levels are cool. Hey, it's 2D Sonic, and it's not *NEARLY* as God-awful broken as Rivals. And it does feel a bit more "classic" than Rush, even with the homing attack. So I'm thankful.
I HAVE seen Sonic walking in place on inclines as in the video Ben linked. Happens when you jump and land on 'em, and it happened to me about three times in my first stage. That said, it's *EASY* to jump out of. It doesn't "trap" you, or break the gameplay, it doesn't even stall you nearly as badly as trying to jump off a hill in the Genesis games. It's just an oddity that's sad to watch. But I'm not going to lose sleep over such things, since even the Genesis games were not exactly shining examples of platform physics (got stuck in a wall many times, I did).
So far I like the game, but, I do have a few gripes:
1. Whose bright idea was it completely kill the force of momentum while you're in mid-air? If you release the D-pad in the air, Sonic stops almost instantly. It's awkward and it makes precision movements difficult. You can adjust, but it's definitely not the way Sonic should feel.
2. The screen is zoomed in too far. Genesis games were really pushing it with how much viewing area you need to react when Sonic's running as fast as he does. Maybe widescreen mode has it better (and if it does, somebody should have brought up the "letterbox" approach), but for those of us on a 4:3, STH4 does not give you enough visibility.
3. By the third Special Stage, words could not possibly describe how much I loathe them. Whether by tilt or by D-Pad, they control horribly. You feel completely helpless in the face of bumpers, and when they are positioned THREE [tornado fang]ing INCHES away from exit-spheres, one can't help but rage a little. Timer sucks, but at least you have Retry abuse for that.
4. I still think $15 is too expensive for a "license to play" a 4-Zone fraction of a game. If Sega hadn't embargoed Super Sonic in stages for the last 16 freaking years, I probably wouldn't have gotten this.